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Ellatan

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21 comments

  1. cnelthorke
    cnelthorke
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    long war versus 1.0 compatible.

    good job
  2. Danalieth2004
    Danalieth2004
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    I have Beta15 and I still get ''error patching UPK!
  3. eXquiSiT69
    eXquiSiT69
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    Thanks for the mod
  4. The1Aaron
    The1Aaron
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    Okay I've never worked with hex or anything before and I have no idea how the hell to get this to work. This is what I've done, exactly, based off what I've seen from you guys.

    All i want is Armor HP to be bright white, and health HP to be red, active soldier or no

    UPDATE_REL=TRUE

    UPK_FILE=UICollection_Tactical_SF.upk
    OBJECT=gfxUnitFlag.UnitFlag

    //Base HP for Soldier with no moves. Default Color: #E9E9E9 (255,233,233) New Color: #FF0000(255,0,0)
    ALIAS=BASE_NO_MOVES_R: FF //R
    ALIAS=BASE_NO_MOVES_G: 00 //G
    ALIAS=BASE_NO_MOVES_B: 00 //B

    //Armor HP for Soldier with no moves. Default Color: #808080 (128,128,128) New Color: #FFFFFF (255,255,255)
    ALIAS=ARMOR_NO_MOVES_R: FF //R
    ALIAS=ARMOR_NO_MOVES_G: FF //G
    ALIAS=ARMOR_NO_MOVES_B: FF //B

    //Base HP for Active Soldier. Default Color: #D9FAFB (217,250,251) New Color: #FF0000(255,0,0)
    ALIAS=BASE_ACTIVE_R: FF //R
    ALIAS=BASE_ACTIVE_G: 00 //G
    ALIAS=BASE_ACTIVE_B: 00 //B

    //Armor HP for Active Soldier. Default Color: #67E8ED (103,232,237) New Color: FFFFFF (255,255,255)
    ALIAS=ARMOR_ACTIVE_R: FF//R
    ALIAS=ARMOR_ACTIVE_G: FF//G
    ALIAS=ARMOR_ACTIVE_B: FF//B


    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!BASE_NO_MOVES_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!BASE_NO_MOVES_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!BASE_NO_MOVES_B>

    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!ARMOR_NO_MOVES_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!ARMOR_NO_MOVES_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!ARMOR_NO_MOVES_B>

    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!BASE_ACTIVE_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!BASE_ACTIVE_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!BASE_ACTIVE_B>

    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!ARMOR_ACTIVE_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!ARMOR_ACTIVE_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!ARMOR_ACTIVE_B>
  5. dariuswolfe
    dariuswolfe
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    Is this compatible with LW 15?

    If not, is there an ETA for when a compatible version will be available? Or is there a way to do this with .ini edits?
    1. Uzifeline
      Uzifeline
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      It's working with B15, I just tried it.
  6. biblo
    biblo
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    I tried to get the colors in the screen shot. All i can get is it to show base hp after no moves to be yellow. this is what i have can someone correct it and re-post it plz


    UPDATE_REL=TRUE

    UPK_FILE=UICollection_Tactical_SF.upk
    OBJECT=gfxUnitFlag.UnitFlag

    //Base HP for Soldier with no moves. Default Color: #E9E9E9 (233,233,233). New Color: #FF00FF (purple)
    ALIAS=BASE_NO_MOVES_R: FF //R
    ALIAS=BASE_NO_MOVES_G: 00 //G
    ALIAS=BASE_NO_MOVES_B: FF //B

    //Armor HP for Soldier with no moves. Default Color: #808080 (128,128,12. New Color: # FF7F00 (orange)
    ALIAS=ARMOR_NO_MOVES_R: FF //R
    ALIAS=ARMOR_NO_MOVES_G: 7F //G
    ALIAS=ARMOR_NO_MOVES_B: 00 //B

    //Base HP for Active Soldier. Default Color: #D9FAFB (217,250,251). New Color: #00FF00 (green)
    ALIAS=BASE_ACTIVE_R: 00 //R
    ALIAS=BASE_ACTIVE_G: FF//G
    ALIAS=BASE_ACTIVE_B: 00 //B

    //Armor HP for Active Soldier. Default Color: #67E8ED (103,232,237) . New Color: #FFFF00 (yellow)
    ALIAS=ARMOR_ACTIVE_R: FF//R
    ALIAS=ARMOR_ACTIVE_G: FF//G
    ALIAS=ARMOR_ACTIVE_B: 00//B


    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!BASE_NO_MOVES_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!BASE_NO_MOVES_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!BASE_NO_MOVES_B>

    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!ARMOR_NO_MOVES_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!ARMOR_NO_MOVES_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!ARMOR_NO_MOVES_B>

    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!BASE_ACTIVE_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!BASE_ACTIVE_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!BASE_ACTIVE_B>

    FIND_HEX=96 0E 00 04 08 08 8A 07 : END
    MODDED_CODE=<!ARMOR_ACTIVE_R>
    FIND_HEX=96 0E 00 04 08 08 8B 07 : END
    MODDED_CODE=<!ARMOR_ACTIVE_G>
    FIND_HEX=96 0E 00 04 08 08 8C 07 : END
    MODDED_CODE=<!ARMOR_ACTIVE_B>
    1. pat_sch
      pat_sch
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      Hi.

      That's exactly what I have and it works for the four colors.
      Try running PatcherGUI.exe in administrator mode ?
      (or else wait for Ellatan to help...)
    2. ellatan
      ellatan
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      Yep, also tested this, worked for 4 colors like it should have.
    3. biblo
      biblo
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      I get Light blue for armor before my soldier moves and after it makes a blue move. I have light grey for soldier hp before and after a blue move. After I have no turns It changes Hp to yellow and armor to almost white. Can someone post there file so i can try it. I went on the website and got new values and tried them and same thing. I re-installed beta 14c and on a when finished it is Grey. Now mine is yellow. That is only color it is changing. When I updated to 14b i got the 1 time crash and had to start game again, but when i update to 14c it don't crash that one time. Could I have a bad install?


      UPDATE_REL=TRUE

      UPK_FILE=UICollection_Tactical_SF.upk
      OBJECT=gfxUnitFlag.UnitFlag

      //Base HP for Soldier with no moves. Default Color: #E9E9E9 (233,233,233). New Color: #DF52DF (223,82,223)
      ALIAS=BASE_NO_MOVES_R: DF //R
      ALIAS=BASE_NO_MOVES_G: 52 //G
      ALIAS=BASE_NO_MOVES_B: DF //B

      //Armor HP for Soldier with no moves. Default Color: #808080 (128,128,12. New Color: # FCBC0A (252,188,10)
      ALIAS=ARMOR_NO_MOVES_R: FC //R
      ALIAS=ARMOR_NO_MOVES_G: BC //G
      ALIAS=ARMOR_NO_MOVES_B: 0A //B

      //Base HP for Active Soldier. Default Color: #D9FAFB (217,250,251). New Color: #09D61A (9,214,26)
      ALIAS=BASE_ACTIVE_R: 09 //R
      ALIAS=BASE_ACTIVE_G: D6//G
      ALIAS=BASE_ACTIVE_B: 1A //B

      //Armor HP for Active Soldier. Default Color: #67E8ED (103,232,237) . New Color: #F7F700 (247,247.0)
      ALIAS=ARMOR_ACTIVE_R: F7 //R
      ALIAS=ARMOR_ACTIVE_G: F7//G
      ALIAS=ARMOR_ACTIVE_B: 00//B


      FIND_HEX=96 0E 00 04 08 08 8A 07 : END
      MODDED_CODE=<!BASE_NO_MOVES_R>
      FIND_HEX=96 0E 00 04 08 08 8B 07 : END
      MODDED_CODE=<!BASE_NO_MOVES_G>
      FIND_HEX=96 0E 00 04 08 08 8C 07 : END
      MODDED_CODE=<!BASE_NO_MOVES_B>

      FIND_HEX=96 0E 00 04 08 08 8A 07 : END
      MODDED_CODE=<!ARMOR_NO_MOVES_R>
      FIND_HEX=96 0E 00 04 08 08 8B 07 : END
      MODDED_CODE=<!ARMOR_NO_MOVES_G>
      FIND_HEX=96 0E 00 04 08 08 8C 07 : END
      MODDED_CODE=<!ARMOR_NO_MOVES_B>

      FIND_HEX=96 0E 00 04 08 08 8A 07 : END
      MODDED_CODE=<!BASE_ACTIVE_R>
      FIND_HEX=96 0E 00 04 08 08 8B 07 : END
      MODDED_CODE=<!BASE_ACTIVE_G>
      FIND_HEX=96 0E 00 04 08 08 8C 07 : END
      MODDED_CODE=<!BASE_ACTIVE_B>

      FIND_HEX=96 0E 00 04 08 08 8A 07 : END
      MODDED_CODE=<!ARMOR_ACTIVE_R>
      FIND_HEX=96 0E 00 04 08 08 8B 07 : END
      MODDED_CODE=<!ARMOR_ACTIVE_G>
      FIND_HEX=96 0E 00 04 08 08 8C 07 : END
      MODDED_CODE=<!ARMOR_ACTIVE_B>
    4. ellatan
      ellatan
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      Which version of Patcher GUI are you using?
    5. biblo
      biblo
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      thx didn't realize there was a new patchergui it is working now. Mod endorsed my friend, Also a kudos for u.
  7. pat_sch
    pat_sch
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    Hi.

    Base HP no moves : FF00FF (purple)
    Armor HP no moves : FF7F00 (orange)
    Base HP active : 00FF00 (green)
    Armor HP active : FFFF00 (yellow)

    Gives roughly the same aspect as in sample picture #2.
  8. Zyxpsilon
    Zyxpsilon
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    In response to post #19478859.

    Then armor hp in active state will show purple. It's the same principle for every other state.
     


     
    Gosh i feel sooooo silly for even asking that kind of precision about RGB colors. I should heed my own advice at times... after all i'm the guy who's supposed to be fluent in anything bearing the precious name Art.
    спаси́бо, for your perpetually nice patience Ellatan!
     
    PS; I just copy-pasted that russian text, btw. Don't assume i can speak that lingo... da?!
  9. Zyxpsilon
    Zyxpsilon
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    There goes my hopes of ever keeping calm again!
     
    The TXT file has a gimmicky format (as usual with notepad wrap) that doesn't put the ALIAS on the third line where it should since it stays at the end of the second line instead. We can always "add" the return LF manually as a reflex -- yet, PatcherGUI applies it automatically. So strange.
     
    Could you also package into the mod version, a copy of what creates the coloring shown on your sample #2, please?
    If anything that one would be used by people as demonstration try-outs (if need be) when they'll want to adapt their own choices.
    1. ellatan
      ellatan
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      TXT file looks normal in Wordpad and Notepad++ , which I'd recommend to use for editing any text files. Most importantly it shows up correctly for me in PatcherGUI itself, which can also be used for editing. Not sure why regular notepad messes it up.

      The Default colors are packaged into the mod, so they should serve as a demonstration. I don't even remember the colors for Sample #2. If you go to Colorpicker website or use another similar tool, then you can see the HEX code for colors. For example this is purple: #8F408F (143, 64, 143)

      So if you replace this:

      //Armor HP for Active Soldier. Default Color: #67E8ED (103,232,237)
      ALIAS=ARMOR_ACTIVE_R: 67//R
      ALIAS=ARMOR_ACTIVE_G: E8 //G
      ALIAS=ARMOR_ACTIVE_B: ED //B

      to make it look like this:

      //Armor HP for Active Soldier. Default Color: #67E8ED (103,232,237). New Color: #8F408F (143, 64, 143)
      ALIAS=ARMOR_ACTIVE_R: 8F//R
      ALIAS=ARMOR_ACTIVE_G: 40//G
      ALIAS=ARMOR_ACTIVE_B: 8F//B

      Then armor hp in active state will show purple. It's the same principle for every other state.
    2. pat_sch
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      Hi.

      I should have some excel sheets somewhere with RGB colors to study the effect of each color (R,G,B) -- Excel 10, Visual Basic coded. Also some list with the colorindexes Excel uses.

      The conversion to hex values are very easy by the net. Could even be included.

      I can provide those if someone is interested.
  10. pat_sch
    pat_sch
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    Hi.

    First, thank you for the great job with Long War.

    And thank you (in advance) for this one.

    The file description should probably be "This mod will allow you to customize XCOM Soldier HP color" instead of "This mod will allow you to customiza XCOM Soldier HP color".
    1. ellatan
      ellatan
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      Thank you very much for the correction!
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