This page was last updated on 07 April 2024, 9:41AM
Changelogs
Version 1.2.1
fixed a missing tag for a havoc turret
Version 1.2
added the devastator turret, a burst beam variant with optimal tracking
the unique turret type equipped on ships can be chosen via dialog when buying a ship
added crew training feature to nanite menu which trains the crew by one star in their required skills in exchange for credits (may be overhauled with a delay and payment based on existing skill, not sure yet)
adjusted the emergency repair demand from 1 to 5 energy cells per percent repaired, still rather low but it's a start and can ofc be fully customized in the mod config file
fixed emergency repair displaying the wrong resource amount used with custom settings
fixed missing tags introduced by 6.0 for ships which caused equipment not being applicable
fixed some component position changes and their related issues, like facing the wrong way or getting stuck after teleporting into the fury
removed mk2 laser towers in loadouts
fixed added custom ships to the nanite repair feature not being correctly excluded from the functionality upon removing them from the config file again
Version 1.1
added a nanite repair / shield boost feature, which a ship's npc pilot/relief-pilot can activate, that consumes a configured ware of choice (default: energycells) from the cargo hold to quickly repair or boost up the hp in emergancy situations (fully configurable)
the badger now has unique engines and thrusters to support its bigger mass, allowing it to carry more cargo without turning it into a space rubber ball (existing badgers will need to be replaced to get the preinstalled components)
spike now comes with a more matching agility profile regarding the dragon raider
added the cataclysm turret to the default setup for all ships, which, same as the ships, can't be build. It packs the punch of a hardpoint weapon - and actually hits things
added support for terran weapons
reduced missile storage across all ships
slightly reduced hull hp for most hulls
increased the price for additional ships (can be configured) beyond the first, which remains free
fixed being able to buy additional ships for free, if the already acquired one was docked
added a compatibility mod which adds internal shields for use with VRO
Version 1.0
renamed the ship line to "Sapphire"
"added" the mad scientist, the player can order ships from by contacting one of the player's employees
added the "Spike", a varient of the Dragon, still in testing and for vendetta only