X4: Foundations

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kuertee

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  1. kuertee
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    Locked
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    Updates
    v6.2.011, 18 Feb 2024:
    -Bug-fix: Resetting social standings and citizenships were not resetting to 0 properly. E.g. They are reset when a new character (e.g. a descendant) is created for the player after their death in my Alternatives to death mod.
  2. Chronia
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    Would it be possible to make the trigger for the "criminal" status a configurable fine threshold, instead of just "any fines at all"?

    I love the amount of flexibility you built into the fine system in crime and punishment, but when combined this mod it means that even the most trivial crime (i.e. accidentally dinged a satellite) results in total loss of licenses. Of course I can just pay the trivial fine off to get the license back, but it's pretty immersion breaking and generates trash logs.
  3. Larchus
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    Seem to be encountering an actual problem now.

    So I did a mission where that involved destroying the engines of a starship belonging to the Antigone Republic. Understandably, this hurt my social standing what with me committing a crime against them and all (I got a record with them now. All fines are paid, though).

    However, no matter how many missions I complete for the Antigone Republic, I cannot earn back my Friend of the Republic license. Doing the "change and revert setting" troubleshooting trick didn't fix it. I am sitting at Trusted Defender status, +23 Faction Relations, 80% Entrepreneur and 10% Ranger.

    Not sure if I'm doing something wrong or if it's the mod itself. Contextually, the other mods have been Crimes Have Consequences and Rep and Professions.
    1. Faryzal2020
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      i'm having the exact same issue myself with antigone republic right now
  4. Larchus
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    I feel like this is me throwing in a towel, because I really did try to play this mod on your terms, with the default parameters for Resident, Citizen, etc.

    But it was just taking me way, way too dang long to get access to military grade hardware. In addition, it kind of seriously cheapened the feeling of earning good dispositions with the respective factions.

    So I removed the Station/Trade requirement for Resident, reduced the requirement for Citizen down to the Resident default.

    Left militia though. Owning a defense station is essentially owning a military base, that tracks honestly.
  5. thoraero
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    I am really confused by this. Not sure what I did wrong.

    I got 20+ relation with TEL and BOR. I have one station in each of their space and the trade show above 500k. But I still remain Migrant (Honorary Company Shareholder / Accepted Friend locked).

    I checked Extension Option and everything seems normal (=default settings).
    1. kuertee
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      You also need to be either an Entrepreneur (i.e. trade with them personally, or take non-combat missions from the factions) or Ranger (i.e. take combat missions with the factions).

      THEN if you also have my other mod, Reputations and Professions, you need to have the Trusting/Defender disposition (by taking combat missions) with the faction.
    2. thoraero
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      Oh okay Entrepreneur or Ranger. Thank you.

      I earned Defender already as well. Reputations and Professions is a great mod I can't play without.
  6. Kimasa
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    killing illegal immigrants at the stations does not give anything after the last update of Reputations and professions.The communication window does not appear at all. The problem appeared after obtaining militia status from the Earth protectorate. I haven't installed any new mods or updates since that moment.
  7. A11ectus
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    Some weirdness with the general licenses if they have positive standing reqs:

    Terran Cadet Start:

    Acquiring a criminal reputation removes the general ship license (licence.generaluseship).  I have locally modified this license in libraries/factions.xml to require a standing level of 5 (0.0032; not reliant on ceremonyfriend or ally).  Interestingly being a criminal *does not* remove generaluseequipment which is also modified but still negative at -5 (-0.0032).

    Paying off the fines does not restore the general ship license.

    Forcing a recalc as described in the readme does nothing.  Increasing my rep organically does nothing

    End result is that I can no longer purchase Terran miners or haulers.
    1. kuertee
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      Hey A11ectus, what’s your Terran Relationship Points? Is it above -5?

      This mod only adds/removes ceremonyfriend,  ceremonyally, and capitalship licences. Any other licences that get added/eemoved would  be an operation by the base game cause by conditions attached to: having/not having the 3 licenses listed above and the base-game Relationship Points.
    2. A11ectus
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      Was 15 at that point, but no ceremonyfriend yet as I didn't yet have the rep/social standing for it.  Will poke around a bit tomorrow to see if I can't sus out exactly what's going on.
    3. A11ectus
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      Welp, looks like Terrans, unlike other factions, have ceremony friend as a requirement for generaluse ships.  They're REALLY zealous about protecting their tech.  My mod was only touching the minrelation in a standard xml replacement and I wasn't bothering to check the license requirements for each individual race....

      From /extensions/ego_dlc_terran/libraries/factions.xml (vanilla/unmodded):

      <faction id="terran" name="{20203,3001}" description="{20203,3002}" shortname="{20203,3003}" prefixname="{20203,3004}" primaryrace="terran" behaviourset="default" known="1" tags="claimspace economic police protective watchdoguser privateloadout privateship" policefaction="terran">
      ...
      <licence type="generaluseship" name="{20207,2571}" minrelation="0.01" precursor="ceremonyfriend" price="0"/>

      as compared against Pioneers:

      <faction id="pioneers" name="{20203,2901}" description="{20203,2902}" shortname="{20203,2903}" prefixname="{20203,2904}" primaryrace="terran" behaviourset="default" known="1" tags="claimspace economic protective privateloadout privateship">
      ...
      <licence type="generaluseship" name="{20207,2611}" minrelation="-0.01" price="0"/>

      Given that distinction I'd consider this interactoin flavorfull; though it might warrant a warning as it can be pretty easy to softlock yourself if you happen to lose your ship with any fine balance before you've managed to build the stations to get the friendship ceremony under social standings & citizenship.  Alternatively maybe include it as a protected license in the same way as solar system access?

      Either way, technically not a bug, just a Terran oddity.

      I do have a bug to report though.  In my testing on this I found out that social standing will still show you as a criminal even if you have self-defense fines that CHC doesn't otherwise recognize.   CHC can see an attack as self defense and null it out while social standing will still see it and require you to pay it down before resetting your criminal standing.  I've got screenshots if it would help.
    4. kuertee
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      ahhh ... understood re: Terrans. :D

      yes, please, for the screenshots.
    5. A11ectus
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      Sure.

      Here I was caught in my Kukri carrying some illegal wares (xenon loot) and I was attacked by a police Falx.  I shot back initially until I realized what was going on and commed to apologize for the attack resetting them to blue.

      CHC sees this as carrying illegal cargo and assessed a fine of $45,980.  It also detected the attack and assessed a fine of $15,197; however CHC correctly identified it as self defense (they shot first) so it's shown in green with parens and a tooltip identifying it as self defense.

      https://i.imgur.com/XlSj4Ta.jpeg

      Once I docked the Kukri was impounded and I went to pay my fees.  The fees office believes that I owe the total fine of $61,177:

      https://i.imgur.com/UCt59ts.jpeg

      If I go through the CHC map interface or pay a ships fines dialogue option I only have the option to pay the the ~$46k and doing so releases the impound and returns the Kukri to me; however now the ~$15k self defense fine is no longer associated with a ship and the recorded attack is no longer treated as being in self-defense:

      https://i.imgur.com/WL4kiyM.jpeg

      End result is that CHC thinks I'm (mostly?) clear in that my ships are no longer impounded and so that fine doesn't have much meaning in that context, but for Social standing I must pay that $15k fine in order to clear criminal status and it being in self defense doesn't mitigate it.
  8. nerfrog
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    I'm destroying criminal and Xenon ships on the Antigone Republic's territory without missions, and those kills are going to the Argon Federation. Why is that?
    1. kuertee
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      can you check which faction owns the sector, please?
    2. nerfrog
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      I've double checked sectors ownership several times now. It's exclusively Antigone Republic's sectors, including inner sectors as well as border sectors. I've never destroyed any ships on the Federation's territory, but I've somehow managed to gain "Defender: Trusted" reputation with the Argons. Counter for kills says that I've killed something around 35 ships for Federation, and only 14 for Republic.
    3. kuertee
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      So ... this is the code that determines which faction your points go to:
      1. if the kill is not attached to a mission,
      2. your kill points will go to the faction policing your location
      3. otherwise, your kill points will go to the faction that owns the sector
      Does the Argon police that Antigone sector?
      (Also, this whole thread is actually for Reputations and Professions mod, but that's ok.)
    4. nerfrog
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      Argon policing Antigone space? Well, I even didn't realize that this was a thing. It very much might be it. I will see into it. Thanks!

      And I apologize for that I've missed the thread. :D
    5. kuertee
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      Thinking about it now, you should get points on sector's owner also. Will do it for the next version of Reputations and Professions.
    6. nerfrog
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      Oh, it's kind of makes sense.

      Anyways, I came here to confirm that in my case there was no issue to begin with :D The thing is - according to the ingame encyclopedia: Antigone Republic does not have it's own police forces. This role lies on the Federation. So if you will destroy hostile ships in any sector of Republic's space without missions - it will count towards the Federation.
  9. Buckey5656
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    I think I may be mis-understanding something, but why do I only have migrant status still? I have 3 production stations (HQ is included but it has no production). Two of them have over 10mil credit transactions. I seem to meet the requirements for citizenship, but I have no notification.

    https://imgur.com/a/6oYISnD
    1. kuertee
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      Need to be a Ranger (do combat-type missions) or an Entrepreneur (personally trade with the faction, or do economic missions).
      Those pts will turn into percentiles (%) when you become one or the other.
      Your social standing with the faction is currently only Explorer.
    2. Buckey5656
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      That was it, thank you! Should've read the mod description more :)
  10. kuertee
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    Updates
    v6.2.007, 4 Dec 2023:
    -Bug-fix: Prevent notification spam of citizenship status when you already have promotion mission that you've not yet completed.
    -Bug-fix: The "is in frontier" status of your stations are now saved and re-used if the sector they are located changes. I.e. you shouldn't lose your Militia standing just because a sector loses its frontier status.
  11. geneherr
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