File information
Last updated
Original upload
Created by
kuerteeUploaded by
kuerteeVirus scan
Tags for this mod
Activity logs
This page was last updated on 16 April 2025, 6:45AM
- Changelogs
-
-
Version 7.5.10
- Bug-fix: Promotion ceremonies were doubling up. This happens when the player is in transit to receive the promotion and a relationship update (e.g. from a player NPC trade) triggers another promotion.
- Bug-fix: The properties list in the Immigration section of the menu would break when previously tracked stations are destroyed.
-
Version 7.5.09
- Bug-fix: Cleaned-up the management of licences for better compatibility with the Reputations and Professions mod. E.g. previously, when starting a custom game with a high relationship with a faction (e.g. PIO) will reset that relationship with that faction.
-
Version 7.5.08
- Bug-fix: Set the player's immigiration status correctly. Previously, it was set as Militia at start of new games and was only corrected on the next game load or after closing the Options menu.
-
Version 7.5.07
- Tweak: Refine the order of initialisation for mod compatibility with my other mods.
- Bug-fix: The mod-specific debug logging was likely left on after the last update. This will disable it, if it wasn't already disabled manually in the mod's Extension Options.
- Bug-fix: Set the player's immigiration status correctly. Previously, it was set as Militia at start of new games and was only corrected on the next game load or after closing the Options menu.
-
Version 7.5.01
- Bug-fixes: 7.5 compatibility updates.
-
Version 7.1.17
- New: French language file. Thanks, Calvitix!
- Bug-fix: Licences and promotions were not being awarded after changing the requirements in the Extension Options.
- Bug-fix: Sometimes licences were getting awarded immediately even when the a promotion ceremony is available.
-
Version 7.1.16
- Tweak: On game-load, all your licences are checked for validity. Previously, only the +10, +20 and Capital Ship licences were checked on game-load.
-
Version 7.1.14
- Bug-fix: +20 promotions weren't getting triggered.
-
Version 7.1.13
- Bug-fix: Promotions bugs with my other mod, Reputations and Professions.
- Bug-fix: Removed the faction treatment notification spam.
-
Version 7.1.10
- Bug-fix: The Traitor tag wasn't getting removed. It should be removed when you achieve 150% more Bounty Hunter points than your Pirate/Traitor points.
-
Version 7.1.09
- Tweak: Re-activate Social Standings on players who have the permanent Militia status. I.e. the players who start with specific gamestarts listed in the Militia section. This fixes the bug that made the Traitor status stick.
- Bug-fix: Promotion bug-fixes.
-
Version 7.1.073
- -Bug-fix: The 10+ and 20+ promotion was still failing.
-
Version 7.1.072
- Bug-fix: The 10+ and 20+ promotion was failing.
-
Version 7.1.07
- Bug-fix: Updated the calculation method for licence qualifications.
- New feature: Players that start the game with the Dedicated Warrior gamestart, the Spear of the Patriarch gamestart, or the Terran Cadet gamestart will have the Militia Immigration status with the relevant faction. Note that the player may still become a Traitor (when the player acquires the Pirate Relationship, i.e. negative Relationship Points, with the faction) or a Criminal (when the player becomes a criminal with the Crimes Has Consequences mod).
- Bug-fix: Updated the method of identifying frontier sectors of factions. E.g in previous versions, any player station in a frontier sector was considered a frontier sector by ALL factions even if the faction had no presence in that sector.
- Bug-fix: Defense Stations with no Credit transactions were not getting listed in the Social Standings and Citizenships menu.
-
Version 7.1.05
- Bug-fix: Reputations and Professions (RAP) compatibility: Military Ship and Capital Ship licences weren't getting updated when SSAC data was updated. It previously required a RAP data update, which in general cases was updated when SSAC data was updated - but not always.
- Bug-fix: The Player Information menu's responsiveness was throttled due to constant update triggers.
-
Version 7.1.02
- Tweak: 7.1 beta 2 compatibility
-
Version 7.0.02
- Tweak: 7.00 hf 1 compatibility. Disabled in Timelines scenarios.
- Bug-fix: Alternatives to Death mod compatibiliy: after "death", Social Standings and Citizenship data wasn't getting reset properly.
-
Version 6.2.011
- Bug-fix: Resetting social standings and citizenships were not resetting to 0 properly. E.g. They are reset when a new character (e.g. a descendant) is created for the player after their death in my Alternatives to death mod.
-
Version 6.2.007
- Bug-fix: Prevent notification spam of citizenship status when you already have promotion mission that you've not yet completed.
- Bug-fix: The "is in frontier" status of your stations are now saved and re-used if the sector they are located changes. I.e. you shouldn't lose your Militia standing just because a sector loses its frontier status.
-
Version 6.2.006
- -Bug-fix: Prevent notification spam of citizenship status when you don't have the capital ship licence but are eligble for it.
-
Version 6.2.005
- Prevent notification spam of citizenship status. The last version didn't actually fix the bug. This one definitely does.
-
Version 6.2.004
- Bug-fix: Prevent militia notification and log entries at every trade - after you've achived militia.
-
Version 6.2.003
- Bug-fix: Prevet "too many recursive error" introduced in the last patch.
- Bug-fix: Set Social Standing (SS) to Visitor when there are Entrepreneur or Ranger points but has not yet been established as either. Previously, SS was "Alien" even when there are Entrepreneur or Ranger points but has not enough to be established as either.
-
Version 6.2.002
- Bug-fix: Promotion mission for +20 Relationship and Citizen/Militia Immigration Status wasn't working.
-
Version 6.2.001
- Bug-fix: Acquiring licences was buggy in that it would award them even without their qualifications. This is a cleaner implementation of this feature in that it uses more of the base game's code to apply/remove the licences. Previously this mod had its own addition and removal system.
- Tweak: The promotion invite system is reverted back to the base game's system in that instant promotion only occurs when the base game does it.
-
Version 6.0.002
- Bug-fix: Migrant immigration status wasn't getting set unless you lose Resident, Citizen or Militia statuses. In this version, once you have sufficient Entrepreneur and Ranger points, you'll be a Migrant.
-
Version 6.0.001
- Bug-fix: Transactions with your stations were not getting counted towards your Citizenship points if you were anywhere in the station - even on a ship docked at the station.
- Tweak: Transactions are counted towards the player's Entrepreneur points when the player is in the ship or on the station conducting the transaction. I.e. The player doesn't need to be in control of the ship. And in extension can be standing anywhere on the station.
- Note: This is compatible with both 5.1 and 6.x of the base game.
-
Version 6.0.0007
- Bug-fix: Factions that claim no sectors (i.e. ALI, MIN, FAF, MIN, SCA, YAK) have no Immigration Policies and so do not need Citizenship status for their licences.
-
Version 6.0.0004
- Bug-fix: The long-standing bug of the Extension Options getting reset is fixed! :D ... hopefully. :)
- Bug-fix: "Crime has consequences" mod compatibility: sometimes paying a fine doesn't remove the Criminal Social Standing.
- Note: This version should work with 6.x and 5.x of the base game.
-
Version 5.1.03141
- Bug-fix: Settings in the Extensions Options may not be sticking.
-
Version 5.1.0314
- Bug-fix: Player defense stations in sectors owned by the player that the other faction occupies but is not contesting it (i.e. the other faction has no defense station in the sector) were not getting counted as the other faction's frontier - when it should.
-
Version 5.1.0313
- Tweak: Renamed the requirements for the Terran faction to elevate them without changing the actual requirements. "Resident" to "Settler". "Citizen" to "Colonist". "Militia" to "Base commander".
- Bug-fix: Better handling of data on station destruction.
-
Version 5.1.0303
- Bug-fix: Better handling of your stations that are destroyed.
-
Version 5.1.0302
- Bug-fix: The Social Standing UI in the Factions Menu (and Reputations and Professions Menu) was reporting Resident (or Citizenship) status even if your Social Standing is not yet Entrepreneur or Ranger.
- Tweak: The Immigration Status mouseover now reports the required Social Standing if you don't have it.
-
Version 5.1.0301
- Bug-fix: The requirement options in the Extension Options wasn't sticking across saved games.
- Tweak: Sectors adjacent to unowned sectors are now considered frontiers. The previous version required you to build defend stations in relatively dangerous frontiers.
-
Version 5.1.00092
- Bug-fix: Changes to Extension Options were still not sticking.
-
Version 5.1.00091
- Bug-fix: Changes to some of the Extension Options were not sticking.
-
Version 5.1.0009
- Bug-fix: The percentages of Social Standing scores were getting rounded down to the whole number incorrectly.
- Tweak: Bounty hunter events from Reputations and Professions counted as Ranger events.
- Bug-fix: Destroyed stations were not getting removed from the faction data.
- Tweak: On Crime Has Consequences events, do not add piracy points to not double-up the relationship penalty caused by the crime.
- Bug-fix: Calc get best and next best.
- Bug-fix: Trade data for player entrepreneur points and trade data for player-owned stations.
-
Version 5.0.0015
- Bug-fix: The percentages of Social Standing scores were getting rounded down to the whole number incorrectly.
-
Version 5.0.0013
- Tweak: New Migrant Immigration Status determination: Ranger and Entrepreneur ratings need to be more than 10% of all Social Standing scores.
- New feature: The mod will never remove the Outer Core Access, nor the Inner Core Access IF you have them when you first install the mod.
-
Version 5.0.0011
- Bug-fix: Milita Citzienship was getting awarded even if you had no defense stations in the faction's frontiers.
- Bug-fix: Silenced debugging logs.
-
Version 5.0.001
- Bug-fix: Calculation of Social Standings was preventing the Scoundrel SS if you had already established a Ranger SS.
- Bug-fix: Station built/destroy events were not getting identified in some cases.
- New feature: Alternatives to death (ATD) support: Allow resetting of Social Standings and recalculation of Citizenships from ATD.
- Tweak: Trades with any factions are counted at player-owned stations. Previously, only factions that have stations in the sector (i.e. a contesting faction) are counted. These trades do not count to the player's stats UNTIL that faction establishes a presence (i.e. as a contesting faction) in the sector.
- Tweak: Professions and Reputations (RAP) support: Only Defender Reputation, from RAP, actions are counted towards the Ranger SS. Previously Vigilante and Mercenary actions were counted also.
-
Version 4.2.0805
- Bug-fix: For factions that do not claim space (e.g. Alliance), build your stations on sectors they have defence stations to increase your Immigration Status. Shipyards, wharves, equipment docks and pirate bases are defence stations.
-
Version 4.2.0804
- New feature: Visitor Immigration Status: Applied when you're have the Explorer Social Standing and you're not yet a Migrant.
- Bug-fix: Regaining relationship points after loss of relationship points was still not reassigning some licences.
- Tweak: How to force a recalculation of your licences - if you think that they are not correct. Read the Troubleshooting section below.
- Tweak: Terran's Outer Core and Inner Core licences are not dependent on the Friend and the Ally licences. You gain the Outer Core and Inner Core licences purely based on your relationship points. I.e. Losing the Friend or Ally licences will not remove your Outer Core or Inner Core licences.
- Bug-fix: Stations that you previously owned but not anymore are not counted to the Immigration status.
-
Version 4.2.0803
- Bug-fix: After losing a status (e.g. from a crime), then regain it (e.g. by paying the fine), some "ceremony" licences are not restored because the mod had missed saving that it was previously attained. This version ensures that these ceremony licences are saved at the install of this version.
- Bug-fix: Losing some reputation that causes the loss of ceremony licences THEN reattaing it will skip the mod's requirement checks. E.g. You have a +20 Relationship but only a Resident status. You lose that relationship (and the status) because of a temporary loss of Relationship Points. When you reattain those Relatinoship points that make you eligible for +20 "ceremony ally" again, the mod will skip that checks that "ceremony ally" requirest Citzenship status.
- Tweak: Renamed the "Bounty Hunter" social standing label to "Ranger". I need the Bounty Hunter label for a planned Bounty Hunter Profession in my Relationship And Professions.
- Bug-fix: Regaining relationship points after loss of relationship points was still not reassigning some licences.
- Tweak: Force a recalculation of your licences - if you think that they are not correct. Read the Troubleshooting section below.
- Tweak: Terran's Outer Core and Inner Core licences are not dependent on the Friend and the Ally licences. You gain the Outer Core and Inner Core licences purely based on your relationship points. I.e. Losing the Friend or Ally licences will not remove your Outer Core or Inner Core licences.
- Bug-fix: Stations that you previously owned but not anymore are not counted to the Immigration status.
-
Version 4.2.08
- Tweak: Detect Builder and Shipwright activities from Reputations and Professions mod - now that they've been enabled.
- Tweak: UI: exapanded Immigration status: Stations in frontier space are now marked.
- Bug-fix: UI: Listing destroyed stations would prevent the menu from getting opened.
- Bug-fix: UI: If you were a criminal and had no other points to any other Social Standings, and you paid, your status reverted back to Undocumented Immigration status Alien Social Standing. In this version it'll retain the Migrant Immigration Status and revert your Social Standing to Explorer.
- Bug-fix: UI: Social Standing percentages were reverting back to points at 29.99. Once they total to 30 (i.e. 10 for each Social Standing), they should always be percentages.
-
Version 4.2.061
- Bug-fix: Paying all your fines at one time in the Crime has Consequences mod was not detected by this Social Standings and Citizenships mod.
-
Version 4.2.06
- Tweak: UI tweaks: many.
- Tweak: Outlaw renamed to Outcast.
- Bug-fix: UI would freeze when click-spamming between the left-side menu item.
-
Version 4.2.05
- Bug-fix: When social standing scores are return to "balance" (i.e. neither Bounty Hunter and Entrepreneur are dominant - i.e. 150% more than the other), after having one was dominant, the score will recalculate it incorrect back to Explorer. This bug-fix will instead keep the last dominant social standing. This bug will also kill the UI if the list for that social standing scores is expanded.
- Tweak: The stations list for immigration status is ordered by descending transactions.
-
Version 4.2.03
- Bug-fix: The previous version prevent you from attaining any Immigration Status except for Resident.
- Bug-fix: Ceremony missions were being skipped in the previous version.
- Note on the bug-fixes: From v1.0.0, the mod recalculates your licences when you load a game. Any Immigration Status that are permitted will be awarded. Note that this bug-fix clears the mod's list of ceremonies you attended. The previous version skipped all ceremonies, anyway. But in this version, any new licences you receive will trigger the ceremony e-mail and mission THE FIRST TIME you achieve the requirements for the licence. But (as intended in previous version of the mod) if you lose a licence and re-attain it, you won't be required to attend the ceremony a second time. The licences will just be awarded to you automatically.
- Tweak: Terran's Inner Core Access licence now require Citizen status.
-
Version 4.2.02
- Bug-fix: You will never lose your Resident, Citizen, or Militia Immigration Status - except when you have a poor Social Standing. Previously, e.g. if the sector changes ownership or classification, your Immigration Status will change.
- New feature: UI: go to map button available for each station in the station list.
- Tweak: Classification of sectors with adjacent enemy sectors as frontiers. Previously, the sector needed to be "contested" to be classified as a frontier. In this version, even home and safe, territory sectors can be frontiers.
-
Version 4.2.0
- initial release
-
- Author's activity
-
April 2025
-
16 Apr 2025, 6:45AM | Action by: kuertee
File added
'kuertee_social_standings_and_citizenships [version 7.5.10]'
-
16 Apr 2025, 6:44AM | Action by: kuertee
Readme file added
-
16 Apr 2025, 6:44AM | Action by: kuertee
Changelog added
'Change log added for version 7.5.10'
-
16 Apr 2025, 6:44AM | Action by: kuertee
Attribute change
'Description changed.
Mod version changed to 7.5.10.'
-
04 Apr 2025, 2:52AM | Action by: kuertee
File added
'kuertee_social_standings_and_citizenships [version 7.5.09]'
-
04 Apr 2025, 2:52AM | Action by: kuertee
Readme file added
-
04 Apr 2025, 2:52AM | Action by: kuertee
Changelog added
'Change log added for version 7.5.09'
-
04 Apr 2025, 2:52AM | Action by: kuertee
Changelog added
'Change log added for version 7.5.08'
-
04 Apr 2025, 2:50AM | Action by: kuertee
Attribute change
'Description changed.
Mod version changed to 7.5.09.'
-
02 Apr 2025, 7:39AM | Action by: kuertee
Attribute change
'File \'kuertee_social_standings_and_citizenships\' category changed to Main Files.'
-
02 Apr 2025, 7:39AM | Action by: kuertee
Attribute change
'File \'kuertee_social_standings_and_citizenships\' category changed to Old versions.'
-
02 Apr 2025, 7:37AM | Action by: kuertee
Attribute change
'Description changed.'
March 2025
-
30 Mar 2025, 2:28AM | Action by: kuertee
File added
'kuertee_social_standings_and_citizenships [version 7.5.08]'
-
30 Mar 2025, 2:27AM | Action by: kuertee
Readme file added
-
30 Mar 2025, 2:27AM | Action by: kuertee
Changelog added
'Change log added for version 7.5.07'
-
30 Mar 2025, 2:27AM | Action by: kuertee
Attribute change
'Description changed.
Mod version changed to 7.5.08.'
-
29 Mar 2025, 2:21PM | Action by: kuertee
File added
'kuertee_social_standings_and_citizenships [version 7.5.07]'
-
29 Mar 2025, 2:21PM | Action by: kuertee
Readme file added
-
29 Mar 2025, 2:20PM | Action by: kuertee
Changelog added
'Change log added for version 7.5.07'
-
29 Mar 2025, 2:20PM | Action by: kuertee
Attribute change
'Description changed.
Mod version changed to 7.5.07.'
-
- Mod page activity
-
May 2025
-
19 May 2025, 1:15PM | Action by: YamiTanto
Tracked
'Social standings and citizenships'
-
18 May 2025, 4:59AM | Action by: Thesosa13
Tracked
Social standings and citizenships
-
16 May 2025, 5:56PM | Action by: Ayute
Tracked
'Social standings and citizenships'
-
15 May 2025, 7:09PM | Action by: RumBakats
Endorsed
'Social standings and citizenships'
-
10 May 2025, 4:12PM | Action by: haryseldon1
Endorsed
'Social standings and citizenships'
-
09 May 2025, 2:36AM | Action by: Neet65535
Endorsed
'Social standings and citizenships'
-
03 May 2025, 6:04PM | Action by: RAZUMNO
Tracked
'Social standings and citizenships'
April 2025
-
30 Apr 2025, 1:07PM | Action by: MrSickness
Untracked
'Social standings and citizenships'
-
29 Apr 2025, 5:18PM | Action by: Knippi
Endorsed
'Social standings and citizenships'
-
27 Apr 2025, 11:01PM | Action by: Azrael2023
Endorsed
'Social standings and citizenships'
-
25 Apr 2025, 5:22AM | Action by: MrSickness
Tracked
Social standings and citizenships
-
21 Apr 2025, 11:59PM | Action by: kkruegs101
Tracked
'Social standings and citizenships'
-
20 Apr 2025, 4:50AM | Action by: Fhantons
Tracked
'Social standings and citizenships'
-
17 Apr 2025, 10:07AM | Action by: Runcajsz
Tracked
Social standings and citizenships
-
15 Apr 2025, 3:35PM | Action by: MrGoOdLiFe666
Endorsed
'Social standings and citizenships'
-
15 Apr 2025, 3:35PM | Action by: MrGoOdLiFe666
Tracked
'Social standings and citizenships'
-
15 Apr 2025, 1:48PM | Action by: kilopkill
Tracked
'Social standings and citizenships'
-
12 Apr 2025, 5:25AM | Action by: QuentinSuckling
Tracked
'Social standings and citizenships'
-
05 Apr 2025, 8:10PM | Action by: Gnumeric
Tracked
'Social standings and citizenships'
-
04 Apr 2025, 7:27PM | Action by: duders
Endorsed
'Social standings and citizenships'
-