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## X4 Savegame Analyzer
This is a quick and dirty tool to parse your X4: Foundations savegame and spit
out some interesting data - namely where the Kha'ak hives and nests have
currently spawned. The Kha'ak spawning could be an interesting mechanic but as
it stands right now it's a constant game of whack-a-mole with installations
that take waaaaay too long to destroy.
## Requirements
There's no installation or anything, this is a standalone executable that
requires the .NET 4.7.2 runtime.
## Usage
Run the executable and point it at your savegame (found in the
Documents\Egosoft\X4 directory). The tool will work with compressed and
uncompressed saves, and is a streaming implementation so that it doesn't
require loading and parsing the enormouse savegame file directly. As it runs
it'll print out a bunch of found information concerning the Kha'ak in your
save; either leave it open or copy it and save it somewhere.
Once you have the coordinates I find it helpful to drop a nav beacon in the
center of the sector and then use that as the distance marker towards the
object. Good luck!
This is a read-only process and will not alter your save in any way, and won't
mark it as modified.
## Motivation
I really don't enjoy dealing with the Kha'ak in X4; it feels like they were
hastily added to balance a singleplayer game and it really, really sucks the
fun out of the experience (at least for me). I want to try and engage in the
mechanics as designed and play usually without mods, but I figured a little
help in the identification phase of this mechanic couldn't hurt. And really, it
doesn't remove the hours of grind to defeat the hives and nests so it's not
*too* cheaty. At least until I add finding abandoned ships to the tool!
## Contact
Send me an email if there's a problem or request, [email protected]