X4: Foundations
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Created by

Luke Reeves

Uploaded by

lreeves

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Safe to use

About this mod

This is a quick and dirty tool to parse your X4: Foundations savegame and spit out some interesting data - namely where the Kha'ak hives and nests have currently spawned. It's very small, fairly efficient and very fast.

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Note: You can also download the tool here if the file is being quarantined:

X4SGA-1.2.zip

This is a quick and dirty tool to parse your X4: Foundations savegame and spit out some interesting data - namely where the Kha'ak hives and nests have currently spawned. The Kha'ak spawning could be an interesting mechanic but as it stands right now it's a constant game of whack-a-mole with installations that take waaaaay too long to destroy.

Requirements

There's no installation or anything, this is a standalone executable that requires the .NET 4.7.2 runtime.

Usage

Run the executable and point it at your savegame (found in the Documents\Egosoft\X4 directory). The tool will work with compressed and uncompressed saves, and is a streaming implementation so that it doesn't require loading and parsing the enormouse savegame file directly. As it runs it'll print out a bunch of found information concerning the Kha'ak in your save; either leave it open or copy it and save it somewhere.

Once you have the coordinates I find it helpful to drop a nav beacon in the center of the sector and then use that as the distance marker towards the
object. Good luck!

This is a read-only process and will not alter your save in any way, and won't mark it as modified.

Motivation

I really don't enjoy dealing with the Kha'ak in X4; it feels like they were hastily added to balance a singleplayer game and it really, really sucks the
fun out of the experience (at least for me). I want to try and engage in the mechanics as designed and play usually without mods, but I figured a little
help in the identification phase of this mechanic couldn't hurt. And really, it doesn't remove the hours of grind to defeat the hives and nests so it's not
*too* cheaty. At least until I add finding abandoned ships to the tool!