X4: Foundations
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MoonShadowFan

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MoonShadowFan

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44 comments

  1. siath1970
    siath1970
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    Can I upload a version of this mod that uses parts of the code from this? It doesn't seem like this is being maintained anymore.
    I have been working on a version with a menu and have revamped almost the whole code and I would like to release it with Acknowledgement to you for the based on mod.

    Thanks I'll wait to hear back from you. If I don't I'll just rip out the last little bits of code and release it and still give you the inspired by this MOD Kudos.
    1. Derinzed
      Derinzed
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      Hey! I was wondering when you would upload this mod, it sounds awesome!
    2. aoi221
      aoi221
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      Same, wondering when you will upload the update.
    3. siath1970
      siath1970
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      I haven't heard anything, so I'll proceed with finishing up the last little bits of the code I need to and get it up ASAP.
    4. Derinzed
      Derinzed
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      Awesome! I'm excited! please post a link once you have it up!
    5. themith14
      themith14
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      Yes please!
    6. LesbianVelociraptor
      LesbianVelociraptor
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      Any chance you finished this mod? There doesn't seem to be any bail mods that work on 6.0, as far as I am aware.
    7. Derinzed
      Derinzed
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      Is there any further news on this?
  2. Timoruz2
    Timoruz2
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    I would love to see an update to this that drastically reduces the chances of bails based on specific factions I.E Split.
  3. Timoruz2
    Timoruz2
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    Seems to work most of the time for the player, not so much for NPC v NPC.
  4. Gallows
    Gallows
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    siath1970  was thinking of updating this mod but he seems to have disappeared too.  Anyone want to update this because it's a fun little mod and is not working in 6.0.  
    1. bartic
      bartic
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      up
    2. Rostiro
      Rostiro
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      Hi, 
      mod working good in 6.00 and all DLC for me.
    3. Gallows
      Gallows
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      really?  hmmm, I've put it in x4 Foundations/extentions   and nobody is bailing.
    4. pannl
      pannl
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      I second that.
      Abandoned ships in v 6.0 are scarce.
      Only Class S ships can be found abandoned, sometimes.

    5. Rostiro
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      Yes it works for my game (all DLC 6.xx). S ships all often, M ships (Traders, often)(Military, prety rare), L and XL, I dont found (dont known if it work) 

      It appears mainly in conflict zones and frequency is basically based on conflict intensity. So sometimes few ships in few minutes, sometimes no ships in a hour.
      Here is my log with abandoned ships found in last few hours.
      https://imgur.com/a/XovNzTY
  5. ageansnowfly
    ageansnowfly
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    Hi does it work with game version 6.0
    thanks
  6. M0rph3u5
    M0rph3u5
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    Since 5.0 has been around for a while now I wanted to ask, if this mod needs an update?
    1. siath1970
      siath1970
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      For the most part it works, but it looks like it is ignoring military capital ships (they do not even bail their crews at times) They do not show up in the logs.
      You can still get military ships from factions like SCA and such and then you get the odd fighter here and there. Also Construction ships bail too.
      So I don't know if EGO soft changed how military ships are listed or something, but you still get ships that bail. Just do not expect the occasional Military XL ship or L ship, I have a ton of hours in and have never seen one, I even upped the chance from the 1% to 30% just to see and nothing.

      *Edit, it is working just military ships are not bailing, watching the logs and turning the bail base chance up to 60, they very rarely even show up. Capital Military ships never show up, mainly only the large freighters and the constructors is all that will bail. Dunno what changed, but I couldn't figure it out. Been a while since I modded, so this cue thing is new to me (probably where the problem is), or ego did a code change.
    2. siath1970
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      Update 2, this mod still works correctly, the last update that Ego did broken loose files. You have to put the files in the DOC folder for it to work correctly.

      Edit: This has been fixed please put the files in the main extension folders.
    3. Syeel
      Syeel
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      heya! you said above that it's working, do you know if using vortex to load the mods will work as fine as if manually installed? if not, can you tell me where is the folder? i'm using vortex to this day, i'm going to try but can't say if will work yet :'D
  7. herojstane
    herojstane
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    Awesome mod! Would it be possible to be able to give orders to our own AI pilots to capture a ship by making the pilot bail (talking small ships S and M that you can take without boarding)?
  8. wolvern
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    <!-- Bail if hull 0% and exploding -->
    ??<do_if value="$target.hullpercentage lt 0">
    ?<debug_to_file name="'EnhancedBail'" directory="'EnhancedBail'" text="'Critical Damage Full Crew Bail Triggered ' + $target.knownname"/>
    ?<set_value name="$numcrewbailing"  exact=" $target.people.count"/>
    </do_if>

    Add this code in above 
    <!-- Set a small chance for critical damage if the hull is less than 30% -->

    Seems to take off the killing escape pods issue that i've been seeing with this mod, doesn't make the ship claimable but does stop the ship reporting as escape pods destroyed.

  9. wolvern
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    noticed it's covered for the split expansion but does it also cover ships for the cradle expansion?
  10. neurocite
    neurocite
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    Hello, do you know if this is compatible with 'better piracy'. thanks for your time.
    1. MoonShadowFan
      MoonShadowFan
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      see Dtrail's post below.