X4: Foundations
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kuertee

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  1. kuertee
    kuertee
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    Locked
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    Updates
    =======
    v6.2.013, 25 Feb 2024:
    -Compatibility: With Mycu's Verbose Transaction Log mod, money transfers from this mod will be labeled: High-security room entry code, Hacker services for high-security room access, Bribe for high-security room access, Bribe for other black marketeer contact in the Transaction Log menu.
  2. kuertee
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    Locked
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    Updates
    v6.1.001, 28 Jun 2023:
    -Bug-fix: Black marketeers were still not getting found on newly-started games. Basically, the base game creates black marketeers when you near a station. Therefore no black marketeers would be found for you to buy contacts unless you've already explored much of the stations in the sector. When purchasing a contact, this fix forces the creation of at least one black marketeer if none are found in a sector.
    -Bug-fix: Mission NPCs in locked rooms were not getting moved to an unlocked room in Boron stations.
    -Bug-fix: No monies were actually removed after purchasing a black marketeer contact. :D
    -Bug-fix: The operative contact was disappearing on their video comm when they contact you after unlocking the secured room.
  3. FatsackTony1
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    It'd be cool if there was a dialogue option with a marine (security room) or crewman (engineering section) that started some sort of mission, where, upon completion, they give you access.   The mission could be obtaining blackmail on them, or doing something unscrupulous for them, etc. in order to 'persuade' them to give you access.  I really wish this game had more first person shooter gameplay, with larger connected interiors and stealth mechanics etc.  A hacking minigame would be cool too.
  4. Nierra
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    Well, truth be told not sure if it's related to this mod specifically, though problem is that - it's impossible to get access to contact npcs that suppose to open rooms for you, since there is no "way" to them from your landed location. That only happened to me on luxury terran dockings (those most common round ones) so far, since the whole location happen to be in "same" area, but you have access to only that half you landed. Unless you landed half without "shop" and use elevator to get to other half through "go to trader's corner", which happen to be on other side. So, if you land on "shop" half, and NPC happen to be located in other half - there is no way to get access to that npc, unless you undock and dock to that other half again. Not that big of issue actually, but can be somewhat annoying when happens too often. 
    1. kuertee
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      Ohhh … ive actially not tested it on Terran stations.

      Im still on my Split-based game from
      Nov 2021.

      thanks for the bug report. Will investigate snd find a fix.
  5. Fogsight
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    In my ongoing game started on 6.0, I used to get directions from Black Market contacts to others. But after all updates and keeping this mod up-to-date as well, option to find others disappeared. I can only get contacts from scanning stations in the sector and so far was able to find them consistently enough, so it's not a big problem (or maybe getting very lucky).
    I would like to know if someone started fresh run, or maybe still has an ongoing game, and have this mod's find other contacts feature actually working for them.
    1. MickenMan
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      So after trying this mod for several days I am convinced that the black market contact this is definitely the case. Not a single option to buy the location of another black marketer contact. It doesn't work.

      Sad too since it was the main reason I installed the mod. The security clearance for entering these rooms is just a hassle and doesn't actually stop me at all. It is a reasonably impressive implementation though, except when you get an agent contact and the bastard happens to be sitting down. (He will never move even after discussing with him with the pass phrase etc)
    2. kuertee
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      fixed in 6.1.001. Sorry for the delay. Got busy in RL and my month off modding became 2 months.
  6. Nextmap
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    I like the idea of this mod but not all sectors have a black market vendor, which makes some missions impossible to complete. I need to hack into a panel for a station in Argon Prime, but there are no black market vendors there, or in adjacent sectors. I confirmed this with the repeat sell order illegal wares trick. I also tried buying my way there through the adjacent sector contacts from the nearest black markets I had, in hopes that worked by spawning in new ones, but they also don't offer any way forward.

    Maybe if there are no black market vendors in the sector it would spawn signal leaks on stations instead, or if there was a larger range on buying access from black market than only within the sector it could work. In this instance there are 2 vendors 3 sectors away, so that range would have worked, but I'm sure it would be possible to have more distance, probably rare though.
  7. user2046
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    Besides mission NPCs, what are these rooms for and what is the benefit to locking them? I've gone in there on several stations and the rooms are usually empty.
  8. Velvian209
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    hello i would like to update the mod but i have this on the download page:
    This file has been automatically quarantined and may be unsafe.
    1. kuertee
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      Wow! wtf?

      2 of my uploads (including this mod) were flagged with that notification. But the other 2 I uploaded at the same time were not. Could have been the glitchy internet connection I had when I was doing them.

      Anyway, I've rezipped and reuploaded the file.
    2. kuertee
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      I noticed the bug after release, unfortunately.

      won’t be fixed until next week for I  interstate over the weekend.
  9. trklol
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    Hi a question : how do you unlock a black marketer then?

    The one i have ask me to hack a terminal ...
  10. kuertee
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    Updates
    =======
    v6.0.0021, 18 Apr 2023:
    -Tweak: Allow buying new blackmarketeer contacts on unexplored adjacent sectors.
  11. kuertee
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    Updates
    v6.0.002, 13 Apr 2023:
    -Bug-fix: The new black marketeer contact's signal wasn't getting detected if it has already been created - requiring the player to leave the sector and re-approach the station.
    -Bug-fix: The cost of the a new black marketeer contact wasn't getting deducted from the player's credits.
  12. OhStaniel
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     I LOVE the black market contacts feature! Thank you, thank you, thank you!! All of your stuff is top notch.
    1. IgorDolv
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      I agree, I was running into an issue with the beginning missions for the ToA Stranded plot line because I couldn't find a way to access the security office and effectively locked out the mission, now it might be more feasible to find a black marketer in the same sector to finish that mission