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This page was last updated on 05 April 2019, 11:38PM
- Changelogs
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Version 1.74
- -10% Ion Weapons Heat buildup, +20% L engine hitpoints, +50% XL engine hp(without Xenon). Fixed an issue where Shard turrets dealt more damage than intended. -5% Teladi scouts speed. Added languages support to content.xml to work for other versions than English. Added a *.cat upload for Windows 7 users who can't use loose files.
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Version 1.73
- Plasma & Destroyer Weapons: +15% sustained damage, but -17% burst damage. Destroyer laser: -33% reduced rate of fire, +50% damage per shot. Xenon K: - 33% agility, Xenon P: -15% agility. Xenon M&L turrets: -11% damage. All M&L weapon turrets: +20% hitpoints. Argon and Teladi L Destroyers: +10% hitpoints.
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Version 1.72
- Halved agility of Xenon K, -16% agility to Xenon P, to make them look more natural. +25% Xenon M&L turret damage. +33% Xenon XL engine hitpoints, +20% M&L Xenon turret hp. Fixed Xenon S/M weapons having a bit shorter range than intented. -8% Bolt Mk1 heat buildup. -9% damage to laser M&L turrets. +20% Argon Elite speed, +10% Argon Callisto speed, -20% Teladi Guillemot agility, -10% Paranid Scout hitpoints.
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Version 1.71
- +20% to XL(carrier) shield and regen. +30% hitpoints Argon and Teladi carriers. +10% hp to Argon and Teladi destroyers, -10% hp to Paranid destroyer. +7% hp to Argon Cerberus, -15% hp to Paradid Gorgon. +10% hp to all M corvettes. +10% hitpoints to all S Combat ships, except: Argon Quasar +230% hp, Nova +20% hp, Elite + 25% hp, Teladi Buzzard +20% hp. +10% speed to Argon Elite & Discoverer, Teladi Guillemot, Paranid Theseus.
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Version 1.70
- +25% Laser M/L turret range & projectile speed, +35% Shard M/L turret range & speed, -17% Beam M/L turret damage. +7% to all Teladi engines travel speed. Destroyer Laser -50% fire rate, but +100% damage per shot. +33% Argon Minotaur speed, +15% Argon Nova & Callisto speed. +17% Teladi Osprey speed. -7% Paranid Gorgon speed. +10% speed & -35% hitpoints to Paranid Theseus. +30% Teladi Magpie & M Miners hitpoints. +7% Minotaur & Teladi Peregrine hp. -40% Paranid Nemesis hp. -30% hp, -50% agility to Antigone Pulsar. -40% Paranid Perseus hp.
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Version 1.68
- Turrets still are poor at aiming, +50% damage to all M and L turrets. Increased speed of scouts and S traders and miners by around 50%. Argon scout(2 weapons) got a 33% nerf in agility to compensate. Argon Elite Interceptor got his agility doubled.
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Version 1.66
- Removed ability to boost from L and XL ships, it was of little value, and it ruined combat due to AI capitals starting battle with 0 shield. Decreased Travel charge time by 10 seconds to compensate. -17% Ion heat buildup. Those Xenons just keep getting plowed over, it is neverending ! +300% Xenon M turret damage and +50% range, +100% Xenon L turret dmg, but added a little spread(less accurate at distance). -17% Xenon P agility.
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Version 1.65
- Mk1 looked nice on paper but in practice the range was a little shortcoming. I made the weapons a bit more varied, and did adjusments. +20% Range to all Mk1 Weapons. Plasma Mk1 and Ion Mk1 double rate of fire, Laser Mk1 +20% rof, Laser Mk2 -40% rof, but damage per second is the same. -10% Plasma, Ion and Destroyer Laser damage. Added a smallish energy consumption to Ion. +20% Mk2 Beam Heat consumption. Increased Laser damage slightly, and heat consumption by 25%.
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Version 1.64
- Repurposed all L turrets to be anti-frigates, they have much lower turn rate speed than M turrets. Upped their damage by +12.5% to compensate. Decreased Xenon K turn speed as it looked a bit silly, however I increased the range of their L turrets by 50%. +6% Mk1 Shard damage.
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Version 1.63
- Huge boost in the speed of all L traders from 66% to 100%, but their agility is still as low, should be worth their price now. -25% Destroyer main gun projectile speed. Decreased cooldown when overheating from all weapons from 1.13s to 0.5s. +25% Mk2 Beam heat rate. +8% S Beam dmg. Doubled damage and hp of Xenon L turrets, +50% hp to XL Xenon engines. Decreased hull hp of Paranid M miners and transporters and Gorgon by 25%. Due to some complaints, made turrets look more natural, and lowered their swivel rate, -17% for M, and -33% for L, but they still swivel on a dime.
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Version 1.61
- +11% L turret damage. Fixed wrong L destroyer laser stats; it deals 250% of the damage of M plasma cannon mk2 and has 25% more range. Improved Xenon K agility to grandmaster level.
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Version 1.60
- Buffed damage of most M turrets by 50% compared to previous version. L turrets do even more damage, double of the M turrets. M turrets have more range, L have +66% range than M; L Beam and Plasma have 15k km, firing that instant hit beam at 15km is insane. Removed the annoying instant heatbar filling at the first fraction of a second when firing a beam weapon, -10% Beam weapon, -20% beam turret damage, -40% Khaak Damage. -25% Global Damage that applies to all weapons and missiles. +7% Paranid max shields, -7% Teladi max shields.
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Version 1.56a
- Nerfed plasma weapons damage by 10%. Gatling and laser turrets do 25% more damage. Decreased all turrets rate of fire (but same dps, more damage per shot). Further boosted turrets agility. Decreased L turrets hp from my previous buff, from x5 vanilla hp to x3 for people who like to board. Doubled main weapon hull hp and engine hull hp. Integrated shields into the hull.
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Version 1.54
- Buffed the hitpoints of all Argon Sentinel S ships by 30%. Nerfed all Paranid and Teladi Vanguard S ships hp by 30%. Buffed all Sentinel M ships hp by 10%. Nerfed all Vanguard M ships by 10%. Buffed Sentinel L Destroyers hp by 5%, nerfed Vanguard L Destroyers hp by 5%. Buffed hull hp of Xenon K, M, N by 50% buffed P hp by 125%. Nerfed Argon Eclipse manuevrability, buffed Xenon M and N manuevrability. Nerfed all missiles damage by a third.
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Version 1.51a
- Doubled range of destroyer turrets until turets become viable. -5% Laser Mk1 damage. Increased the hull hitpoints of turrets and shields ~x5 times. Fixed an error in S Bolt Mk1 Damage.
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Version 1.50
- Overhauled each weapon in detail, fixed encyclopedia entries for weapons and turrets, now what you see is what you get. I made some Mk1 weapons a bit better, made Xenon K much more agile. Fixed L size Laser gun damage error from previous version.
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Version 1.40
- I dissected almost all weapons, analyzed all attributes, brainstormed how to make them all useful and balanced at the same time. Made Mk1 weapons anti fighter, Mk2 for against bigger ships, but these roles overlap too, because there is a big variety in weapon speed, so some Mk2 weapons are faster than Mk1. All weapon ranges, speeds, dps and other stats have been altered, finally you don't just pick the same weapon the whole time !
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Version 1.30
- I improved the Mk1 weapons significantly, making them on par with Mk2, but being quite different at the same time, giving choice to the player.Their projectile speed has been doubled, damage increased by a third, but decreased range by a third. Teladi M6 got a +5% boost in max speed.
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Version 1.20
- I doubled the projectile speed and range of all weapons, so combat is less frustrating to many hits not hitting, and i also like sniping from a distance. Framework was created, i may balance weapons individiually. Boosted the speed of Telady M6 (Frigate) by 25%. Weakened slightly Teladi shields regen, all shields should be on par now. Fixed several errors.
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Version 1.15
- I feel that teladi ships are too weak and paranid too strong. I changed teladi shields to be the best, and paranid worst, however since you can mix and match shields, you would pick only teladi shields for yourself. I boosted paranid shields and nerfed teladi ones, so there is choice for the player.
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Version 1.10
- Due to feedback, i changed the regen rates, more like X3. I increased paranid regen rate, decreased telade regen rate. However i had to further decrease the shield max capacity of paranid, and increase the teladi ones, to balance it out.
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- Author's activity
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April 2019
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05 Apr 2019, 11:38PM | Action by: AngEviL
Attribute change
Description changed.
February 2019
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22 Feb 2019, 8:38AM | Action by: AngEviL
Attribute change
Description changed.
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21 Feb 2019, 2:28PM | Action by: AngEviL
Attribute change
Summary changed.
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21 Feb 2019, 2:25PM | Action by: AngEviL
Attribute change
Description changed.
January 2019
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03 Jan 2019, 6:15AM | Action by: AngEviL
Attribute change
Summary changed.
December 2018
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28 Dec 2018, 6:22PM | Action by: AngEviL
Mod image added
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28 Dec 2018, 6:21PM | Action by: AngEviL
Mod image added
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28 Dec 2018, 5:18PM | Action by: AngEviL
Attribute change
File 'v1.74 in CAT format - Win7 users' description changed.
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28 Dec 2018, 5:17PM | Action by: AngEviL
Attribute change
File 'Weapons and Shields and Ships balancing .cat - Win7 users' changed to 'v1.74 in CAT format - Win7 users'.
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28 Dec 2018, 5:12PM | Action by: AngEviL
Changelog added
Change log added for version 1.74
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28 Dec 2018, 5:08PM | Action by: AngEviL
File added
Weapons and Shields and Ships balancing .cat - Win7 users [version 1.74]
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28 Dec 2018, 5:02PM | Action by: AngEviL
File added
Weapons and Shields balancing only 1.74 [version 1.74]
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28 Dec 2018, 5:01PM | Action by: AngEviL
File added
Weapons and Shields and Ships balancing 1.74 [version 1.74]
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26 Dec 2018, 5:59PM | Action by: AngEviL
Changelog added
Change log added for version 1.73
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26 Dec 2018, 5:52PM | Action by: AngEviL
File added
Weapons and Shields balancing only 1.73 [version 1.73]
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26 Dec 2018, 5:51PM | Action by: AngEviL
File added
Weapons and Shields and Ships balancing 1.73 [version 1.73]
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25 Dec 2018, 6:38PM | Action by: AngEviL
Changelog added
Change log added for version 1.72
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25 Dec 2018, 6:31PM | Action by: AngEviL
File added
Weapons and Shields balancing only 1.72 [version 1.72]
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25 Dec 2018, 6:30PM | Action by: AngEviL
File added
Weapons and Shields and Ships balancing 1.72 [version 1.72]
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24 Dec 2018, 1:25PM | Action by: AngEviL
Attribute change
Summary changed.
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- Mod page activity
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May 2025
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04 May 2025, 11:36PM | Action by: heikkik
Untracked
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
April 2025
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15 Apr 2025, 9:10PM | Action by: louishan99
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
March 2025
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28 Mar 2025, 7:01AM | Action by: remidaszi
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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25 Mar 2025, 12:15PM | Action by: sL4v3
Untracked
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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14 Mar 2025, 8:15PM | Action by: Jernzzeo
Untracked
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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12 Mar 2025, 4:35PM | Action by: slewoo
Tracked
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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12 Mar 2025, 2:38PM | Action by: Griswandir
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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04 Mar 2025, 7:51AM | Action by: xLekanx
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
February 2025
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28 Feb 2025, 7:49AM | Action by: Alexmobs862011
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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27 Feb 2025, 7:20PM | Action by: Yakonotsui
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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20 Feb 2025, 10:35PM | Action by: spedde
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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08 Feb 2025, 4:27AM | Action by: F44563
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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06 Feb 2025, 10:28AM | Action by: agentmith
Untracked
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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06 Feb 2025, 10:28AM | Action by: agentmith
Tracked
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
January 2025
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23 Jan 2025, 3:11PM | Action by: serka75
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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01 Jan 2025, 9:40PM | Action by: slick585
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
December 2024
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11 Dec 2024, 12:02AM | Action by: matthewshort
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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04 Dec 2024, 4:05AM | Action by: evgechaAm
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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01 Dec 2024, 12:15AM | Action by: cygirard
Endorsed
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
November 2024
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21 Nov 2024, 5:55AM | Action by: RocketRaider186
Tracked
'Shield and Weapon Overhaul. Strong turrets. Balanced ships.'
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