X4: Foundations
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  1. shibdib
    shibdib
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    2.0.2 Released
    - T-Files Added
    - German translation provided by LeLeon

    2.0.1 Released
    - Fixes a range check issue causing ships to respond far away if set to patrol sectors
    - Adds a check to cancel a response if a ship moves out of range

    2.0 Released
    - Subordinates now correctly set their order as reaction force
    - Response has been tweaked to more aggressively attack the offending ships
    - Ships correctly dock
    -- Dock while idle now has a purpose even if you're not assigned to a station. Ships will now dock and wait on commander ships.
    - Reaction forces assigned to stations now get set as station subordinates (Cleans up your asset list)
    - Added a toggle to respond to in system distress beacons or not.
    - Ships will always respond to combat in system regardless of if it breaks the damage threshold or if they're set to respond to that type of combat.
    -- Example usage, large slow reaction force you want to respond if your stations get attacked but not ships because gate travel takes forever. Disable ship response and they will only respond to stations in range AND ships in their sector.
    - Ships no longer respond to drones taking damage.
    - Responding may reward XP.
    - Order will auto refresh if loaded as an outdated version.
  2. user2046
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    On the description page, the Nexus link to the new developer's page is 404. Here is the correct one:

    https://www.nexusmods.com/x4foundations/mods/703

    confirmed because the I.C.E link on this mod's description page is the same STEAM link as the one listed on the description page of the URL above. But be aware, the STEAM version seems to be updated more than the Nexus version.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2463118472
  3. love2799
    love2799
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    stop working after a while, log show the ships know there are an attack,but they are not allowed to attack enemy, whatever the risk level I set
  4. LQWen
    LQWen
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    When configuring the aircraft carrier, do not take off the subordinate aircraft. This will affect the combat effectiveness of the aircraft carrier. VRO version
  5. Anexgohan
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    Anyone having RF following protected ships too long use this file until an official fix.

    order.fight.reactionforce.xml

    Place it inside your Extensions folder or where the mod is installed and overwrite the already existing file.

    ../X4 Foundations\extensions\shib_reactionforce\aiscripts

    Edit: Relinked file to a different host if you still cant access let me know.
    Edit#2: Fixed Station protection not working, now it works fine, also enabled ship protection script and applied a fix to make it work as intended.

    Special thanks to Aftokinito on discord for his code.
    1. ScarabParamit
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      Cheers, i was able to get it after all... it spit errors at me:

      [=ERROR=] 0.00 extensions\shib_reactionforce\aiscripts\order.fight.reactionforce.xml(198): Script node 'resume' is not allowed in this context.

      I try original and this new one you provided. TY!
    2. Anexgohan
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      please ignore the error its harmless as i applied a dirty fix to make it work.
      if you disable the notification option in the mod order the error wont show up also.
      I'm trying to fix it with hepl on egosoft forums but cant garantee it right now so dont take my word for it.
  6. TimidGal
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    Hi I am having an issue with 4.0.

    At first the reaction fleets worked great, attacking all Khaak in my sectors attacking my miners. However, after a few hours, they just patrol now and ignore all my ships getting attacked. Any ideas?
  7. shibdib
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    Update

    This will be getting the love it deserves soon (Also kinda terrible at checking this)

    Going to be buying the new DLC this week and giving all my mods a once over. 
    1. nodmod15
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      Hi there, this is very good to know.... could you by any chance also make it, that the reaction force doesn't follow ships which have 100% health?

      They keep protecting the ships and following them up to 3 sectors, even when they are set not to leave the sector.

      That would be awesome.
    2. Mycu
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      That's great to hear. Thanks.
  8. Finkhrek
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    Hello there ;). Is it intended that a ship which was defended from enemies by the reaction force let the reaction force further protect it?
  9. Rocospi
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    I'm not sure if I'm missing something, but when the fleets set to "protect" the attacked ship, they will still linger on that ship for too long. So say if it was designated to protect one of my traders, and then that trader decides to go off to another sector, the fleet will keep following it across the map.

    Not sure how this can improved, but maybe have the reaction forces just attack instead of protecting the ship? Or somehow reduce the protect timer?
    1. shibdib
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      I'm currently testing a new version that should resolve this issue. Weather has just been nice so haven't gotten to do a ton of work on it
    2. Rocospi
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      Cheers, looking forward to it
    3. nodmod15
      nodmod15
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      Hi there,

      this still seems to be the issue, have you ever managed to fix it or do you intend to imporve it still?
  10. yushir0
    yushir0
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    Just a question is the Response range 0/3 in regards to jumps? Like is 0 limits it to the same sector it is homed to? Then 1 it will react to attacks on sectors 1 jump away from home?
  11. LycanusDarkbinder
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    Looks interesting, how does this work with fleets or squads? Do you have to set each ship individually?

    I'm not far enough in the game to have a squad or fleet yet.
    1. Erenar
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      Set the orders on the squad leader, all subordinates should follow.