About this mod
An AI script that adds a new default command for player ships, that will automatically respond to ships in distress.
- Requirements
- Permissions and credits
This is an enhanced version of the original script, published with Shibdib's permission.
PLEASE POST ISSUES AND QUESTIONS AT STEAM PAGE I ONLY CHECK ON NEXUS ONCE IN A LOOOONG WHILE!
What it does?
It adds a new default command for playr ships, that will automatically respond to ships in distress.
What's the difference between this and original
- You can select what ships do when they are not responding. There are a few options.
- Before responding, your AI captains will evaluate the expected threat and may not respond if the fight is a predicted loss. You can choose the threshold.
- This script controls subordinates diffrently. Not all of the subordinates will become a reaction force of their own. Details in instructions.
- Captains do send "resupply" signal to their subordinates.
- Plus a few more options to give you more control over what your captains can and can't do.
How to use it?
Instructions are here: https://steamcommunity.com/workshop/filedetails/discussion/2463118472/4679778856510205486/
Known bugs / limitations
- I would expect an incompatibility if you have this and the original script active at the same time
- Subordinates set to Defend the commander may glitch. Not that I've ever seen it, but I haven't properly test them yet.