I would like to translate this script into my language for convenience. I do not understand the code, but I would like to see exactly which words need to be translated in this file. Can you tell me?
Hi! I like the idea of your mod very much, however I just bumped into a serious issue with it (3.10 game version). I'm in early game and I just got the asteroid base through the "Experiment" mission, but still didn't build any additional modules for it. The next time your mod calculated station costs, it wanted to deduct 320.000 credits for it, which is absurdly high and completely breaks early game balancing. Is it somehow possible to exlcude the asteroid base from your mod? Thank you very much!
Delayed costs is a good start, and thank you for it, but for unexperienced players it is still not much help. I know it is possible to earn a lot of money early in the game if someone deliberately focusing in quick money making (taking lot of missions, collecting crystals etc.), but for a beginner player, it can easily take a lot of hours of play time till he gets to the point when 320.000 credits per hour is not a big deal. And personally I like to immerse myself into the world, so sometimes I just like to fly around making small trades with my beginning ship, or watch factions waging wars against each other (and not collecting the items dropped from destroyed ships because it feels like cheating). Fortunatelly, your mod is easy to edit, so for the time I just reduced the taxes to 1/8 of the original rate, so now I have to pay 40.000 for my PHQ, and then increase it to its original rate as I advance in the game. Thank you very much for your mod, and keep up the good work!
If you look at this situation from the other side, then not everything is so bad. At the start of the game there are more difficulties, you need to regularly search for missions to pay rent. In addition, I pay pilots a salary. In this situation, there is a greater interest in the game.
If they fall under the criminal faction they won't pay taxes. Although this may be an issue, 1.4 should have fixed tax payments please update and let me know
Next will need following mods: *Creditors to hound your ass. *Mandatory insurance coverage for all your ships, and the rates will go up every time you go into combat. *Health-Care coverage for you and your employees *Pay child-support for all your exes...
The good thing with mods is you can pick and choose what you like. Personally I really like the idea of this mod since X4 is not only a space sim but an economic sim, too.
24 comments
* Input: '\033Y' + '\n%1 \(%2\)\n' + '\033X' + {7442342,31004} + '\n'.[$stationList.{$c}.{1}, $stationList.{$c}.{2}, $stationList.{$c}.{3}]
* Pos:
1.8.2
EDIT : I translated 3 or 4 other of your mods
This mod has german support now but I'm open to requests or help with others
I had 3 stations in my sector. Both where paying nothing. I just had no taxes to pay.
All 3 where from Green Scale Pirates at -5.
I lost the only one recently xD
*Creditors to hound your ass.
*Mandatory insurance coverage for all your ships, and the rates will go up every time you go into combat.
*Health-Care coverage for you and your employees
*Pay child-support for all your exes...
...Or I can quit X4, and go back to real life.