I've created a compatibility patching mod for Reemergence, ensuring RoR is now natively supported! Instead of using existing Reemergence gates, so future RE connections remain unchanged, I’m introducing new gates to connect sectors, ensuring long-term compatibility. This setup should remain stable unless RoR’s creator removes gates from sectors (though I could restore them if necessary).
These will remain integrated with other fixes, ensuring RoR won’t conflict with Trey’s sectors or any future Skull and Bones expansions (if any). My goal is to support ALL official and community RE expansions, as well as ALL sector mods officially compatible with the standalone version of X4: RE.
For now, I’m skipping support for Farnham’s Legend Revision due to performance concerns. If demand is high, I’ll create a patch with job fixes to prevent the current massive performance drop. Until then, I recommend avoiding FLR with X4: RE.
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Currently, I’m focusing on RE sectors, adding new gates to facilitate connections with sector mods like RoR. Additionally, I’m providing native support for:
- Trey’s Sectors Reemergence Patch Standalone
- X4: RE Expansion - Skull and Bones
These will remain integrated with other fixes, ensuring RoR won’t conflict with Trey’s sectors or any future Skull and Bones expansions (if any). My goal is to support ALL official and community RE expansions, as well as ALL sector mods officially compatible with the standalone version of X4: RE.
For now, I’m skipping support for Farnham’s Legend Revision due to performance concerns. If demand is high, I’ll create a patch with job fixes to prevent the current massive performance drop. Until then, I recommend avoiding FLR with X4: RE.