X4: Foundations

File information

Last updated

Original upload

Created by

Epidra2077

Uploaded by

Epidra

Virus scan

Safe to use

Tags for this mod

About this mod

This mod repositions every sector in the game and groups them together into thematic regions.

Requirements
Permissions and credits
Mirrors
This mod repositions every sector in the game and groups them together into thematic regions.
A new save games is advised. See "Compatibilities" for reasons.



Main Feature
Pretty much moves around every sector while keeping vanilla rules and restrictions in place.
Grand Exchange is still the center of the universe at position (0,0) but everything around it was moved away to give it some room for it's role as central network node.

The ring highway is fully intact, with the highway sectors moved in such a way that they still connect in a way that resembles a ring.
Most Sectors that contain 2 sectors connected with a super highway are considered transit sectors now. There will be jump gates in both sectors and be placed in such position that give them better transit looks. There are a few exceptions to that, like Earth and Emperor's Pride, which are considered dead ends.
There are also unclaimed ships to be found. As a bonus, those and all unclaimed base-game ships will now have unique names.
Additionally, a lot of uniquily named quest npc ships can niw be spoken by the computer. This mostly concerns Ships from DLC quests.



Additional Changes
Just moving around everything didn't quite work, so certain Sectors received some changes.
Gates that only got moved and rotated inside the same sector are not listed here.

Nopileus' Fortune

The gate to Grand Exchange was deconnected. A new Gate at the far end of the long highway now lead toward that sector.

Litany of Fury

The gate to Wretched Skies got moved into the second sector.

Hatikah's Choice

To look better on the map the entire sector had flip. Moving the gas giant to the right and the asteroid section to the left. Additionally the gates to Morning Star and Tharka's Cascade were moved into the asteriod field.
This will cause a glitch in existing save games.

Tharka's Cascade

To better look on the map the sector had to be slightly adjusted, but should not be noticable.
This will cause a glitch in existing save games.

Emperor's Pride

To better look on the map the sector had to be slightly adjusted, but should not be noticable.
This will cause a glitch in existing save games.



New Sectors
To fill in the empty space left by the reposition new sector have been placed along the road. The names were chosen to fit thematically to the region they were placed in. They are for the most part not designed after their counterpart in X3.

Argon Space

Montalaar
Heart of Light

Profit Center

Shareholder's Furtune
Merchant Haven

Pious Mists

Mists of Elysium I + II + III
Shining Currents

Holy Vision

Preacher's Void IV + VI
Ocraroke's Storm

Wretched Skies

Great Trench
Dark Waters
Mines of Fortune
Matrix 79A
Wastelands III + V
The Shallows
Interworlds
Shore of Infinity

The Outrealms

Thyn's Abyss
Consecrated Fire
Clarity's End
Depths of Silence

Special

Hades



Compatibily
The mod has built-in support for the following sector adding mods.
- Rise of the Ossian Raiders
- The Ancients
- XPANed Sectors Advanced
- X-Universe+ - Light Version
- Farnham's Legend (Revised Version)
- The Deep
        - DeadAir Faction Amarr
        - DeadAir Faction Caldari
        - DeadAir Faction Gallente
        - DeadAir Faction Minmatar
        - Family Dhrun
        - Family Khm
        - Hatikvah's Faith
        - Icon
        - President's End
        - Matrix #7
        - Matrix Set One
        - Nopileos' Legacy
        - Argon Teladi Border Sectors
        - Teladi Paranid Border Sectors
        - Zyarth FreeFamily Border Sectors
        - Zyarth Xenon Border Sectors
        - New Horizons / Old Lands
        - The Teleportation Wars 2
        - The Ring Space

While these mods are moved to new positions, some of their changes are conflicting and are not 100% compatible.
- X-Universe+ - Full Version
- Ralston
        - Matrix #499
        - Urvasi

The following mods are prtially or fully incompatible
- Expanded Sectors 2x

The following mods were tested and are fully compatible
- MWD's Highway Mods
- NoSuperHighway

The following sectors will have buggy Super Highway when adding this mod to an existing game
- Hatikvah's Coice
- Tharka's Cascade
- Emperor's Pride
The autopilot can still make use of it, but the Player has no chance of navigating through them.
The mod does not need any DLC, but without Cradle of Humanity the background for the sectors Mines of Profit and Wastelands will be missing and showing a bright pink error texture instead.



Problems
There should be no problems coming from this mod alone, but every mod that adds new sectors has a chance they overlap with the repositioned vanilla sectors now. They will still fully function, though.

X-Universe+

X-Universe+ makes changes to Nopileos' Fortune, which deletes my costum jump gates, deleting the connection to grand exchange and mists of elysium.
This Problem does not exist in the light version of X-Universe+ and it is advised to use that version.