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Epidra2077

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Epidra

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32 comments

  1. KaCuQ
    KaCuQ
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    Seems not compatible with 7.5 new sectors, at least partially.

    Here's some small fixes that move overlapping sectors a bit.
    For Circle of Deceit and Ashley's Paradise overlap, replace lines 1298-1301 in uncharted_skies\maps\xu_ep2_universe\galaxy.xml with these:
    <!-- Sector - clusterXPAN21 - Ashley's Paradise -->
        <replace sel="/macros/macro[@name='XU_EP2_universe_macro']/connections/connection[@name='xpan_clusterXPAN21_connection']/offset">
            <offset><position x="-150000000" y="0" z="-103920000" /></offset>
        </replace>

    For Frontier Edge and Sanctum Verge, replace lines 242-245 with these:
    <!-- Sector 049 - Frontier Edge -->
        <replace sel="/macros/macro[@name='XU_EP2_universe_macro']/connections/connection[@name='Cluster_49_connection']/offset">
            <offset><position x="-90000000" y="0" z="-69280000" /></offset>
        </replace>

    For Heart of Acrimony I, at lines 383-386:
    <!-- Sector 425 - Heart of Acrimony I -->
        <replace sel="/macros/macro[@name='XU_EP2_universe_macro']/connections/connection[@name='Cluster_425_connection']/offset">
            <offset><position x="90000000" y="0" z="121240000" /></offset>
        </replace>

    For Heart of Acrimony II, at lines 313-316:
    <!-- Sector 411 - Heart of Acrimony II -->
        <replace sel="/macros/macro[@name='XU_EP2_universe_macro']/connections/connection[@name='Cluster_411_connection']/offset">
            <offset><position x="105000000" y="0" z="112580000" /></offset>
        </replace>

    For Theia World of Dreams, at lines 1590-1593:
    <!-- Sector 928 - Theia World of Dreams -->
        <replace sel="/macros/macro[@name='XU_EP2_universe_macro']/connections/connection[@name='Cluster_928_connection']/offset">
            <offset><position x="90000000" y="0" z="138560000" /></offset>
        </replace>

    Some movements of sectors could be sub optimal, as I have minimal understanding of X4 Modding, so I'm just changing values that already are present. Some of new sectors in 7.5 aren't present in code for example.

    That's as far as I observed in my playthrought, will add more if observed.
    I play with some of the mods recommended in Uncharted Skies.
  2. 626988328
    626988328
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    嘿,也许你可以更新新的 mod,XPAN 已经更新了它的新扇区。
  3. 626988328
    626988328
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    不知道是不是我的问题,图片中的扇区无法加载到新的存档中
    1. 626988328
      626988328
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      如何删除此评论?
  4. watt466
    watt466
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    It's notagoodidea to make a gate to thewasteland out of79A.Nexttothem is the Heretic's Edgesector,wheretheplayer has his headquarters.Almostfrom the verybeginning, xenonstarts to be a nightmare for tradersin the sector.when will XLarriveandtake the headquartersundersiege? The creatorsintendedthat the headquartersshould be locatedin a safesector.
  5. Starman001
    Starman001
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    Hi !

    I love the new layout. However after exploring deeper I found two overlapping sectors when using the XPAN advanced mod in addition to this, though I can't say which of the two creates the overlapping.

    The paranid sector in the area around  4.30 pm (clock image) has "Cardinals Domain" overlapping with "Sacred Relic", and a little more to the top right of that I found that "Unholy Retribution" overlaps with "Loomankeks Legacy" (hard to read, since the names are overlapping too.

    Would be great to receive a fix, i double post this over at XPan Advanced too.
  6. omirosmark
    omirosmark
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    the only issue i have with this mod is the 2 merchant haven....the other belongs to the new horizons mod(wich still runs with my 6.20).
    could you waybe rename yours? pretty please^^
    tried to do it myself but i f..up somewhere,i don´t get the naming right....the numbersgame with t-files is a pain in the a..
    other than that,this is amazing work !!



  7. Todd674
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    If the OTAS Ship Pack was not dependant on Reemergence, i would swap to this in a heartbeat.
    1. Gerotaritor
      Gerotaritor
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      "OTAS Ship Pack" works without "Reemergence". In the mod's description "OTAS Shippack is meant to be used with X4:Reemergence, however, it is functional as standalone."
    2. Todd674
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      Right, didnt know that.

      Then i would just need to check if the OTAS sectors overlap with this in any way.
      I will take a look after the release of 7.00 and Timelines
  8. Valinir1
    Valinir1
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    hey, for the start amazing mod and i would love to play it but i dont know, your list of sector mods that are supported is wrong or i did something very wrong

    where to start matrix 152 and atiyals misfortune 1 goes to the same gate in faulty logic vii

    then matrix 152 and thyn abyss go to the same gate in atyas misfortune iii

    niopielos legacy and nopielos fortune goes to the same gate in grand exchange

    zyarths stand and rhy defiance goes to the same gate in zyraths dominion i
    1. Epidra
      Epidra
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      All of Treybor's mods are not well wupported and propably never will be, as they are not very high on my to-do-list.
  9. Networm555
    Networm555
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    Xenons raped whole universe me included in 2 days. Only passive Terran sectors survived. We need a Xenon revamp for this mod to be playable. Too many free sector for them to expand. Nice work anyway! Starting in Montalaar was a mistake lmao. Xenons just erased my gas mining routes and that was it. Not to meantion i realised it has 25% energy generation after building 5 solar plants in HQ xD
    1. Epidra
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      Interesting, I never played long enough to see much change on the map, so I can't say much about it. Maybe 7.0 brings some useful changes with it for that.
  10. Templar212
    Templar212
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    You tried playing the game with all compatible mods? How is it performance wise?
    1. Epidra
      Epidra
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      In the beginning quit normal, but I never played long enough to let the faction expand enough in all sectors to judge the performance impact.