hey, for the start amazing mod and i would love to play it but i dont know, your list of sector mods that are supported is wrong or i did something very wrong
where to start matrix 152 and atiyals misfortune 1 goes to the same gate in faulty logic vii
then matrix 152 and thyn abyss go to the same gate in atyas misfortune iii
niopielos legacy and nopielos fortune goes to the same gate in grand exchange
zyarths stand and rhy defiance goes to the same gate in zyraths dominion i
Xenons raped whole universe me included in 2 days. Only passive Terran sectors survived. We need a Xenon revamp for this mod to be playable. Too many free sector for them to expand. Nice work anyway! Starting in Montalaar was a mistake lmao. Xenons just erased my gas mining routes and that was it. Not to meantion i realised it has 25% energy generation after building 5 solar plants in HQ xD
Interesting, I never played long enough to see much change on the map, so I can't say much about it. Maybe 7.0 brings some useful changes with it for that.
"OTAS Ship Pack" works without "Reemergence". In the mod's description "OTAS Shippack is meant to be used with X4:Reemergence, however, it is functional as standalone."
Just wanted to say that I love your work on this: I've used it so much I hardly even remember what the vanilla sector layout is! Really excellent, thank you for creating it.
So I am a little confused about the xpan advanced sector mod. You have it as compatible but at the bottom it says it has to be added a certain way. For ppl that don't know what they are doing, does that mean its not truly compatible. Also can you add links for each one. I had to look in 3 different places for these mods and I cant find 2 of them and I am not sure I am searching correctly for them. ShipPack - X4 + as of 5.0 New Horizons / Old Lands
That thing about xpan Advanced affects only the Steam Workshop Version of this mod. This version here can handle Xpan Advanced automatically. I updated the Description and removed that part.
I also added links to all supported mods. New Horizons can only be found the egosoft forum and the Ship Pack is not available anymore, so I removed that entry.
I am getting several overlapping sectors. Started with a brand new save, using the following mods (exclusively listed as compatible) :
Farnham's Legend Revised Version The Deep DeadAir Faction Amarr DeadAir Faction Caldari DeadAir Faction Gallente DeadAir Faction Minmatar Family Dhrun Family Khm Hatikvah's Faith Icon President's End Matrix #7 Matrix Set One Nopileos' Legacy Argon Teladi Border Sectors Teladi Paranid Border Sectors Zyarth FreeFamily Border Sectors Zyarth Xenon Border Sectors
Open Market overlaps with Matrix #191 Guiding Star overlaps with Pator The Deep overlaps with Amamake Memory of Profit IX overlaps with Maila Scale Plate Green overlaps with Kisogo Hirtamon overlaps with Company Regard Freedom's Reach overlaps with Fires of Defeat There might be one or two more but that's what I noticed from some manual looking.
I thought that these were intended to be used together since they are shown not overlapping on your 'Full map with all mods'. Do I have to use all of the compatible mods for them to show up properly? I do not have any other mods that would impact sector layout, and I am sure that this mod is active because (for example) the Terran sectors have clearly been re-arranged to match your map.
I have found that by adding XPANed Sectors Advanced, all of the overlapping sectors I mentioned get moved to the correct locations according to your map. ...But I don't really want to use that mod because I think it adds too many empty sectors. Is it possible to just put all of the sectors in the xpan-compatible location regardless of whether or not xpan is installed?
Enjoying this mod But you can somehow close the Boron in your sectors until you complete their plot. Matrix 598, Family Kritt, Shore of Infinity have active gates immediately from the start of the game, which is a little wrong )))
The Family Kritt and Shore of Infinity Gate only open when you explore the inner systems of the Queendom. And the Matrix 598 Gate open once you completely finish the boron story line.
24 comments
where to start matrix 152 and atiyals misfortune 1 goes to the same gate in faulty logic vii
then matrix 152 and thyn abyss go to the same gate in atyas misfortune iii
niopielos legacy and nopielos fortune goes to the same gate in grand exchange
zyarths stand and rhy defiance goes to the same gate in zyraths dominion i
https://steamcommunity.com/sharedfiles/filedetails/?id=3242385582
Also can you add links for each one. I had to look in 3 different places for these mods and I cant find 2 of them and I am not sure I am searching correctly for them.
ShipPack - X4 + as of 5.0
New Horizons / Old Lands
I also added links to all supported mods. New Horizons can only be found the egosoft forum and the Ship Pack is not available anymore, so I removed that entry.
Farnham's Legend Revised Version
The Deep
DeadAir Faction Amarr
DeadAir Faction Caldari
DeadAir Faction Gallente
DeadAir Faction Minmatar
Family Dhrun
Family Khm
Hatikvah's Faith
Icon
President's End
Matrix #7
Matrix Set One
Nopileos' Legacy
Argon Teladi Border Sectors
Teladi Paranid Border Sectors
Zyarth FreeFamily Border Sectors
Zyarth Xenon Border Sectors
Open Market overlaps with Matrix #191
Guiding Star overlaps with Pator
The Deep overlaps with Amamake
Memory of Profit IX overlaps with Maila
Scale Plate Green overlaps with Kisogo
Hirtamon overlaps with Company Regard
Freedom's Reach overlaps with Fires of Defeat
There might be one or two more but that's what I noticed from some manual looking.
I thought that these were intended to be used together since they are shown not overlapping on your 'Full map with all mods'. Do I have to use all of the compatible mods for them to show up properly? I do not have any other mods that would impact sector layout, and I am sure that this mod is active because (for example) the Terran sectors have clearly been re-arranged to match your map.
But you can somehow close the Boron in your sectors until you complete their plot.
Matrix 598, Family Kritt, Shore of Infinity have active gates immediately from the start of the game, which is a little wrong )))
Several overlapping sectors
Faulty Logic -> Atiya`s Misfortune/Matrix #152
Atiya`s Misfortune -> Matrix #152/Thyn`s Abyss