X4: Foundations

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Epidra2077

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Epidra

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24 comments

  1. Valinir1
    Valinir1
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    hey, for the start amazing mod and i would love to play it but i dont know, your list of sector mods that are supported is wrong or i did something very wrong

    where to start matrix 152 and atiyals misfortune 1 goes to the same gate in faulty logic vii

    then matrix 152 and thyn abyss go to the same gate in atyas misfortune iii

    niopielos legacy and nopielos fortune goes to the same gate in grand exchange

    zyarths stand and rhy defiance goes to the same gate in zyraths dominion i
    1. Epidra
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      All of Treybor's mods are not well wupported and propably never will be, as they are not very high on my to-do-list.
  2. Networm555
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    Xenons raped whole universe me included in 2 days. Only passive Terran sectors survived. We need a Xenon revamp for this mod to be playable. Too many free sector for them to expand. Nice work anyway! Starting in Montalaar was a mistake lmao. Xenons just erased my gas mining routes and that was it. Not to meantion i realised it has 25% energy generation after building 5 solar plants in HQ xD
    1. Epidra
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      Interesting, I never played long enough to see much change on the map, so I can't say much about it. Maybe 7.0 brings some useful changes with it for that.
  3. Templar212
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    You tried playing the game with all compatible mods? How is it performance wise?
    1. Epidra
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      In the beginning quit normal, but I never played long enough to let the faction expand enough in all sectors to judge the performance impact.
  4. FareMan1
    FareMan1
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    Can you add support for this mod?
    https://steamcommunity.com/sharedfiles/filedetails/?id=3242385582
    1. Epidra
      Epidra
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      Sure, I can do that.
  5. Todd674
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    If the OTAS Ship Pack was not dependant on Reemergence, i would swap to this in a heartbeat.
    1. Gerotaritor
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      "OTAS Ship Pack" works without "Reemergence". In the mod's description "OTAS Shippack is meant to be used with X4:Reemergence, however, it is functional as standalone."
  6. Vladimir835
    Vladimir835
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    привет где взять скрипт ECO? при загруске новой игры пишет нету расширения эко
  7. Chronia
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    Just wanted to say that I love your work on this: I've used it so much I hardly even remember what the vanilla sector layout is! Really excellent, thank you for creating it.
  8. BlackDracis
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    So I am a little confused about the xpan advanced sector mod. You have it as compatible but at the bottom it says it has to be added a certain way. For ppl that don't know what they are doing, does that mean its not truly compatible. 
    Also can you add links for each one. I had to look in 3 different places for these mods and I cant find 2 of them and I am not sure I am searching correctly for them.
    ShipPack - X4 + as of 5.0
    New Horizons / Old Lands
    1. Epidra
      Epidra
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      That thing about xpan Advanced affects only the Steam Workshop Version of this mod. This version here can handle Xpan Advanced automatically. I updated the Description and removed that part.

      I also added links to all supported mods. New Horizons can only be found the egosoft forum and the Ship Pack is not available anymore, so I removed that entry.
    2. BlackDracis
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      Thank you very much
  9. Qazerowl
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    I am getting several overlapping sectors. Started with a brand new save, using the following mods (exclusively listed as compatible) :

    Farnham's Legend Revised Version
    The Deep
    DeadAir Faction Amarr
    DeadAir Faction Caldari
    DeadAir Faction Gallente
    DeadAir Faction Minmatar
    Family Dhrun
    Family Khm
    Hatikvah's Faith
    Icon
    President's End
    Matrix #7
    Matrix Set One
    Nopileos' Legacy
    Argon Teladi Border Sectors
    Teladi Paranid Border Sectors
    Zyarth FreeFamily Border Sectors
    Zyarth Xenon Border Sectors

    Open Market overlaps with Matrix #191
    Guiding Star overlaps with Pator
    The Deep overlaps with Amamake
    Memory of Profit IX overlaps with Maila
    Scale Plate Green overlaps with Kisogo
    Hirtamon overlaps with Company Regard
    Freedom's Reach overlaps with Fires of Defeat
    There might be one or two more but that's what I noticed from some manual looking.

    I thought that these were intended to be used together since they are shown not overlapping on your 'Full map with all mods'. Do I have to use all of the compatible mods for them to show up properly? I do not have any other mods that would impact sector layout, and I am sure that this mod is active because (for example) the Terran sectors have clearly been re-arranged to match your map.
    1. Qazerowl
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      I have found that by adding XPANed Sectors Advanced, all of the overlapping sectors I mentioned get moved to the correct locations according to your map. ...But I don't really want to use that mod because I think it adds too many empty sectors. Is it possible to just put all of the sectors in the xpan-compatible location regardless of whether or not xpan is installed?
    2. Epidra
      Epidra
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      Sorry about that. The mod load order system in this game is rather stupid. I updated the mod and it should work now correctly.
  10. Hydradread
    Hydradread
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    Enjoying this mod
    But you can somehow close the Boron in your sectors until you complete their plot.
    Matrix 598, Family Kritt, Shore of Infinity have active gates immediately from the start of the game, which is a little wrong )))
    1. Hydradread
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      UPD
      Several overlapping sectors
      Faulty Logic -> Atiya`s Misfortune/Matrix #152
      Atiya`s Misfortune -> Matrix #152/Thyn`s Abyss
    2. Epidra
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      The Family Kritt and Shore of Infinity Gate only open when you explore the inner systems of the Queendom. And the Matrix 598 Gate open once you completely finish the boron story line.