X4: Foundations
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Vaeo

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balegrim

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8 comments

  1. alexalsp
    alexalsp
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    Please adapt to game version 3.2 + DLC
  2. Captain Radish
    Captain Radish
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    Because IT'S RAININ' MEN!

    ...and we desperately need new turrets to help defend against that!

    Now I'm going to have that song running through my head for HOURS.
    1. balegrim
      balegrim
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      It warms my heart to see someone noticed that. The site insisted on a pic and Iw asn't gonna spend a ton of time editing one. It was between that and my handsome face.
  3. bizcomPwner
    bizcomPwner
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    Can you please post exact change logs to the turrets in the description. I'm using the Turret Gains mod, and by far the best thing about that mod developer (spacecop) is he writes exactly what the mod changes. I think your mod has the potential to be better (I like the idea of L ships having exclusively L turrets) but I feel no desire to swap when you don't even indicate how much the damage has changed.

    Additionally, if you are going to add additional functionality like rebalancing S ship speed and/or modifying carrier bays to regen, I HIGHLY recommend splitting the different components into different mods. It is extremely annoying when someone make a large balance overhaul that has some great stuff in it, but also has some things that for whatever reason you don't like at all and so you can't use the mod.

    Again, great work, but I think by adding exact changelogs and making sure to split different groups of changes into different mods you could have something really awesome here!
    1. balegrim
      balegrim
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      I will follow this advice, as it seems prudent to me to break things into parts.

      As for the exact changes to the mod. Without costing me a ton of time and work: turrets in the 0.9 release were scaled to match the MK2 damage of their medium counterparts and projectile speed and turret rotation speed were greatly increased. I'll try to post something more thorough when I'm not fighting for money .: p
  4. DragonHeart013
    DragonHeart013
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    Just a heads up, found in the debug log when I was trying to check one of my own mods there's a typo in one of the files, bullet_gen_turret_m_gatling_01_mk1_macro.xml

    //macros/macro/properties/reload/@reate -> should be rate at the end

    Just though I'd let you know seeing as I stumbled across it :)

    EDIT: Actually found it in a few more files

    bullet_gen_turret_l_laser_01_mk1_macro
    bullet_gen_turret_m_gatling_01_mk1_macro
    bullet_gen_turret_m_laser_01_mk1_macro
    bullet_xen_turret_l_laser_01_mk1_macro
    bullet_xen_turret_m_laser_01_mk1_macro
    1. balegrim
      balegrim
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      TY for this! I work a lot, but will update when i have time. : D
  5. kevrlet2
    kevrlet2
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    Does this mod do anything to fix the guns' inability to hit stationary targets more than 4km away? 'Cause that's honestly the main issue plaguing guns right now; the targetting jitter causing them to completely whiff every shot beyond a certain range.