X4: Foundations
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Toazd

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Toazd

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About this mod

Reduces all station module build times by 50% for everyone.

Permissions and credits
This includes Pirates, Xenon, all modules that the player cannot build, scrap processor and recycler including Terran - which is missing from other mods of this type that I checked, and modules also tagged as missiononly which I also didn't find in other mods of this type).

Note that builds already in progress are not affected. You can save the build plan, cancel all remaining modules, wait for the construction vessel to finish, load the plan just saved, re-hire the construction vessel to update to the new values (if there is a better way please let me know so I can update this).

Compatible with game version 6.00 - All DLC up to and including Kingdom End. This mod is also available on the Steam workshop.

Note that while I did lower the time values by 50% the game files use whole numbers so to be safe I used the default rounding to 0 decimals in LibreOffice Calc (eg. 50% of 1099 becomes 550 and not 549.5). Also note that the game appears to round up to the nearest minute but I don't know the full extent of the calculations (eg. 581/9.68 minutes for module_ter_hab_l_01 becomes 10 minutes in-game - from 1162/19.36 or 20 minutes originally). Additionally, the minimum build time the game will allow is 1 minute. Regardless, I updated every available value anyway (some of the default values are 59 or lower).

Credits to mjr121 for his/her mod "Buildtime Reduction - Station Modules" and to RPINerd for his/her mod "Fixin' X" for helping me quickly learn which values needed to be changed for this mod to work. I have permission from both of them to base my mod off of theirs; however, in the end I started from "scratch" because I wanted to organize things differently and I also wanted to manually go through the game files to be as thorough as I could.

I have intentionally left DLC dependencies out of content.xml (for this mod they are set to optional) so no matter which combination of DLC you do or do not have it will still work (untested for this one, but it works with my other mods).

Note for modders: each of the DLC wares.xml contain <diff>'s that add to the base game wares.xml. This may or may not be different to what you expect and it impacts how you implement changes.

The "loose" file version includes an excel spreadsheet used to easily calculate new values (that's why the file size is more than double).

Change log:
1.01 - Added support for "Recycle Ships and Stations" by iforgotmysocks