Woud you ever consider making a version compatible with Unique Witcher Eyes as I think it would be the ultimate version of any eye mod. Unique Witcher Eyes x Glowing Modular Eyes with Round Puipils would be the awesome!
Dude! Thanks for the update. I mean seriously cannot wait! I really like your mod but just enjoy the different colors of the Unique Witcher one and combining the two will be "chef's kiss"!
Is there any way to just have geralt use the textures? because i also use unique witcher eyes, even though i already put unique witcher eyes above this mod in priorities all witchers still have this mod's textures. Can you tell me how to do it myself if its not too much trouble to delete this texture from other witchers?
I can tell you for sure that I have been playing with mods for several years and have installed nearly 300 mods, maybe more, all related to eye textures and glowing eyes on Nexus. After installing and using them, I checked and observed this mod and found that it is the best.
I have always thought that there should be more exclusive items for round pupils, so that round pupils are exclusive to the night, and the rest can be perfect according to A Night to Remember. It depends on whether Modular Eyes can do it.
Hello! Will there be a patch on cavill's head from mod https://www.nexusmods.com/witcher3/mods/8931 ? There are just some minor texture glitches. Amazing mod, thank you so much! https://imgur.com/a/3O9W7D2
I use wcc_lite commands in .bat files, there should be a tutorial on youtube. My guess on your textures being black instead of normal: if the mesh files are simply replaced with different ones, they lose the assigned textures, even if everything is renamed the way it should be. You'll probably need to get the FBX Import Addon from Nexus, import your .w2mesh files as .fbx files to Blender 4.0.2, assign the proper textures, and then bring the result back to the .w2mesh format. Something like that XD
Thank you very much for the tip on the .bat files, I couldn't do the eyes (for Cavill's head), I couldn't find where the textures are written in Blender, but I was able to fix a bunch of other mods
Hey, awesome mod, but i have one request. Could you make a version which uses the ANTR slit eyes witout glow as the standard eyes, ANTR slit eyes with glow as alternate eyes and the rounded pupil version as the black eyes?
I cant seem to make vertical pupils work, he always has round pupils. Edit: When i try using the ANTR file, vertical pupils work perfectly. However the base file has always round pupils for some reason
Perfectly vertical here If you have issues with the base version, check your Modular Eyes settings, maybe you have the "force always on'' option set to "alternative" Or try pressing the "8" key on the numpad
Okay so I use this mod mixed with Glowing Witcher eyes, but when I try using alt eyes, well, you can see how it looks like. I gave Glowing eyes priority over your mod. https://imgur.com/X8WhDe3
It seems that one of your mods overrides the eye texture from my mod. As far as I know, Scoutbr0's Glowing Witcher Eyes doesn't change the eye texture (unless you're using some altered version of it). So it's most likely that one of your other mods (skin retexture or whatever) also changes the eye texture and has a higher priority than mine. Try giving priority 0 to Glowing Witcher Eyes, priority 1 to my mod, and priority 2, 3... and so on to all your other mods. Let me know if it helps (it should). If it doesn't, I'll release the fix as an optional file.
It's the 2k realistic eyes that brings the issue... even though I've gave it a low priority and yours is at the top of my mod list, it's still not working.
this is a mod i been waiting for so long . thanks a lot can u make a option file that remain everything feature of main file but keep black eyes dark like original Modular Eyes mod. plsss and i usually lost toxic vein when get hit . is it because bug game or because mod ??
No idea what you mean about the black eyes. They are fully dark in all versions. About the veins, my mod doesn't change them. If you have any issues, their source is either the Modular Eyes mod or other mods conflicting with it.
42 comments
Unique Witcher Eyes x Glowing Modular Eyes with Round Puipils would be the awesome!
Day (None) - No Glow Unique Eyes and Vertical Slits
Night (Alt Eyes) - Glowing Eyes and Normal Pupil
Black Eyes - Netflix Style All Black
I have always thought that there should be more exclusive items for round pupils, so that round pupils are exclusive to the night, and the rest can be perfect according to A Night to Remember. It depends on whether Modular Eyes can do it.
https://imgur.com/a/3O9W7D2
My guess on your textures being black instead of normal: if the mesh files are simply replaced with different ones, they lose the assigned textures, even if everything is renamed the way it should be. You'll probably need to get the FBX Import Addon from Nexus, import your .w2mesh files as .fbx files to Blender 4.0.2, assign the proper textures, and then bring the result back to the .w2mesh format. Something like that XD
Edit: When i try using the ANTR file, vertical pupils work perfectly. However the base file has always round pupils for some reason
If you have issues with the base version, check your Modular Eyes settings, maybe you have the "force always on'' option set to "alternative"
Or try pressing the "8" key on the numpad
https://imgur.com/X8WhDe3
As far as I know, Scoutbr0's Glowing Witcher Eyes doesn't change the eye texture (unless you're using some altered version of it).
So it's most likely that one of your other mods (skin retexture or whatever) also changes the eye texture and has a higher priority than mine.
Try giving priority 0 to Glowing Witcher Eyes, priority 1 to my mod, and priority 2, 3... and so on to all your other mods.
Let me know if it helps (it should). If it doesn't, I'll release the fix as an optional file.
can u make a option file that remain everything feature of main file but keep black eyes dark like original Modular Eyes mod. plsss
and
i usually lost toxic vein when get hit . is it because bug game or because mod ??
About the veins, my mod doesn't change them. If you have any issues, their source is either the Modular Eyes mod or other mods conflicting with it.