If you are updating from v1.0 to a newer version, please play from a save file from before you had the mod installed. Otherwise, the new layer structure won't show/hide correctly and there will be a lot of overlapping stuff from the wrong things being loaded.
Patch notes:
Technical fixes:
Fixed a problem that made certain items unlootable in NG+.
Fixed an issue that was preventing looting and receiving rewards when there was another mod installed.
The Silence of the Cows:
The fake quests (if you decline the first quest and go to either the ritual site or the lost cow before going to the pasture) now don't prevent the player from continuing with the investigation.
Fixed the 3 other variations of the first arrival at the pasture scene that were bugged.
Fixed an issue where examining the tracks leading to the ritual site in a certain order may play a voiced line mentioning Morkvarg.
Moved the trigger for the optional corpse (that unlocks a new dialog option and potential ending) you can find during the examination of the ritual site, to be less missable.
Added a "Quest Fail" if you decide to run away and leave Anezka to the wild dogs... Why would you...?
Fixed a bug where if you select the [Wait and see what happens.] option during the cemetery section AND oneshot the werewolf the game wouldn't update the journal objective and will lock the quest.
Fixed a bug where you couldn't meditate after completing the cemetery section.
You can now meditate as well as go to the place to wait after the cemetery section, when you have to wait for Branek to prepare your reward.
Fixed an issue that was preventing the fourth ending from happening.
Adjusted the price you can pay for your reward in certain endings.
Increased the damage of the sword you receive.
Added small additional content after the endings (Wait 1, 2 days).
Fixed journal entries being out of order.
*Secrets bugfixes* Fixed an issue where if you meditate inside Julia's house rather than doing the investigation, instead of the secret scene, the game would go into an infinite loading screen.
Fixed a bug when choosing to [Confront the cultists.] during the cemetery section and then selecting the third option, that unlocks if you found the optional corpse during the ritual site investigation, and then decide to fight the bandits after all, but run away - now correctly plays the secret scene instead of an infinite loading screen.
Lost in the Webs:
You can now go directly to Mravis' house, without needing to trigger the scene in Arette.
The cursed cultist now fights with a sword, as mentioned in the corresponding dialog.
Fixed an issue where the main cultists, during the fight inside the cave, can get stuck and softlock the quest. Cutting the Thread:
The scene where Arachous arrives now takes place at a different spot.
Fixed a bug where the "Dispel illusion" interaction of the fake platform inside the cave was present.
Removed a few instances where during the fight with Arachous, Geralt can say voiced lines not tied to the situation.
Adjusted the damage of the steel sword you receive as a reward from finishing the quest.
I can't hit the dummy in the kids game, the ball seems to fly through the target and it doesn't count. I have the Immersive cam mod, I reset the aiming settings to default, but it didn't help
The dummy is like a goalkeeper and you have to "score" around it, but the hit detection is iffy, I agree. The most reliable method would be to aim at the ground next to the dummy and press the throw button almost instantly.
Trying to get past the dummy in version 1.11. I have a screenshot where the 'bombs' are suspended in the air all around the dummy, but all 'exploded' and would not go through. It only ever let 1 go past the dummy, and even aiming at the same spot, all now explode in front of the dummy.
Nie da się ukończyć tego zadania, p[oza tym czegoś nie rozumiem, Spider and wofl a zadanie milczenie owiec? ok nie ważne ale zabiłem wszystkich a zadanie nie zaliczone 🤔
Hi. I went to the board and said "I won't help" and now I can't start the mission. Is there a way to fix this and still start the mission? Or is it possible to slow down with a command?
Mam problem w białym sadzie po odebraniu zadania od tego chłopa przy tablicy w białym sadzie ide na pole a tam włacza mi się ekran ładowania i koniec, muszę zresetować komputer, ponieważ dalej nie chcesie załadowac robiłem tak 6 razy .Ktoś jeszcze miał taki problem?
Hello Dwhyx, I have a few minor corrections. The quest name should be "The Spider and The Wolf." In the Polish translation, there isn't a title—just a very long description. Could you change that?
Pretty late with the reply but yes, it is something that's coming soon alongside lipsync. SieeleLushen even tested the tool with this mod but I haven't had the time to go and finish up the whole update. Soon though.
131 comments
Important reminder:
If you are updating from v1.0 to a newer version, please play from a save file from before you had the mod installed. Otherwise, the new layer structure won't show/hide correctly and there will be a lot of overlapping stuff from the wrong things being loaded.
Patch notes:
Technical fixes:
Fixed a problem that made certain items unlootable in NG+.
Fixed an issue that was preventing looting and receiving rewards when there was another mod installed.
The Silence of the Cows:
The fake quests (if you decline the first quest and go to either the ritual site or the lost cow before going to the pasture) now don't prevent the player from continuing with the investigation.
Fixed the 3 other variations of the first arrival at the pasture scene that were bugged.
Fixed an issue where examining the tracks leading to the ritual site in a certain order may play a voiced line mentioning Morkvarg.
Moved the trigger for the optional corpse (that unlocks a new dialog option and potential ending) you can find during the examination of the ritual site, to be less missable.
Added a "Quest Fail" if you decide to run away and leave Anezka to the wild dogs... Why would you...?
Fixed a bug where if you select the [Wait and see what happens.] option during the cemetery section AND oneshot the werewolf the game wouldn't update the journal objective and will lock the quest.
Fixed a bug where you couldn't meditate after completing the cemetery section.
You can now meditate as well as go to the place to wait after the cemetery section, when you have to wait for Branek to prepare your reward.
Fixed an issue that was preventing the fourth ending from happening.
Adjusted the price you can pay for your reward in certain endings.
Increased the damage of the sword you receive.
Added small additional content after the endings (Wait 1, 2 days).
Fixed journal entries being out of order.
*Secrets bugfixes*
Fixed an issue where if you meditate inside Julia's house rather than doing the investigation, instead of the secret scene, the game would go into an infinite loading screen.
Fixed a bug when choosing to [Confront the cultists.] during the cemetery section and then selecting the third option, that unlocks if you found the optional corpse during the ritual site investigation, and then decide to fight the bandits after all, but run away - now correctly plays the secret scene instead of an infinite loading screen.
Lost in the Webs:
You can now go directly to Mravis' house, without needing to trigger the scene in Arette.
The cursed cultist now fights with a sword, as mentioned in the corresponding dialog.
Fixed an issue where the main cultists, during the fight inside the cave, can get stuck and softlock the quest.
Cutting the Thread:
The scene where Arachous arrives now takes place at a different spot.
Fixed a bug where the "Dispel illusion" interaction of the fake platform inside the cave was present.
Removed a few instances where during the fight with Arachous, Geralt can say voiced lines not tied to the situation.
Adjusted the damage of the steel sword you receive as a reward from finishing the quest.
Miscellaneous:
Fixed most of the grammar and spelling issues.
Other small fixes.