Yo... Of course she wears but... for the peasants she used a clever trick to look like a village witch and not a sorceress, a former advisor to the king. Radovid's purge is still going strong. The illusion hides the shoes but the feet still maintain their shape. CU
lovely mod, especially the new outfits. i noticed when i used it along side this mod https://www.nexusmods.com/witcher3/mods/2929?tab=description the village dress was bright red, can they work alongside or are they totally incompatible ?
Hi. Thanks for adding my video to your page. Also I noticed lately during playing dinner scene Keira's dress was different compared to yours. Is that normal? Or am I missed something while install your mod? Here's a screenshot when I played dinner part:
I noticed that in the video as well. My guess was you use BiA mod. If that is the case, you have to make sure Keira has higher priority as the file responsible for switching into correct dress is also affected by BiA. (quests\sidequests\no_mans_land\sq101_keira.w2phase)
Yes giving priority solved to problem. Thanks for your another great mod and helping me solving issue I mentioned also sorry I showed your mod in wrong way without willingly in the video.
Don't worry. I'm glad you enjoy my mods and that you show them to others in form of great videos. The fact that it shows how it shouldn't work is not anything bad. Now, if anybody else has the problem and sees it, they can find a way to solution. Which is great <3
This mod has worked fine before, but in my current playthrough suddenly the Village Witch outfit is lacking the hotpants underneath. The texture is simply gone, can see the inside of the skirt through it. What could be the cause of this?
Unfortunately, I was not able to recreate this or find anything that would suggest it not working. In some areas the shadows make it quite dark so it seems to be missing.
My suggestion is look if this mod didn't get lower priority over something that also effect Keira (maybe if you use BiA) This might be a reason why is went missing.
I have to ask as nothing mention in the description. It is compatible with Brothers in Arms ? The mod conflict to: quests\secondary_npcs\keira_metz.w2ent quests\sidequests\no_mans_land\sq101_keira.w2phase For the following fixes:
Numerous fixes for Keira Metz: Fixed the visible seams on her arms and legs for her lingerie appearance. Added her mole that was missing in the vanilla lingerie appearance. Increased the autohide distance on her mole so it doesn't disappear in cutscenes from medium distance. Fixed missing color definition for the bows on her sleeves.
Fixed Geralt waking up with full armor equipped after Keira puts him to sleep in his undies during "A Favor for a Friend" quest. If Geralt refuses the romantic encounter he will wake up with his armor instead, as the formal attire is just an illusion and wears off come morning.
If you can make BiA Compatible, I'll gladly add in the Essential Mod List. Also, I confirm it's compatible with Bathsebah's Keira Metz Edit - Face.
.w2ent file is included in my mod for the altered appearance to actually effect the NPC. If I didn't include it, any changes that don't effect preexisting entities (her various body parts) would not take effect (eg. keep regular boots that are not part of her body entity, but its own thing)
My mod gives Keira her own new body entity for her lingerie appearance, so there shouldn't be any visible seams and she does have the mole. Futhermore, I made the mole be part of her new own skin texture, so as long as her skin is visible so is her mole. (she now odesn't use her vanilla mole at all) And she now has different sleeves so there is no color missing.
.w2phase - during cutscene where Keira magicly changes her regular clothes to her illusion clothes this file is responsible for telling which appearance to switch the regular one for. For the illusion robe to be its own thing and not be the same as her keira_metz_sorceress I toyed with her appearance entries for her and therefore changed inside the .w2phase one bit responsible for switching appearances.
Without it she would not use the appearance I want/need her to use during that short cutscene and horse race. I can try to look for the bit reponsible for what Geralt wakes up in so its fixed in my mod as well to work as intended when overwritten. But I'm not sure how BiA mod interprets it. His clothes appearance was an illusion, but he took it of so it should stay of when he wakes up (instead he wakes without gloves and boots). And when he refuses he wakes in full gear.
With latest update 1.1 - I changed in the file so that Geralt would wake up in full gear, including swords. However, despite the files telling so, he wakes full gear, except for his swords. Once cutscene ends, he has his full gear back, including the sword. So I was unable to do it differently.
Sadly not. Those are made to be a new unique "item" which is part of said mod. I would have to make them myself and I do not want to copy anybodyelses work.
Thank you for the magnificent transformation of Kira, I think she will look good in the game in a new way, and I am very happy about it. I wish you all the best!
What a wonderful mod, loving your version of Keira!
Stunning that you got the necklace to be animated, I wondered myself how that could be done. That must have been a lot of work. Do you see a possibility to publish the Ankh necklace as a standalone file (for example placing it on the vanilla head w2ent)? I know it is a lot to ask, so no worries if not :)
Very awesome work, thanks for your dedication to detail, also with your other sorceresses mods! 💖
I'm super gald you like it! I really appriciate it comming from you, as I love your Philippa's mod.
Keira's necklace was first thing I wanted to change about her. So I tried and failed spectacularly. But I was working simultaneously on all members of the Lodge. So when I eventually managed to make Margarita's braid to move I just knew I have to manage this as well. As of now I still have some stuff I want to finish. But once its done, I see no problem with publishing just the necklace as part of her head.
Thanks, I absolutely agree on the necklace, I had no idea how to approach it myself, so it is very awesome to see you did it and so well!!! And I really like what you have done for the Lodge a lot (Tissaia looks great, too)! 💖
31 comments
Here's some screenshots after gave priority:
My suggestion is look if this mod didn't get lower priority over something that also effect Keira (maybe if you use BiA) This might be a reason why is went missing.
The mod conflict to:
quests\secondary_npcs\keira_metz.w2ent
For the following fixes:quests\sidequests\no_mans_land\sq101_keira.w2phase
If you can make BiA Compatible, I'll gladly add in the Essential Mod List.
Also, I confirm it's compatible with Bathsebah's Keira Metz Edit - Face.
My mod gives Keira her own new body entity for her lingerie appearance, so there shouldn't be any visible seams and she does have the mole. Futhermore, I made the mole be part of her new own skin texture, so as long as her skin is visible so is her mole. (she now odesn't use her vanilla mole at all) And she now has different sleeves so there is no color missing.
Without it she would not use the appearance I want/need her to use during that short cutscene and horse race. I can try to look for the bit reponsible for what Geralt wakes up in so its fixed in my mod as well to work as intended when overwritten. But I'm not sure how BiA mod interprets it. His clothes appearance was an illusion, but he took it of so it should stay of when he wakes up (instead he wakes without gloves and boots). And when he refuses he wakes in full gear.
It also is compatible (when I tried it was) with Keira - shorter hair and slight facelift
With latest update 1.1 - I changed in the file so that Geralt would wake up in full gear, including swords. However, despite the files telling so, he wakes full gear, except for his swords. Once cutscene ends, he has his full gear back, including the sword. So I was unable to do it differently.
Stunning that you got the necklace to be animated, I wondered myself how that could be done. That must have been a lot of work.
Do you see a possibility to publish the Ankh necklace as a standalone file (for example placing it on the vanilla head w2ent)? I know it is a lot to ask, so no worries if not :)
Very awesome work, thanks for your dedication to detail, also with your other sorceresses mods! 💖
Keira's necklace was first thing I wanted to change about her. So I tried and failed spectacularly. But I was working simultaneously on all members of the Lodge. So when I eventually managed to make Margarita's braid to move I just knew I have to manage this as well.
As of now I still have some stuff I want to finish. But once its done, I see no problem with publishing just the necklace as part of her head.