I really enjoyed the quest. I only really wish for some voicing as the silence is very weird. But the battles are very fun. Challenging, but not impossible, even for someone who is rusty on TW3 like me. Congrats on the great job!
I have a problem with installing this mod manually i mostly use the vortex mod manager for my mods i would like if this mod a mod manager install option.
I have a problem with the dialogues. I just freshly installed TW3 installed this mod and nothing else and loaded an old endgame save in DX11. But the dialoge is broken. When Shani comes into the barn, the camera does everything in 5x speed and there is no subtitle even though it is turned on in the settings. I am playing in German. Could that be a problem? Edit: This was the problem. There is another issue though: Shani appears twice, there is the quest Shani and the normal Shani in her hospital. Also I think the Oxenfurt music does not always fit the sad mood.
You promised to finish your mod with voice dubs, there is even a mod that makes it quick and easy, but I haven't tried it, can you take the time to do it so your mod will show its full glory, as an idea and just will be a must in players lists of this great game. Very good idea and thanks for sharing it and doing it for us. I hope you have the time and desire to do the voice dubbing, fingers crossed.
A good quest in terms of combat. The fight with the main boss is impressive, it's really quite difficult. The fist fight is also good.But there are questions about the plot (lots of spoilers ahead). - It's really hard to find that spot with the stain where the quest starts. - Shani's reaction to the massacre at school is strange - she's going to continue teaching as if nothing happened. As if she bears no responsibility for what's happening within the walls of her institution, as if neither the relatives of the murdered nor the city authorities will hold her accountable. She simply offers to call another colleague "to work", as if everything is fine. At the same time, no one even removes the bodies from the "night school" as events unfold. - For some reason, the Novigrad lecturer is less afraid of a werewolf who can gut him than the people who took his diary :) - Geralt is, of course, an incredibly cool witcher, if from what we learn during the quest, he deduced such an incredible situation as the transformation of a man into a monster, and even admits that "I have never seen anything like this." Although in fact, there could be countless simpler explanations. For example, people could have invented the werewolf to hide the true cause of the incident. - It is unclear why the werewolf came to the scene of the massacre of the schoolchildren? Was he waiting for Shani to bring him a new batch of students for dinner? Or for a date with her Anna, who, of course, is sitting and waiting for him among the decomposing corpses? - At the end of "Hearts of Stone," Shani confesses to Geralt her plans to leave. Therefore, it seems to me that if they had met, it would have been in another place, not in Ochsenfurt.
Someone made a Russian translation, darthalex2014, and posted the content of the translation file in an earlier post on this page (it's in the "show spoiler" part of their post). I don't know if they ever uploaded the translation file to Nexus for downloading, but you could copy the content from their post manually, or message them and ask for the file, or ask them to post it if they haven't.
Yeah, I was surprised too when I packed it up. But pretty much all of the new content is in the form of quest graphs, script files, dialogue, logic trees, and that kind of thing, which aren't very big in terms of file size. Most, if not all, of the art and environment assets were repurposed from existing elements in the game, and that is the stuff that makes for large file sizes. Once I get around to adding voice-acting, that will probably increase the overall size by a good amount, but for now, the mod is a surprisingly small file.
Hello, there is a problem that I can't find any way to continue the quest on "Escape the area" objective. All the doors are locked and there is no any mappin area at least pointing where to go to find this escape.
You generally can't open/go through doors when in combat. If you don't want to fight everyone, what I have found is that if you run past the guards and get to the side door without any guards being close enough to see you, you can dodge roll into the side door a few times and eventually it will open and you can escape that way while still seemingly in combat, like I do in the demo video (the main door might work too, but the guards will probably be too close for it to work in most cases). Alternatively, if you defeat all of the guards and get out of combat that way, you should just be able to walk out of either door normally in order to leave the area.
If neither works and you stay trapped, let me know. I haven't had that happen where I stay trapped when testing, but I will try to help figure it out.
Alright, I haven't checked any video to avoid spoilers and found this moment a bit compilcated. Lack of mappin (area) always hurts in such moments - you just don't know what to do. If it is required to defeat the guards it's better make it as a clear objective.
As someone who hates spoilers, I respect not watching the video, and I do understand the confusion. Sorry about that. I'll try to make moments like that a little clearer in the future.
I wanted it to be a kind of panicky moment where it's just "Escape, quickly!" instead of having the clear direction to a specific way out. That said, there is actually supposed to be a mappin circle around the plaza area to at least show the area you are supposed to escape from. I must have accidently deleted something and made that disappear, so I will look to fix that, or replace it with mappins pointing to the two doors, since those are really the only ways out anyway. And I didn't want to have the objective be to defeat all the guards because technically you don't have to, you just have to get away from them enough to be able to get through the door. But that is a little janky with the doors locking during combat and having to dodge into them to get through, which can make it seem like you can't get out at all (and if the guards are too close, you actually can't get out, even with dodging the door will stay closed). If the doors didn't lock during combat, or there was a good way out of the temple plaza that didn't require going through a door, the "Escape" objective would probably make more sense. As is, I definitely see how it could be confusing as to what you are supposed to do in that moment.
Again, sorry for it being confusing. Thank you for the feedback.
66 comments
Edit: This was the problem. There is another issue though: Shani appears twice, there is the quest Shani and the normal Shani in her hospital. Also I think the Oxenfurt music does not always fit the sad mood.
portuguese
- It's really hard to find that spot with the stain where the quest starts.
- Shani's reaction to the massacre at school is strange - she's going to continue teaching as if nothing happened. As if she bears no responsibility for what's happening within the walls of her institution, as if neither the relatives of the murdered nor the city authorities will hold her accountable. She simply offers to call another colleague "to work", as if everything is fine. At the same time, no one even removes the bodies from the "night school" as events unfold.
- For some reason, the Novigrad lecturer is less afraid of a werewolf who can gut him than the people who took his diary :)
- Geralt is, of course, an incredibly cool witcher, if from what we learn during the quest, he deduced such an incredible situation as the transformation of a man into a monster, and even admits that "I have never seen anything like this." Although in fact, there could be countless simpler explanations. For example, people could have invented the werewolf to hide the true cause of the incident.
- It is unclear why the werewolf came to the scene of the massacre of the schoolchildren? Was he waiting for Shani to bring him a new batch of students for dinner? Or for a date with her Anna, who, of course, is sitting and waiting for him among the decomposing corpses?
- At the end of "Hearts of Stone," Shani confesses to Geralt her plans to leave. Therefore, it seems to me that if they had met, it would have been in another place, not in Ochsenfurt.
I hope that helps.
If neither works and you stay trapped, let me know. I haven't had that happen where I stay trapped when testing, but I will try to help figure it out.
I wanted it to be a kind of panicky moment where it's just "Escape, quickly!" instead of having the clear direction to a specific way out. That said, there is actually supposed to be a mappin circle around the plaza area to at least show the area you are supposed to escape from. I must have accidently deleted something and made that disappear, so I will look to fix that, or replace it with mappins pointing to the two doors, since those are really the only ways out anyway.
And I didn't want to have the objective be to defeat all the guards because technically you don't have to, you just have to get away from them enough to be able to get through the door. But that is a little janky with the doors locking during combat and having to dodge into them to get through, which can make it seem like you can't get out at all (and if the guards are too close, you actually can't get out, even with dodging the door will stay closed). If the doors didn't lock during combat, or there was a good way out of the temple plaza that didn't require going through a door, the "Escape" objective would probably make more sense. As is, I definitely see how it could be confusing as to what you are supposed to do in that moment.
Again, sorry for it being confusing. Thank you for the feedback.