This page was last updated on 04 October 2024, 6:29PM
Changelogs
Version 1.2
Added a sign by the vault door with a hint for the puzzle/code. (Might be too vague, might be too obvious. But it's something to make it not just pure trial and error.)
Version 1.1
Changed world layers to use DLC layers to add quest content.
Despawned all but hostile guards during temple escape.
Added bestiary entry for boss monster.
Fixed Mr. Vovarde's world placement to align with start of cutscene.
Moved quest item definitions to DLC mounted files instead of modifying base game files for increased compatibility.