Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(7): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(8): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(9): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(12): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenuex.ws(59): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenuex.ws(60): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenuex.ws(63): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(7): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(8): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(9): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(12): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenuex.ws(59): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenuex.ws(60): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher' Error [modmapquestobjectivesfull]wmkmapmenuex.ws(63): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8354): Return statement prevents the execution of successive lines of script Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8355): Return statement prevents the execution of successive lines of script Good evening. Could you tell me what's causing these problems?
Error [modmapquestobjectivesfull]game\player\playerwitcher.ws(11786): Could not find function 'SetRadialPotionUpperTimer' Error [modmapquestobjectivesfull]game\player\playerwitcher.ws(11792): Could not find function 'SetRadialPotionLowerTimer' Glowing Eyes
Always Full Exp
Auto Loot
Immersive Sound
Map Quest Objectives Full
NoFall Damage
Over 9000
Sword FX
Unlimited Durability
Wolf Medallion Thin Streak
Good evening, how can I correct this error? this is my mods.
Start over. Remove all mods and forget on how to mod the game. You should not look to "popular" mods as they are old/outdated/overrated. Always sort Nexus library in "Last Updated" order.
Vielen dank. entich eine gute einleitung. Hab 1000 stunden im spiel. und helfte dafon nur feler behoben.... gibt es das dockument ( The Tome of Witcher ) auf Deutsch oder Russisch
Hi, I have a clever question this time! The Random Events icons are not disappearing from the map once completed.
I'm using the full version of the mod. I run Script Merger already.
Even after leaving the area and completing the quest, those blue exclamative icons on the map do not disappear. Is that normal, or should I report a bug?
Quick question: is the mod supposed to show ALL the quests? Even the ones you have to discover yourself in the vanilla game?
Eg. "On Death's Bed" given by Tomira in White Orchard in the vanilla game, is not shown on the map. The player needs to find it by exploring. Should the mod show it?
Error [modmapquestobjectives]wmkmapmenutypes.ws(9): Structure 'WmkQuestMapPin' already defined. Error [modmapquestobjectives]wmkmapmenutypes.ws(30): Structure 'WmkMerchantMapPin' already defined. Error [modmapquestobjectives]wmkmapmenutypes.ws(1): Enum 'WmkAreaPositionType' already defined. Error [modmapquestobjectives]wmkmapmenutypes.ws(21): Enum 'WmkQuestDifficulty' already defined. Error [modmapquestobjectives]wmkmapmenu.ws(1): Class 'WmkMapMenu' already defined. Error [modmapquestobjectives]wmkmapmenutypes.ws(40): Class 'WmkMapMenuData' already defined. Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Helloooo, I wanted to ask if it would be possible to also show all of the exclamation marks as soon as they are available? I have been trying to get those to pop out but still gotta discover them.
Error [modmapquestobjectivesfull]wmkmapmenu.ws(81): 'ALL_QUEST_OBJECTIVES_ON_MAP___ANOTHER_MOD_CHANGES_MAPMENU_WS_FILE___USE_SCRIPT_MERGER_TO_DETECT_AND_FIX_THE_CONFLICT' is not a member of '&handle:CR4MapMenu' Error [modmapquestobjectivesfull]wmkmapmenu.ws(147): Cannot call private function 'UpdateCurrentQuestData' in class 'CR4MapMenu' here.
2763 comments
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(8): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(9): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(12): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(59): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(60): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(63): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
any fix for this?
Use Script Merger to merge all scripts.
And put the folder "mod000_MergedFiles" priority 0.
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(8): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(9): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenufunctionsex.ws(12): 'wmkMapMenu' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(59): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(60): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
Error [modmapquestobjectivesfull]wmkmapmenuex.ws(63): 'wmkMapMenuData' is not a member of '&handle:W3PlayerWitcher'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8354): Return statement prevents the execution of successive lines of script
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8355): Return statement prevents the execution of successive lines of script
Good evening. Could you tell me what's causing these problems?
Use Script Merger to merge all scripts.
And put the folder "mod000_MergedFiles" priority 0.
Error [modmapquestobjectivesfull]game\player\playerwitcher.ws(11792): Could not find function 'SetRadialPotionLowerTimer'
Glowing Eyes
Remove all mods and forget on how to mod the game. You should not look to "popular" mods as they are old/outdated/overrated. Always sort Nexus library in "Last Updated" order.
Read guides on how to mod the game (this includes how to install AQO):
The Tome of Witcher 3 Modding
Essentials Mods List - Guide
List of mods you don't need for Next Gen
gibt es das dockument ( The Tome of Witcher ) auf Deutsch oder Russisch
I have a clever question this time!
The Random Events icons are not disappearing from the map once completed.
I'm using the full version of the mod. I run Script Merger already.
Even after leaving the area and completing the quest, those blue exclamative icons on the map do not disappear.
Is that normal, or should I report a bug?
the mod is working great!
Quick question: is the mod supposed to show ALL the quests? Even the ones you have to discover yourself in the vanilla game?
Eg. "On Death's Bed" given by Tomira in White Orchard in the vanilla game, is not shown on the map. The player needs to find it by exploring.
Should the mod show it?
Guys, let's read the descriptions!!!!
Error [modmapquestobjectives]wmkmapmenutypes.ws(9): Structure 'WmkQuestMapPin' already defined.
Error [modmapquestobjectives]wmkmapmenutypes.ws(30): Structure 'WmkMerchantMapPin' already defined.
Error [modmapquestobjectives]wmkmapmenutypes.ws(1): Enum 'WmkAreaPositionType' already defined.
Error [modmapquestobjectives]wmkmapmenutypes.ws(21): Enum 'WmkQuestDifficulty' already defined.
Error [modmapquestobjectives]wmkmapmenu.ws(1): Class 'WmkMapMenu' already defined.
Error [modmapquestobjectives]wmkmapmenutypes.ws(40): Class 'WmkMapMenuData' already defined.
Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_fucking_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Thanks!
Error [modmapquestobjectivesfull]wmkmapmenu.ws(147): Cannot call private function 'UpdateCurrentQuestData' in class 'CR4MapMenu' here.
i am getting this error
Always read guides on how to mod the game (this includes how to install AQO):
The Tome of Witcher 3 Modding
Essentials Mods List - Guide
List of mods you don't need for Next Gen