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This page was last updated on 01 January 2025, 6:52PM
- Changelogs
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Version v2.2
- 1) Oxenfurt siege completed.
- a) University area can be visited again
- b) Oxenfurt siege progression, depending on your main story progress.
- c) Shani is back and has a daily routine no dialouge though.
- d) La Valette take over Tamaras house (daughter of the Baron) if you visited her.
- e) The bank from Hearts of Stone is accessible again.
- f) Juniors mansion is accessible again.
- g) small easter egg.
- h) prison accessible again.
- 2) Novigrad (please keep in mind that Novigrad is not done yet.)
- a) changed the city spawntress back (could not fully swap them out yet with nilfgaardian npcs due to a bug that breaks the mod somehow) ---> elves, haflings, dwarfs and other npc will reapear like before the Redania gained control. Same goes for Arette small village on the right side of Novi.
- b) Withhunter oupost
- c) made a tower accessible near the harbour. you can now partly walk a on the walls).
- d) made a tower accessible near the big eastern bridge.
- e) removed the witchhunters and stuff.
- f) restored the bathhouse (two variants: nilfgaardian one and one with Dijkstra if he won the war.)
- g) Passiflora brothel uper level accessible if Dijkstra won.
- h) If Radovid won he will live in the former nilfgaardian embassy.
- i) If Nilfgaard won Rosa and Edna will return to the nilfgaardian embassy.
- 3) Other locations
- a) Zuetzer castle. Nilfgaard will take over if Phase 2 of the Oxenfurt siege is completed.
- b) Carsten. Nilfgaard will take over if Phase 2 of the Oxenfurt siege is completed.
- c) The Vegelbuds mansion is accessible again (not completely finished) yet.
- d) Seven cats inn. Guards respawn after the guest is done and Nilfgaard takeover.
- f) Cunny of the goose. swaped out the redanians.
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Version v2.1
- 1) Added more locations like: Ursten, defence_post 1&2, a completly new Nilfgaardian camp near Novigrad, Drahim_castle, some mini boss areas, Pontar bridge and some smaller unnamed locations. See map for more info. Some are independet from the war storyline others are not.
- 2) Some under the hood improvements mainly affecting NPC spawns.
- 3) Navmesh ---> NPCs are now able to walk around added objects like tents, walls etc. Some times they still get stuck.
- 4) Changed/expanded the war progression. For example: Nilfgaard only overtakes the Pontar Bridge if you cleard out the mini bosses around, fort mar and finished the war storyline with killing dijkstra and radovid as well as started the quest for killing Imlerith to make it more imersive.
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Version v2.0
- 1) Restructered the complete mod. The game does now treat it like a DLC, wich means it can be installed in an ongoing playthrough!.
- --> you should (not 100% sure) be able to upgrade from any previous version.
- 2) Added the Oxenfurt bridge. After killing Radovid Nilfgaard starts to lay siege to the city. No consequences for killing Djikstra for now.
- 3) Added stone_cutters_settlment. It will only trigger after you did the intro of Blood and Wine, i couldnt make it work otherwise. If you already did that the NPCs will not spawn. Maybe in the future if i figure out why it does what it does.
- 4) Added gr27_launch_jetty. After you completed the war storyline Nilfgaard will take over the settlement.
- 5) Added gr18_trebuchet_factor. After destroying the monster nests and waiting a day or two, workers and soldiers will spawn and start repairs.
- 6) Added gr7_hidden_peers. After looting the chest and waiting for a time a Nilfgaardian ship will spawn and smaller boats. Did you kill Djikstra in the war storyline, some soldiers will cross the river (the small green circle under the oxenfurt academy)
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Version 1.2
- Update 2:
- 1) Added NPCs to all places
- 2) Overhauled the prospector camp
- 3) Overhauled the gr34_mini_boss
- For locations changed check the map. Green is done (mostly). Red is planned.
- Known Bugs:
- 1) If you already completed some of the quest/mini bosses/treasures etc. some things like NPC, assets will not spawn.
- 2) At two of the bridges (de19 and de21) NPCs will not spawn, unless you didnt finish the prologue yet (sitll in Vizima for the first time).
- 2) Be aware that the mod changes some quests/phases, which can cause problems with other mods/the game's storyline.
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Version 1.1
- 1) Warzone progression for Hindhold added. The fort should change as you complete certain story/quest parts.
- Phase 1: After killing the harpies and destroying their nest Redania will take over (after 2 days and to trigger the other events blow you have to loot/touch the chest on the other side of the Pontar with the wyvern)
- Phase 2/3 : Killing Radovid/Dijkstra alive. Nilfgaard takes over the Fort. Redania on the other side of the Pontar. Killing Radovid/Dijkstra dead. Nilfgaard takes over the Fort and crosses the Pontar establishing a bridgehead.
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Version 1.0
- 1) Warzone 1 & 2 (replaced random flags and tents through nilfgaardian and redanian ones, moved dead bodies towards the middle to make it look like there was a skirmish before.
- 2) Warzone 3 (Added a few redanian tenst and other stuff
- 3) Hindhold (after you cleared out the harpys the tower gets a little overhaul with redanian stuff, the bridge towards the tower and over the Pontar(?) will be "repaired"
- 4) Ferry Station 1 and 2 (Nilfgaardian tents and stuff added)
- 5) Ferry Station 3 (after you killed the drowners tents and stuff will be added like ferry station 1 and 2)
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- Author's activity
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January 2025
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01 Jan 2025, 6:52PM | Action by: InTheZ0n3
Attribute change
'Description changed.'
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01 Jan 2025, 6:51PM | Action by: InTheZ0n3
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'Description changed.'
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01 Jan 2025, 6:51PM | Action by: InTheZ0n3
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01 Jan 2025, 6:47PM | Action by: InTheZ0n3
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01 Jan 2025, 6:37PM | Action by: InTheZ0n3
Changelog added
'Change log added for version v2.2'
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01 Jan 2025, 6:35PM | Action by: InTheZ0n3
Attribute change
'File \'warzone_overhaul\' category changed to Old versions.'
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01 Jan 2025, 6:35PM | Action by: InTheZ0n3
File added
'warzone_overhaul [version v2.2]'
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01 Jan 2025, 6:30PM | Action by: InTheZ0n3
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'Description changed.'
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01 Jan 2025, 6:28PM | Action by: InTheZ0n3
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'Description changed.'
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01 Jan 2025, 6:21PM | Action by: InTheZ0n3
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'Description changed.'
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01 Jan 2025, 6:19PM | Action by: InTheZ0n3
Attribute change
'Description changed.'
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01 Jan 2025, 6:18PM | Action by: InTheZ0n3
Attribute change
'Description changed.'
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01 Jan 2025, 5:37PM | Action by: InTheZ0n3
Mod image added
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01 Jan 2025, 5:37PM | Action by: InTheZ0n3
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01 Jan 2025, 5:37PM | Action by: InTheZ0n3
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01 Jan 2025, 5:37PM | Action by: InTheZ0n3
Mod image added
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01 Jan 2025, 5:37PM | Action by: InTheZ0n3
Mod image added
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01 Jan 2025, 5:37PM | Action by: InTheZ0n3
Mod image added
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01 Jan 2025, 5:37PM | Action by: InTheZ0n3
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01 Jan 2025, 5:36PM | Action by: InTheZ0n3
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