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rampage1337pwnz

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  1. rampage1337pwnz
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    Sticky
    if someone ever catch bug where bombs/potions become "infinite empty" PLEASE make save just BEFORE you got this bug and send me this save file so i could finally understand what is the reason of it. Solution to remove this bug is very easy and written in mod description (takes like 5 minutes) but before you fix it by yourself PLS send me save file i wanna remove this bug completely from my mod so no1 would ever get it again.
    1. rampage1337pwnz
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      LATEST UPDATE: Fixed Snowball Fight with Ciri (Main Story Optional Quest). Now Snow Balls won't be disabled while fighting...where is 1 small issue (but i think most players will enjoy this) that Snow Ball now will stay in your inventory after this fight and you will be able to use it as normal bomb forever...but if you want to remove it because you don't like it just drop it or type in console: removeitem("Snow Ball").

      small update: some minor improvements. shouldn't effect anything but a little better codded.
  2. BachHY428
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    谢谢朋友提供这么好的mod,但是我的使用非常的麻烦,因为这个mod经常在战斗中突然不能使用,并且会发成错误的提示音(就是原版游戏中缺少炸弹或者魔药的那种错误提示音)。于是,我只能保存并关闭游戏,停用mod后再进入游戏(这个时候炸弹和魔药都变成0),冥想,保存游戏,再开启mod后进行游玩。这样让我的游戏体验变得非常糟糕,尽管我已经合并的所有mod,并不知道问题究竟出在哪里。😫
  3. zimus
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    nice mod but i can't use this with Gear Level Scaling for Next Gen mod 

  4. 3012
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    Great mod, it's really annoying to meditate every time before fighting a pack of wolves. I use a lot of mods that make the game much harder so basically I'm fixing an issue I created myself here but I dislike Geralt becoming super powerful so that potions become obsolete.
    One suggestion though: I'd appreciate a version that excludes bombs and white rafards decoction. I think having an infinite amount of bombs and instant healing is too powerful and I can neither control myself nor remember how many I've already used this combat. Probably just a me problem though.
    1. rampage1337pwnz
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      Glad you like it.
      I get your idea but sadly I'm too exhausted to create alternative version rn...it's not gonna be easy at all because all code is working with "every bomb and potion". if i'll want to exclude something i will need to create special cases, alternative functions that works different with some potions and bombs. so i'll basically need to do EVERYTHING from start also testing and maybe catching new bugs (also fixing)...for now I'm done with Witcher 3 and playing souls games (Wukong is comming ^^). so sry but for now i'll give support and fix bugs only if something wrong with my mods since it's my creation and can't leave it unfinished.
    2. 3012
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      Very understandable, thank you anyway.
  5. personaqueen
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    Hello~

    Not working snow ball fight some reason
    automatic lose. 

    before save
    1. rampage1337pwnz
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      will check it soon ^^ thx for info. i'm not 100% sure that i can fix it...for now you can disable mod for this 1 specific quest.
      I made snowball charges infinite too...but it might somehow count as 0 charges and auto lose.
    2. personaqueen
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      It's not even equip snowball or can gathering snow
      I'm tired unmerge remerge with other mod  so many time T_T 
      I will just lose and move on
      Hopefully it fixed that I can play no worry New Game +

      and I think don't need snowball infinite.. right? ^^
      I think you consider cat, blizzard, snowball not forever & infinite for smooth quest experience
      "nothing lasts forever ???" "It is~" ..     Sorry.. I try joke ^^
    3. rampage1337pwnz
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      i will try to fix it...but i have no idea how to fix it yet if i want to keep snowballs infinite.
      again thx for info and sending save file.

      i need snowball infinite to enjoy end-game and snowballing all NPC. this mod was not designed for main story ;c

      UPDATE: Imagine how much I'm tired of Merging/Unmerging and  save files management of other users / exiting game and reloading. I do it like 5 merges/unmerges on every bug you've found...and also code inspection / editing for many hours)))
      but since i've created this i decided to share with other...trying to listen everyone who giving feedback.

      Okay it's not only Infinite Bombs and Potions that cause this...mb it's also Everlasting buffs...i'm so tired...already passed to this Snowball fight like 30+ times.

      You need to use White Honey BEFORE this fight to remove all potions. it's prob toxicity damage that cause this auto lose. but i still can't make snowballs work...
    4. personaqueen
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      If my comment has upsetting you.. sorry

      I just tried asking my problem and tell my thought for this mod 
      Ofc making mod and fixing is very hard, I know
      perheps my lack of eng skill and too many comment give you frustrate.

      sorry I'm not bother you.. ever again
    5. rampage1337pwnz
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      I think i fixed Snow Ball fight! Thx to you for giving me save file before bug happens <3
      By reporting bugs you don't annoy me. you help me a lot to improve mods...already so many improvements done because of your reports ^^

      also if you go into Blood And Wine DLC quest where you will need to use Paint Balls pls let me know if everything works good. because I tested Tutorial Bomb, Snow Ball but i don't have save file with Paint Balls. It should work fine...but who knows.

      LATEST UPDATE: Fixed Snowball Fight with Ciri (Main Story Optional Quest). Now Snow Balls won't be disabled while fighting...where is 1 small issue (but i think most players will enjoy this) that Snow Ball now will stay in your inventory after this fight and you will be able to use it as normal bomb forever...but if you want to remove it because you don't like it or because it's just useless type in console: removeitem("Snow Ball").
    6. personaqueen
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      I tried new version with Everlasting Buffs (snow ball fight) 
      If toxicity high still lose, 150/205=lose, 50/205=OK ('snow ball' won't be disabled=OK)
      similar to 'Oxenfurt Drunk' quest(150/205=fail  50/205=not fail)
      maybe I'm wrong

      (don't need snowball?-> just drop (more simple.. I think)
    7. rampage1337pwnz
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      it's probably if your Current Toxicity do ANY DMG it's auto lose (I think it's 50% when drain effect starts). I can't do anything about it; i would need to change how quest graphs work to fix it....but my mods are only about buffs and bombs / potions. it's just needed to use "White Honey" in some quests to Remove Toxicity. also thx for "dropping snowball" idea i've put it LATEST UPDATE info.

      BTW i've put info about known High Toxicity Quest Fails to Everlasting Potions mod info. i hope it's good enough ^^
  6. Xcise
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    The mod works perfectly and everything is infinite, but is it supposed to be consuming alcohol after every meditation, even if no potions or bombs were used in between each one?

    Edit: I ended up fixing this issue by doing what was suggested to fix the "infinite empty charge" bug. I tried finding the point at which I believed It broke but wasn't able to recreate the issue. For me, it originally broke somewhere between getting to Velen for the first time and completing the netflix armor quest in Devil's Pit, which included crafting the potion and having the quest automatically use it when the time came. 

    Edit2: After playing around with new potions and bombs I ran into the actual "infinite empty charge" bug, it seems like the core issue lies with crafting them for the first time, both bombs and potions are no longer usable when you make them, however when you remove the mod, save the game then reenable it everything works fine.
    1. rampage1337pwnz
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      I'm not 100% sure but i think I tested it and after crafting new potion/bomb it was usable and had "infinite charges" working good. I think it's something else happening and i don't know  yet what is exact reason of it. if you somehow find the point where it becomes bugged pls make save just before it happens and send me so i could test it and remove this bug ^^
    2. Xcise
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      My current save file has all the bombs/potions working, but I only have about 5-6 of each crafted. I can spawn in new recipes and craft those potions/bombs and recreate the problem consistently. 

      I'm not too experienced with the technicality of mods, but it could be a conflict somewhere. The only conflicts I have are in "playerWitcher.ws" and "inventoryComponent.ws".

      The only other mod in "Witcher.ws" is Accessory slot mod (updated version from the first comment) priority 1 because priority 2 breaks everything

      "InventoryComponent.ws" has Enhanced TargetingImmersive meditation, Smooth mount dismount, Sword FX, Turn on the lights, and Unloaded

      I have a lot of other mods active but those are the only ones that I need to merge in the script merger.
    3. rampage1337pwnz
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      Very high chance that it's conflict problem.1 line of code could cause this problem very easy if my mod doesn't win conflict. i guess can check if it's the case if you send me ""playerWitcher.ws" and "InventoryComponent.ws" from merged files in your mods folder. prob it should be pretty easy to merge manually if you know what you are doing.
    4. Xcise
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      I've uploaded those files along with my save, and my mod list here - https://drive.google.com/drive/folders/1vqGGuqkFEkn5uWuRwcP1Amksrv37XkaA?usp=sharing

      When everything is merged meditation still consumes alcohol every time. But when infinite bombs and potions is unmerged like in the second image alcohol is no longer constantly consumed when meditating, but at this point when crafting new bombs/potions you constantly run into the infinite empty charge bug.
    5. rampage1337pwnz
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      I checked it. First it seems like everything merged good it looks like it's not merge conflict problem. always use merged version. Meditation consumes alcohol every time only because something is uncharged in your inventory. if everything would be charged like it's supposed to alcohol wouldn't be consumed. Now we only need to understand why something is consistently getting uncharged in your inventory.
      I will check you save file a little later. can you please describe how to "recreate the problem consistently" so i could see the problem myself.
      what should i craft in your save file to break charges ???
    6. Xcise
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      With everything fully merged, i cant seem to recreate the infinite empty charge bug by crafting new potions/bombs so that could be a separate problem. 

      The commands I'm using to spawn things are "additem('Recipe for Dwimeritium Bomb 1')" and "additem('Recipe for White Raffards Decoction 1')" but I don't think these specific ones matter because it happens with whichever ones I craft.

      Everything seems to work perfectly fine, but as soon as I craft a new potion or bomb and then meditate, it wants to consume alcohol every time.

      I also uploaded a second save to the folder with the mod reloaded, so the issue only occurs after a potion or bomb is crafted.
    7. rampage1337pwnz
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      try new version. should be okay.
    8. Xcise
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      Fantastic! I removed the old version, meditated, saved, then added the new mod and everything seems to be working flawlessly now.
  7. jmontel7
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    New to mods, does this automatically apply after downloading (like do all potions and bombs show up) and applying to the folder or do i have to create the potions and bombs first?
    1. rampage1337pwnz
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      as soon as you have potion/bomb in your inventory it will become infinite. this mod not adding items to inventory it only make them infinite so you need to create potion/bomb by yourself first.
    2. jmontel7
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      thank you!
  8. jasperrose2048
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    Absolutely wonderful mod for those that have many hours of game play, several play-throughs, and want to try different things.  For those considering this mod, don't do it on a first play-through.  Wait till after you have finished the main game and the two expansions.
  9. Midnight913
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    I'm having issues with my bombs where I can't use them at all, where earlier with the mod I could. I have the bombs equipped but every time I try to use them, I get an error audio cue so to speak and nothing happens. Tried both controller and mouse. Potions and decoctions work fine however.
    I will note though that my potions still show their normal charge limits on their inventory icon, but the charges don't decrease

    Edit: I removed my mods folder, meditated, then re-enabled the mod and everything is working fine for the moment. I'm using the combined bombs and potions version
    1. rampage1337pwnz
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      I didn't know that it's possible to do get "infinite empty charges" in latest version of the mod... mb only during very specific game quest that manually edits charges of bombs. if you will get this problem again pls let me know. also i have no idea why your potions show "normal charge limits" they should be "true infinite" as in my screenshots if you using combined version of the mod...are you using mod organized and script merger ???
    2. Midnight913
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      Oh yeah, I'm definitely using the Witcher 3 mod manager and script merger and I always double check with script merger to make sure nothing that needs merging gets missed
      I don't know when the bug happened exactly but if I run into it again, especially if I can reproduce it easily, I will send the save to you. All I know was that it was early in my game progress; I had just had finished the main quest mission line in Novigrad, with no progress in any other of the two areas. I also remember one time after I had installed the mod that I got the meditation screen pop up saying that an Alcohest had been used but I though nothing of it. 
      If I had to hazard a guess at the issue, I would take a look at the bomb abilities. Mainly the Heavy Artillery  General ability and the Efficiency Alchemy ability. Heavy Artillery reduces the amount of bomb charges by half and Efficiency adds up to 3 charges to the bombs.
    3. rampage1337pwnz
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      this 2 skills already changed by me in scripts) also changed Manticore armor set bonus +1 charge; decoction that increase number of charges and alchemy table. i though i fixed all the entries that changes ammo of bombs or potions...but if you got this error it's probably some special game event that do it manually and it should be 1 time problem which will never happen again in current playthrough. for example some quest where you wake up drunk / nude / in prison or something else... it's hard to tell what exactly might remove charges from inventory. thx for info btw ^^
  10. Aetherstridee
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    do this mod works for 1.32?
    1. rampage1337pwnz
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      i don't think so but you can try.
  11. MasterKing25
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    Hello. Just curious if you can make bombs and potions names nearby to their icons? It would be more look more nicer than their current placements. 

    Edit: I meant for this menu not other menus:
    1. rampage1337pwnz
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      i will check if i can do anything but it's very unlikely. i think position of this elements is fixed in UI and you need mod author who more specialized on UI creation. also it doesn't have anything in common with this mod and i'm not very interested in it...but i will try to check files and find if i can do it...if i would be able to do it i'd upload it as different mod.