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About this mod

Maps from the first Witcher game ported to TW3

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This is a port of the several TW1 maps (Vizima dike, Temple quarter, Trade quarter, and Old Vizima) combined into one seamless level.
I didn't put much effort or time into the porting process, so there are quite a few glaring flaws:
  • It is very easy to fall out of bounds because original game didn't have much vertical mobility;
  • Some geometry may look funky;
  • all materials are diffuse-only, no normals or other PBR maps;
  • terrain textures are wrong.

Video demonstration:

As a mod:
  • Download  "tw1maps playable mod" from the files tab.
  • The archive contains a savefile and the mod itself - put the save into your gamesaves folder, then put the "modtw1maps" folder into your The Witcher 3\mods directory.
  • Load The save file from the main menu

REDkit version:
  • Download "Witcher 1 maps" from the files tab.
  • Put the "tw1maps" from the downloaded archive into your projects directory and open it in the REDkit.
  • Load the "tw1map" level.
  • Load all layers.
  • Done! Now you can look around the map or play it in the editor. Sometimes, the collision doesn't load (because REDkit is a nice and stable piece of software) - try starting the game inside the temple or trade quarter and wait a bit before stepping onto other parts of the level - the collision should load then.