This is a port of the several TW1 maps (Vizima dike, Temple quarter, Trade quarter, and Old Vizima) combined into one seamless level.
I didn't put much effort or time into the porting process, so there are quite a few glaring flaws:
Video demonstration:
Installation:
As a mod:
REDkit version:
I didn't put much effort or time into the porting process, so there are quite a few glaring flaws:
- It is very easy to fall out of bounds because original game didn't have much vertical mobility;
- Some geometry may look funky;
- all materials are diffuse-only, no normals or other PBR maps;
- terrain textures are wrong.
Video demonstration:
Installation:
As a mod:
- Download "tw1maps playable mod" from the files tab.
- The archive contains a savefile and the mod itself - put the save into your gamesaves folder, then put the "modtw1maps" folder into your The Witcher 3\mods directory.
- Load The save file from the main menu
REDkit version:
- Download "Witcher 1 maps" from the files tab.
- Put the "tw1maps" from the downloaded archive into your projects directory and open it in the REDkit.
- Load the "tw1map" level.
- Load all layers.
- Done! Now you can look around the map or play it in the editor. Sometimes, the collision doesn't load (because REDkit is a nice and stable piece of software) - try starting the game inside the temple or trade quarter and wait a bit before stepping onto other parts of the level - the collision should load then.