Hello my witchers of all schools (that includes even you, school of the cat) 😁 The file got quarantined, and it's happened every time I've uploaded a file, which is a shame. Anyway, I finally got a response from the support team (which was much faster than expected) regarding approval of the file.
Also get back to me if you experience any problems with the mod, and I will try to fix when if time permits. As I've mentioned before, I have zero IT/Programming skills, so please be patient. I have little to no time off the next few weeks, but i will try to fix any weirdness or issues that you may have in due time.
Please support REAL/ACTUAL modders (NOT ME), if you can or have the opportunity to do so.
As always, i hope you ENJOY my mod and good luck on the Path!
Cool mod idea, sadly trees are very important for making the game look good in this engine, game is simply flat without them. Cant wait for version with trees.
this is on my to do list. will get to it in due time! also do let me know what else you like to have. keep in mind, nothing to complex (bc im not an actual "moder-author")
im not sure, but try it. i dont think is should have any conflicts. but try the mod and if it does conflict use script-merger (you can always delete the mod if it crashes your game).
A question, is it possible to make the LoD (Draw Distance) far higher then it currently is? With original LoD, objects & shadows pop up frequently which ruins the immersive of the game too much in my opinion :(
you are very welcome, ONE of the entire point of this mod is to have the eliminate pop-in/pop-outs. I do not have this issue. thats why i reccomend STRONGLY that you download Tweaks -by TookaFace and max out the everything (but its gonna cost you a few FPS 😉)
I have used it, but he only removed the model and did not remove the shadows and collision volume. He still needs to use other mods to help him improve it
3. Start up the game, in under option -> video -> graphics scroll down and set both options to 0.
NOTE: you need to set FoliageShadowBillboardDistanceScale to "0" AFTER you start the game (otherwise you will get weird pop-ins when you get to close to the trees unfortunatly)
(Or just enbale ray-tracing, if its possible, the no-tree mod will you give an FPS-boost).
Hey, I love this mod; it really makes the game feel much more atmospheric and beautiful. Thank you so much for your hard work. I have a small request: could you please make the fog a little less dense and bright? Additionally, if possible, could you make the transition between the foggy areas and the clear areas a bit smoother? Thank you!
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The file got quarantined, and it's happened every time I've uploaded a file, which is a shame. Anyway, I finally got a response from the support team (which was much faster than expected) regarding approval of the file.
Also get back to me if you experience any problems with the mod, and I will try to fix when if time permits. As I've mentioned before, I have zero IT/Programming skills, so please be patient. I have little to no time off the next few weeks, but i will try to fix any weirdness or issues that you may have in due time.
Please support REAL/ACTUAL modders (NOT ME), if you can or have the opportunity to do so.
As always, i hope you ENJOY my mod and good luck on the Path!
Update: check out my new mod Witcher 3 Total Graphics overhaul White Orchard
Edit:
Update: my new skellige Overhaul mod
I loved the FOG increasem good job.
A hug right back from Denmark!
A question, is it possible to make the LoD (Draw Distance) far higher then it currently is?
With original LoD, objects & shadows pop up frequently which ruins the immersive of the game too much in my opinion :(
thats why i reccomend STRONGLY that you download Tweaks -by TookaFace and max out the everything (but its gonna cost you a few FPS 😉)
Full Trees please;)
but while your waiting, why no try using this mod no-trees
1. Open the "graphics.xml" file (location: "C:\Steam\steamapps\common\The Witcher 3\bin\config\r4game\user_config_matrix\pc\graphics.xml"
2. Edit the following lines:
<Var id="FoliageShadowBillboardDistanceScale" displayName="foliage_shadow_billboard_distance_scale" displayType="OPTIONS" tags="refreshEngine;customPresetIfChanged">
<OptionsArray>
<Option id="0" displayName="0">
<Entry overrideGroup="Rendering/SpeedTree" varId="FoliageShadowBillboardDistanceScale" value="0"/>
<Var id="Virtual_FoliageShadowDistanceScale" displayName="foliage_shadow_distance_scale" displayType="OPTIONS" tags="refreshEngine;customPresetIfChanged">
<OptionsArray>
<Option id="0" displayName="0">
<Entry overrideGroup="Rendering/SpeedTree" varId="FoliageShadowDistanceScale" value="0"/>
3. Start up the game, in under option -> video -> graphics scroll down and set both options to 0.
NOTE: you need to set FoliageShadowBillboardDistanceScale to "0" AFTER you start the game (otherwise you will get weird pop-ins when you get to close to the trees unfortunatly)
(Or just enbale ray-tracing, if its possible, the no-tree mod will you give an FPS-boost).
I love this mod; it really makes the game feel much more atmospheric and beautiful. Thank you so much for your hard work.
I have a small request: could you please make the fog a little less dense and bright? Additionally, if possible, could you make the transition between the foggy areas and the clear areas a bit smoother?
Thank you!
soon as i have some freetime, i will continue improving and try make different version (too what works and not).
Really impressive mod. Velen and Novigrad had a boost in ambiance. Thanks