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Stamp

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StampDD

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37 comments

  1. StampDD
    StampDD
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    Sticky
    Damn, 3k unique downloads? Thanks, everyone!

    It's such a simple mod, and the game has been out for so long, that I wasn't expecting so many people to want this. I just made the mod for myself and decided to publish it because why not. But I'm glad I other people are enjoying it, too!
  2. Tiwily
    Tiwily
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    For anyone wondering if it works with Blood and Steel: yes, but also no.
     
    You need to disable "Attack animations and logic" in BaS settings, otherwise this mod wont have any effect.
    1. shurex
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      I've found a way to make blood and steel working like this
      You need to edit the file "animationSystem", which is located in "The Witcher 3\mods\modBloodAndSteel\content\scripts\local"
      Search these lines 

      fast_far_forward_1_rp (geralt jump spin animation)

      fast_far_left_1_rp (Roll and stab)

      fast_far_right_1_rp (Half-spin)

      If you don't like, taking jump spin for example, you can replace every "fast_far_forward_1_rp" line with other  lines.
      Besides, if you do so, this mod is not needed to make it work. Still, I gain this method by looking through the combatsword.ws given by Stamp. 
      Lot thanks.
  3. JayJeffJackson
    JayJeffJackson
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    mods like this prove how close to perfection the game actually was. with some tiny but well thought out alterations like this.... absolute banger. and less beyblade is always good
  4. Hideofrompirates
    Hideofrompirates
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    does it work with blood and steel
  5. SakiTheUnicorn
    SakiTheUnicorn
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    Compatible with SCAAR?
  6. kNOwLimits
    kNOwLimits
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    Hi! Does it work properly with 1.31 ver? Did you tested?
    1. StampDD
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      I only play on v1.32. But I'm pretty sure it works in any game version.
    2. kNOwLimits
      kNOwLimits
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      Thanks for your reply, bro. I'll try it.
  7. LEONPTA85
    LEONPTA85
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    Please can you make a mod that can disable/enable each dismemberment and finisher animations please!
    1. StampDD
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      I don't do mod requests, sorry.
  8. SangvinPingvin
    SangvinPingvin
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    So this is an alternative to enhanced combat animations, difference being this only removes vanilla animations while adding nothing new and improving consistency at the cost of some movement repetitiveness I suppose?Seems like just what I’d want!
  9. CorpoRatV
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    This mod could really use a showcase video. I also wonder if it would conflict with the "Roll-in Attack"  mod https://www.nexusmods.com/witcher3/mods/2005 
    1. StampDD
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      It would conflict, yes.
      Both mods have the same idea but this one does a lot of other stuff too.
    2. CorpoRatV
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      The Alt. version doesn't conflict at all, your mod simply works "over" it. Also, this s#*! is FIRE, been looking for smth like that for a while. I could make some vid recordings for the showcase if you'd like, but I've never edited a video
    3. StampDD
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      Ah, yes. It won't break anything. What I mean by "conflict" is just that one will overwrite the other. We're both touching the exact same lines of code, and this mod is touching even more. But it definitely won't break anything. You just gotta choose which modifications you want more, and give that mod higher load priority.

      Nice to hear you're enjoying it!

      I don't really think we need a video, but if anyone wants to make one I'd be happy to have it on the page.
    4. CorpoRatV
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      Aight, I'll upload it after the rendering is done
    5. CorpoRatV
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      Thought you've received a notification or smth, but anyway, here it is:
    6. StampDD
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      Hey, thank you! Much appreciated.

      I didn't received any notifications, no.
      That's a very nice video. Very good work!
      I added it to the "videos" tab.
    7. CorpoRatV
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      Damn, sorry, I made it days ago. Thought it would be posted automatically here. Anyway, your work deserves a good presentation!
  10. deleted2891004
    deleted2891004
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    does this make game easier
    1. StampDD
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      This mod does not change or add any animations, it just takes some of them away and swaps some of them around. It doesn't change any dodges in any way.

      But it does make the game easier, because now you can more easily predict what Geralt is going to do. Not having control over what my character does in an action game is not really my idea of a fun challenge.
  11. ElementaryLewis
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    Congrats for the release mods. Let me give you more information and tips so users won't get confused.

    • IT'S NEXT GEN COMPATIBLE!! According to Next Gen Changelog 1.32 vs 4.04. How lucky you are.
    • In future, when you're making a mod for Classic 1.32, I suggest you put "Classic Edition" on the title, and the tag "Next Gen Incompatible", so people won't use it on Next Gen. Check also the Next Gen Changelog so you're sure it's Next Gen compatible or not.
    • The mod guide provide by Wasted Ghost is outdated, was made for Classic 1.32. I suggest The Tome of Witcher 3 Modding which is up for Next Gen version.
    1. StampDD
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      Much appreciated!

      Thank you for all you're doing for this modding community! Your comments on other mod pages have helped me a lot. lol
    2. ElementaryLewis
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      By the way, I see you wrote Recommended Mods. Could you please point Brothers In Arms for both Classic and Next Gen? Like you did for Friendly Hud and so on.
    3. StampDD
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      Done!
      My bad, oversight on my part.
      Thanks for the correction!