The Witcher 3
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Stamp

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StampDD

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32 comments

  1. kNOwLimits
    kNOwLimits
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    Hi! Does it work properly with 1.31 ver? Did you tested?
    1. StampDD
      StampDD
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      I only play on v1.32. But I'm pretty sure it works in any game version.
    2. kNOwLimits
      kNOwLimits
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      Thanks for your reply, bro. I'll try it.
  2. LEONPTA85
    LEONPTA85
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    Please can you make a mod that can disable/enable each dismemberment and finisher animations please!
    1. StampDD
      StampDD
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      I don't do mod requests, sorry.
  3. SangvinPingvin
    SangvinPingvin
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    So this is an alternative to enhanced combat animations, difference being this only removes vanilla animations while adding nothing new and improving consistency at the cost of some movement repetitiveness I suppose?Seems like just what I’d want!
  4. CorpoRatV
    CorpoRatV
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    This mod could really use a showcase video. I also wonder if it would conflict with the "Roll-in Attack"  mod https://www.nexusmods.com/witcher3/mods/2005 
    1. StampDD
      StampDD
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      It would conflict, yes.
      Both mods have the same idea but this one does a lot of other stuff too.
    2. CorpoRatV
      CorpoRatV
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      The Alt. version doesn't conflict at all, your mod simply works "over" it. Also, this s#*! is FIRE, been looking for smth like that for a while. I could make some vid recordings for the showcase if you'd like, but I've never edited a video
    3. StampDD
      StampDD
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      Ah, yes. It won't break anything. What I mean by "conflict" is just that one will overwrite the other. We're both touching the exact same lines of code, and this mod is touching even more. But it definitely won't break anything. You just gotta choose which modifications you want more, and give that mod higher load priority.

      Nice to hear you're enjoying it!

      I don't really think we need a video, but if anyone wants to make one I'd be happy to have it on the page.
    4. CorpoRatV
      CorpoRatV
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      Aight, I'll upload it after the rendering is done
    5. CorpoRatV
      CorpoRatV
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      Thought you've received a notification or smth, but anyway, here it is:
    6. StampDD
      StampDD
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      Hey, thank you! Much appreciated.

      I didn't received any notifications, no.
      That's a very nice video. Very good work!
      I added it to the "videos" tab.
    7. CorpoRatV
      CorpoRatV
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      Damn, sorry, I made it days ago. Thought it would be posted automatically here. Anyway, your work deserves a good presentation!
  5. dragon083
    dragon083
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    does this make game easier. like many dodge mods look nice but u can roll faster than vanilla. another is e3 combat you attack way faster than vanilla
    1. StampDD
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      This mod does not change or add any animations, it just takes some of them away and swaps some of them around. It doesn't change any dodges in any way.

      But it does make the game easier, because now you can more easily predict what Geralt is going to do. Not having control over what my character does in an action game is not really my idea of a fun challenge.
  6. ElementaryLewis
    ElementaryLewis
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    Congrats for the release mods. Let me give you more information and tips so users won't get confused.

    • IT'S NEXT GEN COMPATIBLE!! According to Next Gen Changelog 1.32 vs 4.04. How lucky you are.
    • In future, when you're making a mod for Classic 1.32, I suggest you put "Classic Edition" on the title, and the tag "Next Gen Incompatible", so people won't use it on Next Gen. Check also the Next Gen Changelog so you're sure it's Next Gen compatible or not.
    • The mod guide provide by Wasted Ghost is outdated, was made for Classic 1.32. I suggest The Tome of Witcher 3 Modding which is up for Next Gen version.
    1. StampDD
      StampDD
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      Much appreciated!

      Thank you for all you're doing for this modding community! Your comments on other mod pages have helped me a lot. lol
    2. ElementaryLewis
      ElementaryLewis
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      By the way, I see you wrote Recommended Mods. Could you please point Brothers In Arms for both Classic and Next Gen? Like you did for Friendly Hud and so on.
    3. StampDD
      StampDD
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      Done!
      My bad, oversight on my part.
      Thanks for the correction!
  7. 1962sweet
    1962sweet
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    Thanks for another update. Everyone likes their own approach, and I really liked your work. During the battle, pleasant changes occur and this makes me happy!
  8. ProRock21
    ProRock21
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    It doesn't help. Only worse in my opinion
    1. oldflipgamer
      oldflipgamer
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      you really feel that way? it's much like advertised. it's not perfect but the way the game is designed it will never be unless you can configure specific animations with button combinations for gamepads or key(s) for kbm. how long have you played using it?  
  9. chzhqkek
    chzhqkek
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    I've been waiting for something like this
  10. mariovicente12
    mariovicente12
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    Nice Animations, Great Mod
    It would be perfect if the moveset also changes, Geralt uses spin attacks a lot...
    1. StampDD
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      Thank you very much!

      Good news! I just released a new version (v1.2) that also removes a lot of the spining animations, even at close range (and possibly fixes some bugs).

      Here are the new features:

      • Removed some animations from close range attacks. Some unnecessary and annoying spins and jumps.
      • Some animations that would only happen when attacking in a specific direction will now happen in any direction, improving gameplay
        consistency.
      • Better and more consistent influence of terrain slopes on which attack animations they will or won't allow.
      • Cleaned up the code. Should be more bug-proof now.
      • Now the gameplay feels even more responsive!
      • Old versions are completely obsolete. Please don't use them anymore.
    2. mariovicente12
      mariovicente12
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      I have tested the new version, works perfectly.
      It would be even better to have this new version for sword animations B.
      Anyway, great mod.
    3. StampDD
      StampDD
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      Alright, I brought it back!

      Added an optional download that switches the fast attack gap closing animation (roll + stab) for the same animation from the old "B" version (big swing). It's under "Optional files".
      New version for both variants, too. With bug fixes.

      Thanks for the feedback!
    4. mariovicente12
      mariovicente12
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      Thank you for the mod.

      Keep up making this mod even better and consistent.

      I love this game but combat is not that smooth and animations doesn´t help.

      appreciated