Just because you get "no errors" doesn't mean it's "without any problems". The mod wasn't updated for 4.04 version. It's better we update it to prevent any problems at all.
It appears only my exploration camera applies the changes while combat and other options retain the default camera position, I am using Scaar, Friendly Focus, Blood and Steel and Face Them where the merges were automatic. Could use some help amending this issue!
for some reason the camera sliders don't work and the cameras position isn't changed. For example I can change the camera for normal exploration, but I can not change it for investigation or meditation. I have tried to install this mod two times, but I couldn't resolve this issue. Is it possible that there is some incompatibility with friendly fokus and friedly meditation? For example, I have set Friedly Meditations's camera to off, so it should use the default camera, and it DOES use the default camera, but I thought that this mod here is overwriting the default camera, means reverting to default cam should result in useing this one here. But that's not the case for me.
Or did I understood something wrong? How can I resolve this?
I just want to get something better then vanillas "too close and over the shoulder" and "too far away and too low so geralt is small but still blocks your view" and also a bit more flexible, then just "walking", "fighting" and "riding".
combat camera seems a bit bugged. When you bring it closer and then sprint in combat, the camera zooms get multiplied. Means I can't pull the camera as close as I would want it to be, because then geralt is behind the camera when moving around. I have played around with the aditional zoom option but it sems to do nothing. Have I missed something?
I'm sorry, but I could not get this to work for me using a controller. I use First Person Camera. No matter how many things I tweaked in the Mod Menu the only effect I ever got was a large shift to the right on the Witcher Senses. I think the two mods must conflict. Thanks anyway!
46 comments
The mod wasn't updated for 4.04 version. It's better we update it to prevent any problems at all.
Source: Next-Gen Patch Changelog 1.32 vs 4.04
The fix is this;
Go to Absolute Camera mod menu in-game, go to witcher senses, go to exteriors, toggle ON even if you have values set to default 0.
I have tried to install this mod two times, but I couldn't resolve this issue. Is it possible that there is some incompatibility with friendly fokus and friedly meditation?
For example, I have set Friedly Meditations's camera to off, so it should use the default camera, and it DOES use the default camera, but I thought that this mod here is overwriting the default camera, means reverting to default cam should result in useing this one here. But that's not the case for me.
Or did I understood something wrong?
How can I resolve this?
I just want to get something better then vanillas "too close and over the shoulder" and "too far away and too low so
geralt is small but still blocks your view" and also a bit more flexible, then just "walking", "fighting" and "riding".
Have I missed something?
I use First Person Camera. No matter how many things I tweaked in the Mod Menu the only effect I ever got was a large shift to the right on the Witcher Senses.
I think the two mods must conflict.
Thanks anyway!