The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by

Accolyptus

Uploaded by

Accolyptus

Virus scan

Safe to use

16 comments

  1. Accolyptus
    Accolyptus
    • premium
    • 2 kudos
    Locked
    Sticky
    Music only for Dialog-Gwent-Sailing-Story
    Dear monster slayers and lovers of dark fantasy justice!
    This modification cuts out repetitive combat and exploration music.
    It is version 4.04 compatible and probably will be compatible for a while after this version.


    Installation:

    1 - Make a backup of your Witcher 3 installation folder first so you can always roll back incase something goes wrong.
    2 - Download The Witcher 3 mod manager made by stefan3372's
    The Witcher 3 Mod Manager at The Witcher 3 Nexus - Mods and community (nexusmods.com)
    3 - Download Script Manager with auto function made by AnotherSymbiote
    Script Merger at The Witcher 3 Nexus - Mods and community (nexusmods.com)
    4 - Create a folder called mods inside your Witcher 3 root folder if it is not made already and make sure the location paths from Mod Manager are correct.
    5 - Download the mod file from the filepage. (check top tabs)
    4 - When all is done and set up, simply drag and drop the zip file mod_DialogGwentSailingStoryMusic into your Witcher 3 Mod Manager.
    5 - Start script Merger and Auto merge incase its needed so it will overwrite vanilla settings.
    6 - Endorse this file when you like it. It gives attention to me as a content creator and shows respect for the work done in any case.


    Uninstallation:
    1 - Right click on the mod inside Witcher 3 mod manager and choose uninstall.
    2 - Make sure to endorse because making modifications plus detailed upload info can take a tremendous amount of work so it would be nice to be endorsed at least.


    Caution Advised:
    Always read mod description pages on how to use those programs and get ready to dive into the world of Witcher 3 modding which is going to take dedication and suffering from mistakes made by moving on to fast and not reading or backing up your files before changing sensitive programming scripts. So take your time which ultimately will save you allot of time and headaches.

    Compatibility Note & Disclaimer:
    This modification will change the sound.ws script and will conflict with anything that wants to change it.
    Incase there are mod conflict, learn to read out the scripting language,
    Make sure the merged file looks logical when adding lines from choices A B C or an combination.
    It is possible to manually change the merged script for more advanced scripting reprogramming but do so at your own risk.
    I will not take responsibility for mistakes you make while fiddling around with the scripts.


    Edited File Structure:
    private function GameStateToString( enumName : ESoundGameState ) : string
    {
    switch ( enumName )
    {
    case ESGS_Default:
    return "";
    case ESGS_Exploration:
    return "";
    case ESGS_ExplorationNight:
    return "";
    case ESGS_Focus:
    return "";
    case ESGS_FocusNight:
    return "";
    case ESGS_Combat:
    return "";
    case ESGS_CombatMonsterHunt:
    return "";
    case ESGS_Dialog:
    return "dialog_scene";
    case ESGS_DialogNight:
    return "dialog_scene_night";
    case ESGS_Cutscene:
    return "cutscene";
    case ESGS_Minigame:
    return "minigames";
    case ESGS_Death:
    return "death";
    case ESGS_Movie:
    return "movie";
    case ESGS_Boat:
    return "boat";
    case ESGS_MusicOnly:
    return "music_only";
    case ESGS_Underwater:
    return "";
    case ESGS_UnderwaterCombat:
    return "";
    case ESGS_FocusUnderwater:
    return "";
    case ESGS_FocusUnderwaterCombat:
    return "";
    case ESGS_Paused:
    return "pause";
    case ESGS_Gwent:
    return "gwent";
    default:
    return "";
    }
    }

    Final Note:
    Have fun and enjoy a little more immersive playthrough instead of the same music loop droning into your skull for over 200 hours of effective gameplay.
  2. acedefective13
    acedefective13
    • member
    • 0 kudos
    Hi, what about tavern music? does this mod also remove them or not?
    1. Accolyptus
      Accolyptus
      • premium
      • 2 kudos
      Gwent Music plays as the mod discripton indicates.
  3. igorbastos08
    igorbastos08
    • member
    • 0 kudos
    Can you make a version available cutting just songs from the exploration?
    1. Accolyptus
      Accolyptus
      • premium
      • 2 kudos
      Replace code inside the sound.ws script. It's pretty easy to do. Exploration and Exploration night info deleted between "*".

      private function GameStateToString( enumName : ESoundGameState ) : string
      {
      switch ( enumName )
      {
      case ESGS_Default:
      return "";
      case ESGS_Exploration:
      return "";
      case ESGS_ExplorationNight:
      return "";
      case ESGS_Focus:
      return "focus_exploration";
      case ESGS_FocusNight:
      return "focus_exploration_night";
      case ESGS_Combat:
      return "combat";
      case ESGS_CombatMonsterHunt:
      return "combat_monster_hunt";
      case ESGS_Dialog:
      return "dialog_scene";
      case ESGS_DialogNight:
      return "dialog_scene_night";
      case ESGS_Cutscene:
      return "cutscene";
      case ESGS_Minigame:
      return "minigames";
      case ESGS_Death:
      return "death";
      case ESGS_Movie:
      return "movie";
      case ESGS_Boat:
      return "boat";
      case ESGS_MusicOnly:
      return "music_only";
      case ESGS_Underwater:
      return "underwater";
      case ESGS_UnderwaterCombat:
      return "underwater_combat";
      case ESGS_FocusUnderwater:
      return "underwater_focus";
      case ESGS_FocusUnderwaterCombat:
      return "underwater_combat_focus";
      case ESGS_Paused:
      return "pause";
      case ESGS_Gwent:
      return "gwent";
      default:
      return "";
      }
      }
  4. LiloLila
    LiloLila
    • member
    • 19 kudos
    How did you edit the sounds on next gen? I thought the sound modding tools wheren't updated yet? (and tutorials I can find are just for classic edition too.)
    1. Accolyptus
      Accolyptus
      • premium
      • 2 kudos
      See Script addition for more info in the CODE section of this post.
      I edited the sound.ws file.

      This only changes the way the music plays (triggers). It does not change the music tracks.
    2. LiloLila
      LiloLila
      • member
      • 19 kudos
      Thank's. I see. So it's more script mod then a sound mod.
    3. Accolyptus
      Accolyptus
      • premium
      • 2 kudos
      That is correct. It changes no vanilla audio filed indeed. It cuts out combat & exploration music.
  5. frztdmn
    frztdmn
    • member
    • 1 kudos
    I understand that this mod only removes the music during exploration and combat. I agree that the music can become repetitive during these two activities, but it’s too good to eliminate it completely. Perhaps if it stopped playing only occasionally, I would consider using it. I believe it’s a crime to deprive someone of listening to the exploration music of Skellige.
    1. Accolyptus
      Accolyptus
      • premium
      • 2 kudos
      Aye, i understand your motivation.
      If the game would support a workaround to infuse new tracks i would do so but this modding ability has been changed since next gen.
      There are allot of music mods which add cool music but they do not work anymore sadly. 
      There seems to be a change in the file structure between Classic and Next Gen.
      So if you try to use a music mod which is NOT NEXT GEN compatible, all music stops from playing at all.
    2. frztdmn
      frztdmn
      • member
      • 1 kudos
      I understand. I hope the modding tools update from CDPR doesn’t take too long. I suppose that’s why this mod is so straightforward. In any case, I’ll keep an eye on it to see what else you can do with it in the future
    3. BlxckAngel01
      BlxckAngel01
      • member
      • 3 kudos
      This might be the mod you are looking for.
  6. Accolyptus
    Accolyptus
    • premium
    • 2 kudos
    Check out this mod which actually is able to change the music of GWENT.
    The Witcher Card Game music replacement at The Witcher 3 Nexus - Mods and community (nexusmods.com)
    Made by 
    nexus44mag

    Confirmed to work with NEXT GEN 4.04 although might seem a bit buggy making a cutoff at the end of each track follow-up.
    The music has been ripped from the official CDPR GWENT game on steam.
    I am using the random version which has some variation between tracks but be sure to test them all out and interchange once in a while in active mods before startup to dynamically adjust your Gwent music experience a bit more.

    My mod will make sure the GWENT music plays during the minigame.
  7. Vladimirovichin
    Vladimirovichin
    • supporter
    • 0 kudos
    Can you be more specific about how the music is changed? The description is very vague. I know that normally certain pieces only play in certain locations. Do I understand correctly that this mod introduces a sort of shuffle for the regions?
    1. Accolyptus
      Accolyptus
      • premium
      • 2 kudos
      Music only plays during 
      Dialog, Gwent, Sailing, Story cutscenes, intro & movies.