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Faen90

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  1. Faen90
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    ~~ Installation ~~
    If you are having trouble installing the mod or 
    for any questions, suggestions or feature requests please post below or join my Discord server.

    ~~ Bugs ~~
    I only offer support for the current version of this mod, please do not attempt to report bugs if you are not on the latest version. If you post a bug or issue here don’t be surprised to see it vanish, I will have moved it to the bugs section (that’s where bugs live) and hidden the comment from the main posts, Its much easier for me to keep track of issues this way rather than having to search the comments.

    ~~ Translation Instructions ~~

    Make a copy of the "en.csv" file found in this mod and rename it to your language (fr, pl, ru etc...) 

    There are 3 sections to each localisation line in the file. Those are the ID, Key and Text sections.
    2118921002||panel_ATA_Name|Auto Take All

    Don't touch the ID or Key parts. Change the text into your language and then encode the file using W3Strings Encoder.

    To get this to encode successfully put the exe in the same directory as the file, open a 'cmd' window in that directory and type the following line by line pressing enter after each line. Remember to change the xx to your language.

    del *.w3strings
    w3strings.exe --encode xx.csv --force-ignore-id-space-check-i-know-what-i-am-doing
    del *.ws
    rename xx.csv.w3strings xx.w3strings

    After that just drop the file into modAutoTakeAll\Content and say yes to overwrite and it should appear in game.

    If all goes well and your happy with your translation, send it over to me to be included on the mod page with credit!
  2. Axelgru
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    Your Mod does nothing -_-
    1. Faen90
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      Pretty sure it does.

      make sure you have installed it properly, a quick search of the comments and the fact there are no open bug reports should tell you you’ve made a mistake somewhere during the installation process
    2. afewfwef
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      Judging by your previous comment, the fact you cant even properly add xml config to dx listing tells us that your mod is just disabled. Instead of accusing a modder, kindly ask for a help, because it is clear you messed up yourself. 
      In the installation part the modder didnt specify exactly that this xml config file must go to a correspondent folder in bin, not in mods. 
      But everybody, who has general logic, can guess, that that file should not go to Mods folder. I guess it was not your case.
      When you add it to correspondent config folder in bin, you should add the config file name into dx11/dx12 file in the same folder. Only then will you be able to see mod menu in game settings
    3. ElementaryLewis
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      Or simply use Menu Filelist Updater.
      I don't know why people give the complicated instruction about dxfilelist menu, where THIS Tool exists and make it easier.
  3. Axelgru
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    How can i find General Settings from your Screenshots!?
  4. xyslo
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    Hello, thanks for this amazing mod. I however noticed a few minor issues that I put them here in case you want to look into..

    1) This one was already mentioned by PhantomPotatoe that it doesn't work well together with Friendly HUD: text notification often fail to show up when 3D markers is enabled.

    2) Picking up herbs when sprinting (by holding [Shift] key) will lose the sprinting status even if the [Shift] key has been never released throughout. I'm not 100% sure if this is caused by ATA as I have ~100 mods installed. But this issue disappears if I disable ATA or switch to other looters.

    3) There are containers with the "steal" tag, e.g. in some peasants houses, but not guarded by soldiers so in this case players might want to loot because there's no consequences. But with "allow theft" disabled this mod would refuse players to do so. Maybe it's a better idea to allow stealing when players directly use [E] to interact with such containers regardless they're guarded or not but just prevent auto looting those ones??
  5. opengrip
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    For anyone else struggling to figure out why there loot popups aren't working make sure you turn on NPC chatter in your hud settings. Apparently they are tied together and it took me 2 hours of trouble shooting to figure it out. 
  6. opengrip
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    Any chance to get a filter for weapons and armors to only loot under a certain rarity instead of over? Would love if it could auto loot most common stuff but then still require manual looting for relics, witcher gear etc. Also imo corpses should also ignore the line of sight rule like herbs do. Would make post fight clean up a lot quicker. 
  7. SlNPA
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    Is it possible to automatically collect contraband, etc., because true auto loot does not react to these chests and containers? I just thought that this way I could quickly close the questions on Skellige)
  8. Kyphius
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    been using this mod for a while, thanks! 

    have a question though, ive set filters for weapon looting but i'm still getting swords i dont want.  like i set to relic and above/highest other 2 options but the gold option being 100, i'm getting weapons that arent relic.  
  9. Kyphius
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    been using this mod for a while, thanks! 

    have a question though, ive set filters for weapon looting but i'm still getting swords i dont want.  like i set to relic and above/highest other 2 options but the gold option being 100, i'm getting weapons that arent relic.  
  10. 01DarkLord04
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    Looting in peasant huts now considered theft, is it intentional gameplay change? Don't get me wrong, I am all for it, makes perfect sense, just curios, didn't notice anything about this in the description/changelog
    1. Faen90
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      This mod does not change any theft flags on containers, there is a simple setting to disable guard reactions to theft in general but this does not effect any existing flags on the loot object. Either you just never realised it was classed as theft or you have another mod editing the containers themselves.
    2. 01DarkLord04
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      I never thought it was a theft, as there was no warning. Anyway, doesn't matter, thanks!
  11. totzishot
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    Mod work great for 20 min of gameplay but then the loot icon and text notificaitons stop showing up after a bit.  Anyone else have this issue?
    1. deviwo7
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      I am not sure of what you mean by loot icon but I can agree with you about the text notifications. Left loot indicator and action log are both enabled as well so I don't know what's going on with my game.
    2. ElementaryLewis
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      Your screenshot shows that it is working. Where shall we look?
    3. Faen90
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      If you mean the console log on the left hand side of the screen in Tiny writing that’s not part of this mod, that’s the vanilla game and it’s hit or miss whether it shows up, always been like that.
    4. PhantomPotatoe
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      I think what he meant is the loot icons that appear and float when we obtain items. And unfortunately, yes.. sometimes, those icons disappear after a while.

      However, I noticed that they don't actually "disappear". it's just their opacity is set to a random number between 0 to 100. So it's like, sometimes they are stuck in a "fading out" phase at random opacity %, and when they are stuck at the 0% opacity, they are visually invisible. 

      This often happens after I use Witcher Sense, though I'm not so sure if that is the exact cause. It's kinda hard to explain with words, I hope what I wrote here makes some sense for all of you so that perhaps it can be fixed.
    5. PhantomPotatoe
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      Upon further testing, the "fading out issue" may have been a mod conflict issue on my end. Please have my apologies good folks! I think it is the 3D Marker features from FHUD.

      The game marks the floating icon from Auto Take All as a 3D marker, so when the markers from FHUD fade out, there's a slight chance for the floating icons to stuck in one of the fading-out phases, hence the opacity problem.

      Sadly, managing priority could not fix the issue.

      Possible workarounds :

      • Make a compatibility patch for Friendly HUD.
      • Disable 3D Marker features from FHUD completely.
      • Disable fading out features from FHUD 3D Marker features (make the 3D icons always shown on the screen).
    6. Faen90
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      i do not edit opacity at all, but there is a visibility range, if you stay out of range it will disable the notification. but yes this is more likely a conflict with FHUD.