Hey somehow, your mod doesnt work for me. My game starts normally and everything is working fine, but the commands dont do anything? What did I do wrong? Script Merger said there were no conflicts so why doesnti t work?
I figured out what I did wrong. Works perfectly :D Nice Mod! But I have one question left: How can I add, for example, a 10% Chance of freezing the enemy or like a 20% Chance of burning the enemy and stuff like that on the sword?
Yes. Here are commands you may need: PIC_ShowAbilities(1) PIC_ShowAvgDmg(1) PIC_AddCraftedAbl('autogen_silver_base', 1) // 80-90 silver damage; you can change 1 to a greater number, to add few abilities at once PIC_AddCraftedAbl('autogen_silver_dmg', 1) // 8-10 silver damage PIC_AddCraftedAbl('autogen_fixed_silver_base', 1) // 90 silver damage PIC_AddCraftedAbl('autogen_fixed_silver_dmg', 1) // 10 silver damage You can view other ability (stats) names in "modPotatoItemCheats/extras/abilities/*.xml".
But silver damage won't be displayed for steel swords by default. If you want to see silver damage in tooltips for steel swords, you should comment few lines in "scripts\game\components\inventoryComponent.ws". Change this: if(itemCategory == 'silversword' && attributeName == 'SlashingDamage') continue; if(itemCategory == 'steelsword' && attributeName == 'SilverDamage') continue; To this: // if(itemCategory == 'silversword' && attributeName == 'SlashingDamage') continue; // if(itemCategory == 'steelsword' && attributeName == 'SilverDamage') continue; Note: I advise you to not modify original game (OG) scripts, but make and actual mod, which will override OG script.
Hello. The mod is not working properly. After entering the commands,after saving and re-entering this save, all stats disappear.I rolled the sword stats for about an hour and I saved, after saving everything was gone.┐(‘~` )┌
Hi. Faced with the same situation. I add abilities ('MA_CriticalChance',10) and ('MA_CriticalDamage',10) to the sword, - cool! The ability is fixed, statistics are displayed, it works properly in battle. Save game. Out of the game. Re-uploading the save with the changes made. The sword in the inventory is vanilla:( v4.0.4
I tried to completely reinstall the mod, with re-saving after removing the mod. Before installing the mod, I completely deleted the "Witcher Script Merge" data and re-merged all the scripts. There were no conflicts with your mod, but the situation was repeated completely. Added abilities disappear after saving and re-entering the game. I don't know what could be the reason for the error. I really wanted to play with this mod.
Hi am having trouble merging this mod and Witcher Lore Collection (https://www.nexusmods.com/witcher3/mods/7236?tab=posts) when I merging it conflicts with the line were you say some thing about item descriptions and you not having anywere to put it so you moved it down. Any way to fix this or update the mod to be compatible with WLC. Thank You in advance.
Hi there, I’m getting a bit confused with the commands and stuff. Im trying to spawn all Witcher gear in at level 100 rather than at its default level 40. I can see that it’s possible with this mod but I’m being stupid and can’t figure it out. Any help from anyone on what I need to do would be great!
Try reading manual again. Ctrl + F → autogen Also, turn on PIC_ShowAbilities(1) and take a close look at swords and armors in shops. First obtain witcher gear, then add abilities with damage/armor, to make them level 100.
28 comments
PIC_ShowRandomStats(1)
But I have one question left: How can I add, for example, a 10% Chance of freezing the enemy or like a 20% Chance of burning the enemy and stuff like that on the sword?
+20% burning chance: PIC_AddCraftedAbl('Rune dazhbog greater _Stats', 4)
You can view other ability (stats) names in "modPotatoItemCheats/extras/abilities/*.xml".
PIC_ShowAbilities(1)
PIC_ShowAvgDmg(1)
PIC_AddCraftedAbl('autogen_silver_base', 1) // 80-90 silver damage; you can change 1 to a greater number, to add few abilities at once
PIC_AddCraftedAbl('autogen_silver_dmg', 1) // 8-10 silver damage
PIC_AddCraftedAbl('autogen_fixed_silver_base', 1) // 90 silver damage
PIC_AddCraftedAbl('autogen_fixed_silver_dmg', 1) // 10 silver damage
You can view other ability (stats) names in "modPotatoItemCheats/extras/abilities/*.xml".
But silver damage won't be displayed for steel swords by default. If you want to see silver damage in tooltips for steel swords, you should comment few lines in "scripts\game\components\inventoryComponent.ws". Change this:
if(itemCategory == 'silversword' && attributeName == 'SlashingDamage') continue;
if(itemCategory == 'steelsword' && attributeName == 'SilverDamage') continue;
To this:
// if(itemCategory == 'silversword' && attributeName == 'SlashingDamage') continue;
// if(itemCategory == 'steelsword' && attributeName == 'SilverDamage') continue;
Note: I advise you to not modify original game (OG) scripts, but make and actual mod, which will override OG script.
How do you add damage to a sword then? Plain and simple...
Many thanks.
v4.0.4
- Copy starting steel sword ('Long Steel Sword') with PIC_AddSelectedItem()
- Select newly added 'Long Steel Sword' in inventory
- PIC_AddCraftedAbl('MA_CriticalChance', 10)
- PIC_AddCraftedAbl('MA_CriticalDamage', 10)
- save, quit game, start game, load save
Copied sword had increased crit damage and chance alright.
Try the same and tell if everything is OK.
Maybe you did something specific, which caused your issues?
Also, turn on PIC_ShowAbilities(1) and take a close look at swords and armors in shops.
First obtain witcher gear, then add abilities with damage/armor, to make them level 100.