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Mikenekro edited by riroraro and shubh47 update to next gen oldflipgamer

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  1. oldflipgamer
    oldflipgamer
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    Locked
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    Recommendations: 

    Item Levels Normalized to upscale all "other" weapons/armor in game.
    Enemy Downscaling (NextGen) or 
    Balanced Damage and Scaling

    Not compatible with mods...

    Geralt Level Scales

    Enemy Scaling Overhaul and Level Cap Increase
    
    Starting weapons and armor with these mods will not scale properly. Pretty much any mod that change/modify leveling or scaling that affects Kaer Morhen gear will likely conflict and break mods mechanics. Excluding the ones under recommendations that work fine.
  2. Lepeha23
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    Hello - can you please tell me if after installing your mod it is possible to increase the gear level to Geralt's current level? 
  3. AzonRen
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    Error [modkmtaallgm]game\gameplay\containers\playerstash.ws(30): Function 'GetItemArmorTotal' does not take 3 param(s)
      help

    1. oldflipgamer
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      did you have to manually merge some scripts? are you sure all your mods with scripts are patched for the latest version? i would need more info in order to help. 
  4. Gotai9
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    Hello. Will it be possible to open access to the previous version of the mod with grandmaster abilities for swords? (a night to remember version).
  5. 672ersen672
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    I still get this issue even when I prioritize your mod.
    Error [moditemlevelsnormalized]local\itemlevelsnormalized.ws(183): Cannot call private function 'GetItemPrimaryStatImplById' in class 'CInventoryComponent' here.Error [moditemlevelsnormalized]local\itemlevelsnormalized.ws(197): Cannot call private function 'GetItemPrimaryStatImplById' in class 'CInventoryComponent' here.Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    1. oldflipgamer
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      hmmm. the items normalized mod should be merged with this mod using script merger. 
  6. Scotty8989
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    So if I install the GM version it allows the armour to level up to GM? Where I'm also confused is if the GM version gives the armour more buffs/abilities from the start of the game? Or do they get added as it levels up?

    Many thanks.
    1. oldflipgamer
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      the armors and weapons level up along with your character to maximum lvl 100. the grandmaster versions have the buffs from the different witcher schools. personally i only use the standard version. grandmaster version that have abilities from all the witcher schools and unlocked mutagen enhancements from blood and wine make it way too OP. 
    2. Scotty8989
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      I see, thanks for explaining. I'll use standard
      .
  7. Eliszua12
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    I'm using GM KMS version and for some reason my swords are invisible and in the inventory they are just green icons.
    I've installed the https://www.nexusmods.com/witcher3/mods/2581?tab=files&file_id=47149 (killing monsters swords appearance only)
    While merging i've chosen the GMKMS and then reinstalled and used KMA that didn't solve the problem.
    Any ideas?
    1. oldflipgamer
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      You just need the DLC portion of that mod. Don’t install the “mod” folder. 
    2. Eliszua12
      Eliszua12
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      So i have to install it manually?
      I'm using W3Mod Manager for armor it worked just installing it.
    3. Eliszua12
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      It's ALIVE :)

      God Bless You.
  8. Gotai9
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    Hello. Will it be possible to open access to the previous version of the mod with grandmaster abilities for swords?
    In this version, for some reason, the names of starting equipment items are not displayed in my inventory.
    1. oldflipgamer
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      try out this mod for a possible fix. Custom Localization Fix. also check your xml merges to make sure the names of the items are properly selected from this mod. Part of the new version are the new name changes. if you still can't get it to work i can give access to previous version.
    2. Gotai9
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      I checked the script merge.Everything is fine.Using the Custom Localization Fix also does not help.
    3. Gotai9
      Gotai9
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      Can you provide access to a previous version of the mod?
    4. oldflipgamer
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      what version are you using?
    5. Gotai9
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      GrandMaster - Killing monsters version.
      And if possible, can I also have a Vanilla GrandMaster Leveling Gear version?
    6. oldflipgamer
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      they're available in old files now.
    7. Gotai9
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      Thanks!
    8. Wolke7
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      I have the same problem with 1. Standard Leveling Kaer Morhen Gear.
      With the old versions I didn't have this problem with the German names. The swords now only have a name like "silver sword" and "steel weapon".

    9. oldflipgamer
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      The strings are only for English. Other languages are not supported. 
  9. Kubazak4
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    Is it possible to update the mod so that the swords have the same upgrades as Iris and Aerondight?
  10. 2812996416q
    2812996416q
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    Hello, is this mod compatible with Killing Monsters Arm Pads and Balanced Item Level Scaling?
    1. oldflipgamer
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      Killing Monsters Arm Pads are a mesh/texture mod so of course it's compatible. As far as scaling mods, on the description page as well as the sticky note on top here are the listed compatible and incompatible scaling mods. Anything else is unknown and you would have to try it yourself and find out. 
    2. 2812996416q
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      Thank you!
  11. Outlaw07
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    Does it work with Essential Weapon and Armour Rework mods? 🤔
    1. oldflipgamer
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      Yes you’ll have to merge xmls but yes it is compatible. Just make sure to select the lines for the swords and armors from my mod. 
    2. Outlaw07
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      Got it! Thanks