I was waiting for it, in the new video, apparently you have achieved the goal, I am preparing to test it right now, thank you very much for your effort
Because manual installations often cause issues (mostly due to user error), especially when using more than a few mods. Using a Mod Manager is usually more reliable.
I've never used that other mod, I see there are some conflicting files, so at a minimum you need to run Script Merger to merge that (unless you know how to merge manually as well). But seeing as the other mod also does some camera stuff, it could be difficult. In that case I suggest giving priority to my mod for all conflicts, then you should get this mods camera stuff, with the rest of the functionality from the other mod. But no guarantees if it works. So, make sure you know how to uninstall, especially if you still plan to try this manually.
Error [modminimalistcamera]game\gui\main_menu\commoningamemenu.ws(74): 'mc' is not a member of 'handle:CR4Player' Error [modminimalistcamera]game\player\states\aimthrow.ws(101): 'mc' is not a member of 'handle:CR4Player'
I have the dependancies installed, and it seems like all my other mods are fine. The only mods I have installed are from you, any thoughts?
Have you run the script merger? Minimalist Camera and True Minimalist Witcher Sense touch some of the same files, so if you have them both installed, you'll need to run the script merger. IIRC, I saw the same error that you're talking about here before I did that.
Late reply, but I fixed the bugged underwater sensitivity myself by editing the r4Player.ws (under \content\scripts\game\player). Find the line if( thePlayer.IsUsingHorse() || thePlayer.GetCurrentStateName() == 'Aiming' ) return false; and replace with if( thePlayer.IsUsingHorse() || thePlayer.IsInWaterTrigger() || thePlayer.GetCurrentStateName() == 'Aiming' ) return false; (basically add a check whether Geralt is in water). Hope this helps someone.
No matter what i do I can't get the camera options to show up in the menu. I've tried using the Menu Filelist Updater & manually adding to the filelist. There just is no Camera sub menu within the mods menu in game. I'm not really sure what else to try. I love the idea of this mod but it's too close for comfort with the default settings. Thank you.
Hello, I have translated the text of the "cn" file in the "localization" folder into Simplified Chinese. I am not sure how to send the translated file to you. Or do I need to upload it?
Read comment and still not understand camera dynamic zoom option? what is different high and normal.? Can ai adjust far camera? What is camera distance in gameplay option to choose ( default /close) or not affect in this mod.? thank you
The default ingame camera distance option is not used by the mod. That is a static camera distance setting.
The mod uses a dynamic zoom feature. It zooms our further, the more enemies are around you. With that setting on Normal there will be a relatively small change to the zoom level between few and many enemies. With it set to High, there will be a big change to the zoom level with many enemies.
Hi. Thanks for the mod. It feels really nice. Do you know if the combat camera effects are compatible with SCAAR? https://www.nexusmods.com/witcher3/mods/5800?tab=description&BH=21
Hey! Found 1 bug don`t really know if it`s caused by this mod, but maybe someone had same problem. When aiming and then throwing bombs my camera gets stuck inside geralt, almost as I am playing in first person. I`m using latest version of your mod.
That bug should've been fixed in version 4.4.1 of the mod. Are you sure you're using that version? Perhaps uninstall the mod, undo any related merges and reinstall.
Really strange, I am using the latest version, reinstalled it and for now it seems fine, maybe it happens only under certain circumstances? First time this happened I was fighting inside small cave with monsters, second time i fought shaelmar or whatever that thing called (also in a cave, but this time it was way more spacious). Dont really know why that happened, it fixes itself when I get hit. Anyway, will look into it, hope this won`t happen again. Thank you<3
If it happens again, let me know. For a workaround you can try pressing the Lock Enemy button (R3 on controller). When you do that, the camera should reset itself.
Yep happened again, so I`m it a cave, Toussaint, fighting schaelmaar. I started aiming with my bombs and camera bug happened again. Maybe it has something to do with my combat mods? Or mod for bomb models.. Idk
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New menu options:
Also, is this mod compatible with blood and steel?
I've never used that other mod, I see there are some conflicting files, so at a minimum you need to run Script Merger to merge that (unless you know how to merge manually as well). But seeing as the other mod also does some camera stuff, it could be difficult. In that case I suggest giving priority to my mod for all conflicts, then you should get this mods camera stuff, with the rest of the functionality from the other mod. But no guarantees if it works. So, make sure you know how to uninstall, especially if you still plan to try this manually.
Error [modminimalistcamera]game\gui\main_menu\commoningamemenu.ws(74): 'mc' is not a member of 'handle:CR4Player'
Error [modminimalistcamera]game\player\states\aimthrow.ws(101): 'mc' is not a member of 'handle:CR4Player'
I have the dependancies installed, and it seems like all my other mods are fine. The only mods I have installed are from you, any thoughts?
But it seems the camera responsiveness is set to low under water. I have set it to 10 (max value). Anyway to fix this problem?
Find the line
if( thePlayer.IsUsingHorse() || thePlayer.GetCurrentStateName() == 'Aiming' ) return false;
and replace with
if( thePlayer.IsUsingHorse() || thePlayer.IsInWaterTrigger() || thePlayer.GetCurrentStateName() == 'Aiming' ) return false;
(basically add a check whether Geralt is in water). Hope this helps someone.
Menu Filelist Updater at The Witcher 3 Nexus - Mods and community
What is camera distance in gameplay option to choose ( default /close) or not affect in this mod.?
thank you
The mod uses a dynamic zoom feature. It zooms our further, the more enemies are around you. With that setting on Normal there will be a relatively small change to the zoom level between few and many enemies. With it set to High, there will be a big change to the zoom level with many enemies.
It's shown in the video on the description page.