The Witcher 3
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jerry18

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47 comments

  1. vVABORr
    vVABORr
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    Isn't Bleeding supposed to be considered DoT damage as well? This mod doesn't appear to change Bleeding damage upon adjusting the values : /
    1. jerry18
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      Well, logically bleeding should be included in DoT but apparently it isn't. Here is a little explanation of how I "separated" damage types:

      -DoT damage includes IsDoTDamage() function ...which apparently doesn't include bleeding (while poisoning and DoT e.g. from Igni works)
      -crossbow / sign / fist damage / (both damages received from enemies) seems to be working completely alright
      -and then there is "main" damage (Player damage) which includes remaining damages (I didn't specified this to something like weapon damage only etc).

      Yet if you set sign dmg to 0% and DoT dmg to 5000%, then DoT from Igni won't be applied until you increase sign damage to at least 5%. 
    2. vVABORr
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      I see, appreciate the clarification ;)
  2. tumabu1
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    Can you add fist damage to non-human? I know it's a bit silly to ask this question because it's like throwing away the silver sword. But sometimes I want to put away my sword and just kill monsters with my bare hands and sign magic. Anyway, your mod is great.
    1. jerry18
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      OK, it is added in the v4.04.2.
    2. tumabu1
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      Thank you.
  3. vaibhavpal27
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    The damage we get from frost/blizzard when travelling to the Elves world and in the painting quest in HoS: The mod somehow thinks of it as "Damage from monsters". Can you seperate it as "Environmental damage" or something? I increased the "damage from monsters" to make DM harder, but it also made frost to deplete entire health in mere seconds. It's unplayable unless I reduce "damage from monsters" manually while doing that part of the quest.
    1. jerry18
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      Can you provide some game save(s) for testing? I don't know if it will be possible but I want to test it anyway.
    2. vaibhavpal27
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      I dunno how to share save files I'm new to all this lol. Also, I'm way past those quests. Btw it's actually not that big an issue. You get frost/blizzard exclusively in these 2 quests only I guess.

      Anyone reading this, it's actually a very good mod. Gives a lot of flexibility in damage given and taken. No conflicts after merging and fully updated for 4.04. OP has done a great job. I'm just pointing out a little flaw that affects your experience negligibly.
  4. ClydeApollo
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    hi, can you tell me, look, I did everything according to the manual, the script manager did not detect any errors, checked the location of the files, downloaded the mod successfully. But I just don't have such sliders in the settings, I looked at everything, there is nothing anywhere. Can you tell me what I could have done wrong?

    could it be because I have russian launge in the game?
    1. jerry18
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      Did you install mod with TW3 Mod manager? Do you see MODS menu in the game (default location is in OPTIONS) - there should be Extended Damage Sliders submenu if the mod is installed properly:
      1) modExtendedDamageSliders.xml file is here: ...\The Witcher 3\bin\config\r4game\user_config_matrix\pc\
      2) this for next gen only: line "modExtendedDamageSliders.xml;" is added in both dx11filelist.txt + dx12filelist.txt files placed in the folder above too
    2. bastouu
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      for my part, each time i tried to add a mod my game crashed.

      so i found one tips to fix this problem 

      1 ) install the mod et add the line in r4 game , user,pc
      2) run script merger and fix problems 
      3) start new game 
       it work

      no i just spend to start new game save for every mods i wanted and when it is okay, lets go
    3. ClydeApollo
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      yes, I installed with TW3 it through the mod manager and no, I don't have a mod menu in the game.
    4. jerry18
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      What is your game version? If you followed properly points 1+2 from my previous  post and it didn't work then idk.
      Yet you can try Menu Filelist Updater tool (just if you have NG version!) to update dx11/12filelist.txt files automatically.
    5. ClydeApollo
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      I didn't pay attention to what you wrote. thanks, I figured it out and now everything works for me.
    6. darknesstoh
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      Here too it doesn't works. I have installed the mod with the witcher 3 mod manager, and run filelist updater and the game doesnt show the menu mod.
    7. jerry18
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      Which version did you install? Did you check if modExtendedDamageSliders.xml file is in this folder: ...\The Witcher 3\bin\config\r4game\user_config_matrix\pc\
    8. darknesstoh
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      yes and it is listed on the filelist
    9. darknesstoh
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      Fixed it using that mod: https://www.nexusmods.com/witcher3/mods/897?tab=description

      Now mod menu appear! 
    10. jerry18
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      What is your game language?
    11. Akstar4
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      damn dude thanks
  5. AlphaWurmi
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    Silly question: When I set a slider to 100, does this mean that I deal 100% damage, basically the normal damage? Or that I deal 100%
    MORE damage, basically doubling the damage?
    1. jerry18
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      Sliders are equal to [%] values so the slider set e.g. to 100 is 100% of the damage (i.e. Vanilla).
      Yet there are three presets in the mod menu and the first one is "ORIGINAL" = it sets all the values to 100 (i.e. Vanilla).
  6. bohenik
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    idk, in my game there arent any slidders in settings and gerald d0es 0 dmg with every hit.
    1. jerry18
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      It seems the settings wasn't set properly in your installation - did you install the mod with TW3 Mod Manager? Anyway the fix should be just go to the settings menu and set sliders to the right (above "0" value) or just simply click on Default preset.
  7. spirit08021989
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    Для тех у кого не работает, не появляется в меню, и т.д. . Копируете вручную файлы, прописываете в файлах  dx11filelist.txt + dx12filelist.txt  вот эту строку modExtendedDamageSliders.xml . Потом в Script Merger смотрите с какими .......WS файлами конфликтует мод. Если с заскриптованным файлом в папке mod0000_MergedFiles, то удаляем в Script Merger  те заскриптованые файлы/ws, на которые ругается  Script Merger, потом уже перескриптовываем. Не делайте скрипты с файлами в папке  mod0000_MergedFiles, скриптуйте между собой только файлы из папок с модами. Смотрите инструкцию
    https://www.youtube.com/watch?v=Jq3P_1ddi7U&list=PLrEro7exljO_tK-uQR8aQSQfIvP1OXoDp&index=11&ab_channel=%D0%9A%D0%BE%D1%80%D0%BE4%D0%B5
  8. ezkids
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    Hi, does this works with god mod or would it override one another? 
    1. jerry18
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      Hi, idk what do you mean by god mode - "god" command? Anyway just try it and you will see.
    2. ezkids
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      I meant the god mode (mod) with all the utilities setting, but your damamge slideer seems more detailed though. Thanks for the answer
  9. minhnghia2912
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    I installed that mod for v4.00 then i had a problem . Mod's name is not displayed in Option but i still hit it (it's transparent) .Then all attribute lines start with '#' sign . Can anyone help me fix that error ? I also added "modExtendedDamageSliders.xml" to dx12filelist but it doesn't work .

    P/S : Sorry for my English !
    1. jerry18
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      This mod is for the latest game version (4.03) - I am not sure it will work properly in 4.00. Anyway what is your ingame language (there can be missing some .w3strings file in your mod folder etc)?
    2. minhnghia2912
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      Yes ! i used a mod which translate subtitles to vietnamese . Does it make conflict with your mod ?
    3. jerry18
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      THIS mod? Anyway translation files are those ending with .w3strings in here: modExtendedDamageSliders\content\
      You can try this: copy and rename en.w3strings to vn.w3strings if this helps.
  10. Ka1am33t
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    Hi, great mod, use it on 1.31. Does someone know how to fix ##_option_ between sections of the mod menu?

    Edit: i solved it by removing SEPARATOR lines from xml file until I figure out better solution. :) Thanks for the mod, this solves (non)human / monster imbalance damage dealt to Geralt. Endorsed.