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Lewis Elementary

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ElementaryLewis

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  1. ElementaryLewis
    ElementaryLewis
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    Version 4.04 Compatible.

    You can safely use this mod.
  2. Lemon313131
    Lemon313131
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    List of changed stats ? pls
    1. ElementaryLewis
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      For the love of Melitele... READ THE DESCRIPTION!
    2. Lemon313131
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      Sorry :(
  3. Engaru
    Engaru
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    So a big problem I currently have, especially on NG+, is that it takes forever to kill drowners and sirens underwater. Does this mod remedy this in any ways?
    1. ElementaryLewis
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      The mod affect Crossbow, not Bolt.
      Try this one: Stronger Crossbow Bolts (It is Next Gen Compatible).
    2. Engaru
      Engaru
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      I will give it a shot.

      Thanks o7
  4. dgusev
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    Спасибо за такой ​​прекрасный мод. Можете изменить доступность арбалета Смерть с небес на 28 уровней. На 30 уровне уже становятся доступными ведьмачьи арбалеты, и они значительно сильнее, и использование Смерти с небесами становится бессмысленным, Еще раз огромное спасибо за вашу работу
    1. ElementaryLewis
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      Sorry, I can only speak English or French.
    2. 01DarkLord04
      01DarkLord04
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      Translation:

      Thank you for such a great mod. Could you change "Death From Above" level to 28? Witcher crossbows become available at level 30, and they are much stronger, so "Death From Above" becomes kinda useless. Thanks again so much for your work!
    3. dgusev
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      Thank you for such a great mod. You can change the availability of the Death from Heaven crossbow to level 28. At level 30, witcher crossbows become available, and they are much stronger, and using the Death from Heaven crossbow becomes pointless. Once again, thank you very much for your work
    4. dgusev
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      Merci pour ce mod si merveilleux. Vous pouvez modifier la disponibilité de l'arbalète Death from Heaven au niveau 28. Au niveau 30, les arbalètes de sorceleur deviennent disponibles, et elles sont beaucoup plus puissantes, et utiliser l'arbalète Death from Heaven devient inutile. Encore une fois, merci beaucoup pour votre travail
    5. ElementaryLewis
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      I hate how level are calculated... I'll update the mod to further readjust their level.
      However, this will result for Relic/Witcher requiring much higher level.
  5. YSeongwook
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    Thank you for the great mod! I've translated it into Korean, feel free to add it if you'd like.

    ;meta[language=kr]
    ; id      |key(hex)|key(str)| text
    2117953000|        |item_name_crossbow_2|훈련용 석궁
    2117953001|        |item_name_crossbow_3|사냥용 석궁
    2117953002|        |item_name_crossbow_4|왕실 석궁
    2117953003|        |item_name_crossbow_5|튼튼한 석궁
    2117953004|        |item_name_crossbow_6|귀족 석궁
    2117953005|        |item_name_crossbow_7|정예 석궁
    2117953006|        |item_name_gold_crossbow|황금 석궁
    2117953007|        |item_name_tourney_crossbow|대회용 석궁
    1. ElementaryLewis
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      감사합니다 
  6. amirchem
    amirchem
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    I feel like crossbows in this game are just too weak to do any meaningful damage. 
    1. ElementaryLewis
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      Yeah. The mod slightly makes it stronger, but not that strong, especially on low level.
      The mod FCR3 is planning to update it, and the author has confirmed it won't add the bolt upscale system. I think I'll make it by myself, so the bolt is stronger the more level you have.
    2. Warhiz24
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      l have been thinking what is good damage value for cross bow damage? 

      should it be less vs sword damage?

      or higher?

      I like idea of something like potions buffing damage  to op values on crossbow per duration,  that way it makes more sense to me. (I have been thinking of how to make that work)

      *Edit ok I made it work on potion as duration effect
    3. ElementaryLewis
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      Less than sword damage of course.
  7. rokee
    rokee
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    First of all, thanks for all the work you do around the site, been modding the game last week and your contributions helped me. So again, thank you!

    Saw that only a few lines needed translation and did one for spanish, should be the same for american spanish as far as I know.

    I changed the "Royal" one for the spanish "Regal", since they are synonyms and fits better in spanish. The literal translation is "Real"

    ;meta[language=es]
    ; id      |key(hex)|key(str)| text
    2117953000|        |item_name_crossbow_2|Ballesta de Entrenamiento
    2117953001|        |item_name_crossbow_3|Ballesta de Caza
    2117953002|        |item_name_crossbow_4|Ballesta Regia
    2117953003|        |item_name_crossbow_5|Ballesta Robusta
    2117953004|        |item_name_crossbow_6|Ballesta Noble
    2117953005|        |item_name_crossbow_7|Ballesta de Élite
    2117953006|        |item_name_gold_crossbow|Ballesta Dorada
    2117953007|        |item_name_tourney_crossbow|Ballesta de Competición
    1. ElementaryLewis
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      Thank you Rokee.
  8. Peterpan77
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    @ElementaryLewis

    Krótkie pytanie, jest ten Mod compatibel z W3EER?
    5 Xml´s bez konfliktuw.
    Konflikty w : - dlc\bob\data\gameplay\items\def_item_weapon_crossbows.xml
                          - dlc\dlc13\data\gameplay\items\def_13_items.xml
                          - dlc\ep1\data\gameplay\items\def_item_weapon.xml
                          - gameplay\items\def_item_crafting_recipes
                          - gameplay\items\def_item_weapon_crossbows.xml

    Czy mogę spoko bez obawy je Mergen ?
    1. ElementaryLewis
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      Sorry, can you speak in English?
    2. Peterpan77
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      German & Polish ;)
      Is your Mod Compatible with W3EERedux
      Have 5 Conflicts in the XML files .
      I want to merge this files but not sure about conflics..  (maby this to heavy for me to merge)
    3. ElementaryLewis
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      W3EE is an overhaul mod. Whenever a mod conflict and nothing say is "W3EE compatible", don't use that mod.
      And don't ask again, it's one of the hateful question.
    4. Peterpan77
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      Hm.. Ok , THX.
  9. Rantyyhhnh
    Rantyyhhnh
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    Conflict with The Essential Weapon Rework Mod - NEXT GEN Compatibility
    https://imgur.com/a/FVP0Ho0
    1. ElementaryLewis
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      Merge it. It's compatible.
    2. Rantyyhhnh
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      Thanks
  10. R4NNG3LL
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    Don't call me names for asking, but I'm going to ask because all the other mods are like this. Do I extract the file in tw3/mods or in the main directory? (I know it's written in tw3 folder but I'm asking to be sure because the other mods are practically all in the mods folder)
    1. ElementaryLewis
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      Oh right. It's "extract the files and drag in "Mods" folder" instruction for this mod.
      But in general, you should extract it and check whether you got "Mods" or "mod[...]". The former is in the game's directory, the latter is in "Mods" folder of the game.
  11. RudzikoV
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    Hi!
    What should I do here? Choose B? C? B and C? Or anything else?
    I'm asking because of the information provided below merge conflict. I want to be sure.
    1. ElementaryLewis
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      The solution is literally written in the code:
      //Remove the script from "modCrossbowRework" if you got merged conflict here!
    2. RudzikoV
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      So should I remove the "scripts" folder from the modCrossbowRework folder?
    3. ElementaryLewis
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      I wrote the solution because I knew some "level" mods would conflict to this script.
      So please drop any doubt you have and do as it's instructed.
    4. panchasell
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      Don't want to cause any trouble, just writing because I had the same question. I think it's just language barriers making it difficult, I wanted to follow the instruction, but did not understand it right away.

      • should we remove your entire gameParam.ws file (or scripts folder, since gameParam is its only script) from your mod?
      • or does the comment mean to only remove certain lines inside your script file, but keep others? But if only certain lines, then which ones?
      In the end I figured removing the entire script file made more sense than only including _some_ script parts of your mod, but not others. Seems more "logical" to me. (English isn't my first language.)
    5. RudzikoV
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      I removed entire "scripts" folder and everything was fine.
      And yes, I think this problem is caused by the language barrier.
    6. EmperorDQ
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      @ElementaryLewis Hey man, I love you and your contribution to the modding community. I know you prolly have to deal with a lot of stupid questions from people who skip mod's description and go straight into installing then have errors later.
      But let's not assume that everyone is like the same, sometimes people do have problems like this, which is, kinda a part of yours.

      As @panchasell stated, it's a language barrier making it difficult. We all know what the instruction says, we just don't know exactly what it means by that. You don't have to act like except for modders, everyone else is stupid. 

      Again, I somewhat understand for your mild frustration, I still love you and look forward to your mods. But next time, you should consider being more friendly to people. Have a great day, my friend!
    7. Esch1lus
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      I was wondering: in this particular case, should I merge C in order to keep balance damage scaling script working instead of your incremental linear progression of xbow damage? (Obviously after deleting script folder)
      Because I want to keep the better progression of different xbows tiers which is absent in vanilla game.
    8. ElementaryLewis
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      Which mod are you talking?
    9. Esch1lus
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      This:
      https://www.nexusmods.com/witcher3/mods/7464

      It's the one producing the conflict in the screenshot the other user posted
    10. ElementaryLewis
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      Not it's not the same mod the first comment write. Plus I use Balanced Damage & Scaling and there is no conflict to Crossbow Rework at all.
      So your problem is something else.
    11. Esch1lus
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      Sorry, I did a mistake. The correct mod is Item levels normalized:
      LINK
    12. ElementaryLewis
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      You wasted your time... You should have read the whole comment.