So a big problem I currently have, especially on NG+, is that it takes forever to kill drowners and sirens underwater. Does this mod remedy this in any ways?
Спасибо за такой прекрасный мод. Можете изменить доступность арбалета Смерть с небес на 28 уровней. На 30 уровне уже становятся доступными ведьмачьи арбалеты, и они значительно сильнее, и использование Смерти с небесами становится бессмысленным, Еще раз огромное спасибо за вашу работу
Thank you for such a great mod. Could you change "Death From Above" level to 28? Witcher crossbows become available at level 30, and they are much stronger, so "Death From Above" becomes kinda useless. Thanks again so much for your work!
Thank you for such a great mod. You can change the availability of the Death from Heaven crossbow to level 28. At level 30, witcher crossbows become available, and they are much stronger, and using the Death from Heaven crossbow becomes pointless. Once again, thank you very much for your work
Merci pour ce mod si merveilleux. Vous pouvez modifier la disponibilité de l'arbalète Death from Heaven au niveau 28. Au niveau 30, les arbalètes de sorceleur deviennent disponibles, et elles sont beaucoup plus puissantes, et utiliser l'arbalète Death from Heaven devient inutile. Encore une fois, merci beaucoup pour votre travail
I hate how level are calculated... I'll update the mod to further readjust their level. However, this will result for Relic/Witcher requiring much higher level.
Yeah. The mod slightly makes it stronger, but not that strong, especially on low level. The mod FCR3 is planning to update it, and the author has confirmed it won't add the bolt upscale system. I think I'll make it by myself, so the bolt is stronger the more level you have.
l have been thinking what is good damage value for cross bow damage?
should it be less vs sword damage?
or higher?
I like idea of something like potions buffing damage to op values on crossbow per duration, that way it makes more sense to me. (I have been thinking of how to make that work)
*Edit ok I made it work on potion as duration effect
Krótkie pytanie, jest ten Mod compatibel z W3EER? 5 Xml´s bez konfliktuw. Konflikty w : - dlc\bob\data\gameplay\items\def_item_weapon_crossbows.xml - dlc\dlc13\data\gameplay\items\def_13_items.xml - dlc\ep1\data\gameplay\items\def_item_weapon.xml - gameplay\items\def_item_crafting_recipes - gameplay\items\def_item_weapon_crossbows.xml
German & Polish ;) Is your Mod Compatible with W3EERedux Have 5 Conflicts in the XML files . I want to merge this files but not sure about conflics.. (maby this to heavy for me to merge)
W3EE is an overhaul mod. Whenever a mod conflict and nothing say is "W3EE compatible", don't use that mod. And don't ask again, it's one of the hateful question.
Don't call me names for asking, but I'm going to ask because all the other mods are like this. Do I extract the file in tw3/mods or in the main directory? (I know it's written in tw3 folder but I'm asking to be sure because the other mods are practically all in the mods folder)
Oh right. It's "extract the files and drag in "Mods" folder" instruction for this mod. But in general, you should extract it and check whether you got "Mods" or "mod[...]". The former is in the game's directory, the latter is in "Mods" folder of the game.
Hi! What should I do here? Choose B? C? B and C? Or anything else? I'm asking because of the information provided below merge conflict. I want to be sure.
Don't want to cause any trouble, just writing because I had the same question. I think it's just language barriers making it difficult, I wanted to follow the instruction, but did not understand it right away.
should we remove your entire gameParam.ws file (or scripts folder, since gameParam is its only script) from your mod?
or does the comment mean to only remove certain lines inside your script file, but keep others? But if only certain lines, then which ones?
In the end I figured removing the entire script file made more sense than only including _some_ script parts of your mod, but not others. Seems more "logical" to me. (English isn't my first language.)
@ElementaryLewis Hey man, I love you and your contribution to the modding community. I know you prolly have to deal with a lot of stupid questions from people who skip mod's description and go straight into installing then have errors later. But let's not assume that everyone is like the same, sometimes people do have problems like this, which is, kinda a part of yours.
As @panchasell stated, it's a language barrier making it difficult. We all know what the instruction says, we just don't know exactly what it means by that. You don't have to act like except for modders, everyone else is stupid.
Again, I somewhat understand for your mild frustration, I still love you and look forward to your mods. But next time, you should consider being more friendly to people. Have a great day, my friend!
I was wondering: in this particular case, should I merge C in order to keep balance damage scaling script working instead of your incremental linear progression of xbow damage? (Obviously after deleting script folder) Because I want to keep the better progression of different xbows tiers which is absent in vanilla game.
Not it's not the same mod the first comment write. Plus I use Balanced Damage & Scaling and there is no conflict to Crossbow Rework at all. So your problem is something else.
90 comments
You can safely use this mod.
Try this one: Stronger Crossbow Bolts (It is Next Gen Compatible).
Thanks o7
Thank you for such a great mod. Could you change "Death From Above" level to 28? Witcher crossbows become available at level 30, and they are much stronger, so "Death From Above" becomes kinda useless. Thanks again so much for your work!
However, this will result for Relic/Witcher requiring much higher level.
;meta[language=kr]
; id |key(hex)|key(str)| text
2117953000| |item_name_crossbow_2|훈련용 석궁
2117953001| |item_name_crossbow_3|사냥용 석궁
2117953002| |item_name_crossbow_4|왕실 석궁
2117953003| |item_name_crossbow_5|튼튼한 석궁
2117953004| |item_name_crossbow_6|귀족 석궁
2117953005| |item_name_crossbow_7|정예 석궁
2117953006| |item_name_gold_crossbow|황금 석궁
2117953007| |item_name_tourney_crossbow|대회용 석궁
The mod FCR3 is planning to update it, and the author has confirmed it won't add the bolt upscale system. I think I'll make it by myself, so the bolt is stronger the more level you have.
should it be less vs sword damage?
or higher?
I like idea of something like potions buffing damage to op values on crossbow per duration, that way it makes more sense to me. (I have been thinking of how to make that work)
*Edit ok I made it work on potion as duration effect
Saw that only a few lines needed translation and did one for spanish, should be the same for american spanish as far as I know.
I changed the "Royal" one for the spanish "Regal", since they are synonyms and fits better in spanish. The literal translation is "Real"
;meta[language=es]
; id |key(hex)|key(str)| text
2117953000| |item_name_crossbow_2|Ballesta de Entrenamiento
2117953001| |item_name_crossbow_3|Ballesta de Caza
2117953002| |item_name_crossbow_4|Ballesta Regia
2117953003| |item_name_crossbow_5|Ballesta Robusta
2117953004| |item_name_crossbow_6|Ballesta Noble
2117953005| |item_name_crossbow_7|Ballesta de Élite
2117953006| |item_name_gold_crossbow|Ballesta Dorada
2117953007| |item_name_tourney_crossbow|Ballesta de Competición
Krótkie pytanie, jest ten Mod compatibel z W3EER?
5 Xml´s bez konfliktuw.
Konflikty w : - dlc\bob\data\gameplay\items\def_item_weapon_crossbows.xml
- dlc\dlc13\data\gameplay\items\def_13_items.xml
- dlc\ep1\data\gameplay\items\def_item_weapon.xml
- gameplay\items\def_item_crafting_recipes
- gameplay\items\def_item_weapon_crossbows.xml
Czy mogę spoko bez obawy je Mergen ?
Is your Mod Compatible with W3EERedux
Have 5 Conflicts in the XML files .
I want to merge this files but not sure about conflics.. (maby this to heavy for me to merge)
And don't ask again, it's one of the hateful question.
https://imgur.com/a/FVP0Ho0
But in general, you should extract it and check whether you got "Mods" or "mod[...]". The former is in the game's directory, the latter is in "Mods" folder of the game.
What should I do here? Choose B? C? B and C? Or anything else?
I'm asking because of the information provided below merge conflict. I want to be sure.
//Remove the script from "modCrossbowRework" if you got merged conflict here!
So please drop any doubt you have and do as it's instructed.
- should we remove your entire gameParam.ws file (or scripts folder, since gameParam is its only script) from your mod?
- or does the comment mean to only remove certain lines inside your script file, but keep others? But if only certain lines, then which ones?
In the end I figured removing the entire script file made more sense than only including _some_ script parts of your mod, but not others. Seems more "logical" to me. (English isn't my first language.)And yes, I think this problem is caused by the language barrier.
But let's not assume that everyone is like the same, sometimes people do have problems like this, which is, kinda a part of yours.
As @panchasell stated, it's a language barrier making it difficult. We all know what the instruction says, we just don't know exactly what it means by that. You don't have to act like except for modders, everyone else is stupid.
Again, I somewhat understand for your mild frustration, I still love you and look forward to your mods. But next time, you should consider being more friendly to people. Have a great day, my friend!
Because I want to keep the better progression of different xbows tiers which is absent in vanilla game.
https://www.nexusmods.com/witcher3/mods/7464
It's the one producing the conflict in the screenshot the other user posted
So your problem is something else.
LINK