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PaulR0013 - nevermore

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paulr0013

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81 comments

  1. Zum005
    Zum005
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    Hello, for some reason the razor is not applied, there is no use button
    1. paulr0013
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      I have not encountered that. The first thing I would suggest is verify that you ran Script Merger and merge any scripts that are in conflict. 

      Assuming you did that, the next thing I would check is if you use Custom Localization Fix. I have not heard of them affecting this mod, but someone reported it on one of my other mods that work the same as this one. It's worth investigating. Note that you should still be able to use the Razor, even if the prompt is not onscreen. Press [E]

      It was brought to my attention that the Custom Localization Fix and the Custom Localization Fix Updated mods have a conflict with the custom text in this mod which shows the activation button on screen.  If you use those mods (which I recommend), then give them lower priority than the Weather Machine mod.  Thanks to Ars82 for telling me about this.

      Note: even if you give the Weather Machine lower priority than the Custom Localization Fix mods, you can still use the items.  They are assigned to [E] by default (just like all other items in the game).  It is only the text that does not display on screen, but using them with [E] still works.
    2. Zum005
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      thanks
  2. Dyvalas
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    A possible improvement, if you feel like it: instead of making Geralt clean-shaven, each use of the Razor will decrease the beard stage by 1. And, maybe optionally, when already clean-shaven, it will activate the longest beard stage.

    I know that this is razor and not a trimmer and that IRL it si not really working like that (especially for the beard-growing part, lol), but it will help with the in-game customization.

    Just a suggestion, feel free to ignore it ;)
    1. paulr0013
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      Thanks for the suggestion. I thought about building something like this, perhaps with an in-game menu to select the stage growth. Unfortunately that is beyond my programming skills. The reason this one works is because I can programmatically tell it to do one thing: when item is used, set the beard to 0. However, for it to have logic to determine current level and do something based on that is beyond my skill level.

      The best I can do is to include an icon for each level, similar to my Weather Artifact mod: one icon for rain, and different icons for snow and clear. You click the icon you want for the desired outcome. I could do the same here for each of the beard stages. I'll try to work on this in the future.
    2. Dyvalas
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      No problem, I understand.

      Thank you anyway!
  3. josh2k2
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    Item does not show
    1. paulr0013
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      I can't help you troubleshoot with "Item does not show". Provide more detail and I might be able to help. Absent that, all I can say is verify that you installed it correctly, then run script merger and merge any scripts or xmls that need to be merged.
  4. 1962sweet
    1962sweet
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    Thank you very much for updating your wonderful mod and best wishes to you!
  5. theshepard224
    theshepard224
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    somewhere some dude named Sweeny Todd is asking, "How About A Shave?" lolz
  6. Pelleliu
    Pelleliu
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    hi! the little quest for this isn't popping for me. :<a i'm not sure why? it just isn't activating. newest version.
    1. paulr0013
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      Did you verify it is installed correctly? dlcRazorMax goes into Witcher3\DLC folder

      Also make sure it is turned On in the Gameplay menu

      The quest activates after you talk to Voorhis during the Prologue. If you haven't reached that point in the story, then wait until you do. If you have already reached Velen, it should activate automatically. You might need to return to the bath chamber in Vizima for it to update.
  7. Themik0Z
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    can't seem to get it working, game worked fine until i installed this
    first it's 
    Error [modrazormaxng]game\gui\inventorycontext.ws(452): Could not find function 'UpdateFace'
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


    then after 'retry script compilation it's just 
    Error [modrazormaxng]game\gui\inventorycontext.ws(452): Could not find function 'UpdateFace'

    no other mods were installed in the meantime, game works fine with them, it only shows after installing this one
    patch next gen 4.04
    1. paulr0013
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      Did you run script merger and merge your scripts?
    2. Themik0Z
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      thank you for the quick reply, yes i did now and i think it had conflict with modSellJunkButton 
    3. paulr0013
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      You should be able to merge them. Once you do that, both mods will work together.
  8. prototypefan1000
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    I'm not sure if anyone could help me with this. I keep getting this error while FriendlyHUD is installed 
    Error [modrazormaxng]game\gui\inventorycontext.ws(452): Could not find function 'UpdateFace'
    I've merged the files but this still shows. Not sure what to do. I manually installed them as well, but when I tried installing them with Vortex, it said there was nothing in the dlc folder, and the mod wasn't activated at all when I went in game
    1. paulr0013
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      Which game version are you on? I'll assume next-gen 4.04. Have you verified that all of your mods have been updated to the current game version?
    2. prototypefan1000
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      That I have, at least FriendlyHUD. I updated FriendlyHUD to its latest version, and even tried older versions to try and get them to work together, but to no avail. I only list FHUD because it's the only mod that seems to be clashing with yours
    3. paulr0013
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      Have you run script merger and merged your scripts? Are there any other conflicts listed there for non-bundled text?
    4. prototypefan1000
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      I have. And there are many conflicts with the non-bundled texts, but none of them are mergeable 
    5. paulr0013
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      Non-bundled text is not mergeable. You have to assign priority, and whichever one has highest priority will "win". The game can only load one file so all others will be overwritten. Unfortunately not all mods are compatible when they edit the same file. This is why compatibility patches exist, but not all mods that are in conflict have patches. You need to analyze your mods for compatibility and you may have to decide which are important to you and give those higher priority, meaning you might not be able to combine all the mods you want if compatibility patches don't exist.
  9. JarinTheGreat
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    The console command additem('razor_max') for the razor is not working anymore for me. It worked fine on the last version of the Mod. Is there anything I can do to try and fix it? 

    Ignore me, I'm actually a whole other level of stupid. It works just fine! 
    Apologies. 
    1. paulr0013
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      Nothing changed in that part of the mod and I just tested it, it works for me. Are you sure you installed the mod correctly? dlcRazorMaxNG goes into the DLC folder and modRazorMaxNG goes into the mods folder.

      And entering the command is case sensitive, so it be additem('razor_max'). You typed it this way above so I'm assuming it was entered correctly, but I'm clarifying that it must be entered that way.
    2. paulr0013
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  10. Phylistine
    Phylistine
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    Nice, also allows hairstyle changes?
    1. paulr0013
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      Yes. Has nothing to do with hairstyles. Simply shaves the beard.