Since Next Gen Edition was only recently released, a lot of the mods were not updated yet - same goes for tools and utilities. On top of that, there are some changes on how the game handles menus and options. So do be careful with your setup, read the descriptions and readmes, and merge properly.
Don't just drop the mod into your mods folder! There were changes, specifically to menus, in NGE, so do read the readme to get yourself up to date! Not all the tools were update, mod managers included, so you will have to do some things manually!
Use BUGS sections to report the actual bugs only! Do not post about compilation errors/mod conflicts in the BUGS section!
Compatibility issues and merging questions are also not bugs. If you have questions and can't figure them out by yourself - feel free to ask them at the Ghost Mods Discord server.
Please, do not post requests to update my other mods - I am aware and I am working. Here's a google drive folder with all the latest updates - not yet fully tested, so not yet releasing on Nexus to avoid noise in updates.
If the game updates, always check the google drive folder first - I usually try to do quick updates through it.
Note that TW3MM was not yet updated to support the two newly added files for enabling menus in NGE and Vortex is reported to mess up hotkeys. So do be careful and do read the readme and check if all the parts of the mod were installed correctly. It's a transitional period now with patches, patches to patches, patches to tools, and patches to mods. Be patient and take time to read.
Is this compatible with Vlad UI. I am having trouble getting this mod to merge with VladUI. I know that FHUD isn't really compatible, but am hoping that this mod is.
I wish I could have it "autorefill" everything by meditating for an hour, but consume all the materials needed instead of just 1 alcohol. It's really cool that you can refill oils and potions individually but it gets really boring after the first time and I just want to refill everything, but have it cost the same
Edit: I found a mod called "simple alchemy refill" that does this if anyone else is interested, but these are not compatible so you will have to choose one
If I install this mod, can I still use the ”auto oils” feature of the base game introduced in 4.03? Or will it overwrite the functionality even if I disable the oils part of the mod?
How about adding the option to increase the charges of the decoctions? I play with the full recipe setting and I like the difficulty of not being able to create all the decoctions all the time, but the downside is that there are decoctions that can only be created once and I feel that it would be better if at least the decoctions had 2 or 3 charges.
The option to create decoctions without the need for mutagens does not seem like a good alternative to me, as it makes it too easy to continue having all the decoctions infinitely.
It would also be good to keep the lower-level recipes. Sometimes a certain monster ingredient is very scarce and you have to hunt until you find enough monster parts, even using mods that increase the loot.
How do I enable the option to eat in battle, I tried to enable it on user.settings.part, but doesn't seem to have the option. And the in-game menu isn't appearing there.
I had used TW3MM, but it seems that I forgot to copy and paste the user.settings.part into the user.setting of the documents, anyway thanks for your help.
70 comments
Don't just drop the mod into your mods folder! There were changes, specifically to menus, in NGE, so do read the readme to get yourself up to date! Not all the tools were update, mod managers included, so you will have to do some things manually!
Use BUGS sections to report the actual bugs only! Do not post about compilation errors/mod conflicts in the BUGS section!
Compatibility issues and merging questions are also not bugs. If you have questions and can't figure them out by yourself - feel free to ask them at the Ghost Mods Discord server.
Please, do not post requests to update my other mods - I am aware and I am working. Here's a google drive folder with all the latest updates - not yet fully tested, so not yet releasing on Nexus to avoid noise in updates.
If the game updates, always check the google drive folder first - I usually try to do quick updates through it.
hoping that this mod is.
Edit: I found a mod called "simple alchemy refill" that does this if anyone else is interested, but these are not compatible so you will have to choose one
if so what is it?
The option to create decoctions without the need for mutagens does not seem like a good alternative to me, as it makes it too easy to continue having all the decoctions infinitely.
It would also be good to keep the lower-level recipes. Sometimes a certain monster ingredient is very scarce and you have to hunt until you find enough monster parts, even using mods that increase the loot.