The Witcher 3

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VictoriaNiche

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RagnarofKlausenburg

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170 comments

  1. KoStraKol
    KoStraKol
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    AOFoliageMultiplier=1.300000
    AOGrassMultiplier=1.770000

    these lines seem to do nothing when changed.
    I tried ssao and hbao, only got them to work when using rtao, is it supposed to be like that?
  2. Banjomir777
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    I must be stupid, but I have no idea how to use this mod...read the very brief installation instructions, but I can't figure out if it is necessary to create custom setting or what...
  3. NeteriXX
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    What are vanilla values in this .ini file?

    edit: ok nevermind I got it
  4. FrankPredator
    FrankPredator
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    I'm already using HBAO+ in DX12 4.04 and I want an stronger effect of ambient oclusion, but I tried your two options and none of them word, and a I followed correctly every step...
  5. Hecleas
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    compatible with lighting mod?
  6. jinsk8r
    jinsk8r
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    Hi everyone,

    I've tweaked the AO variables and ended up turning everything down because I don't like the dark look of default HBAO. However there is something that still bothers me, which are the AO shadows where the grass meets the ground. Can be easily spotted here:





    Can someone help me with this? Maybe a variable that controls it instead off turning everything down? Thank you in advance!
    1. RagnarofKlausenburg
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      give me a bit more info on this. What mods are you using? Do you use the envHBAO environment?

      what values do you use in the costum.ini for AO?

      this is with RTAO disabled correct?
    2. jinsk8r
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      Hi, thank you for the reply. I only use these settings in .ini files:

      [PostProcess]
      AOInteriorMultiplier=0.600000
      AOFoliageMultiplier=0.300000
      AOGrassMultiplier=0.800000
      AOAmbientMultiplier=0.450000
      AOReflectionMultiplier=1.000000
      AODiffuseMultiplier=0.550000
      AOSpecularMultiplier=1.000000

      Game settings: DX12, HBAO+, RT Disabled
  7. Harry982
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    Hi, cool mod!
  8. Aztha974
    Aztha974
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    Hi,

    I allow myself to come here to seek to understand a problem that I have. Not due to your mod.
    Being new to this, I thought you might be able to help me out. I've been following your mods for a while, and I thought you had experience in all things graphics in games. I play without the RT, on DX12, with a RTX 2060, and when I activate the SSR on "hight", I get a gray reflection on metal and any other surface, only indoors. here is an example :

    Cave
    Interior
    Ugly

    By using Better SSAO or better HBAO, the effect of the gray reflection is accentuated.
    Is the SSR only for the RT? The problem is that without the SSR, I have flickers on the water and the reflections on the characters are illogical and ugly...
    Thankyou in advance for your advice on this issue.
    1. RagnarofKlausenburg
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      hello, no warries. I'm glad to help when i have time. SSR is not rt. ssr on low is the old ssr which gets applied only on some surfaces like. The new ssr is under high and affects more materials and it's a bit demanding. Has some artefacts also.

      an easy fix would be to lower down the 
      AO Reflection Multiplier =0.700000 this is colose to vanilla try something like 0.3
      and maybe
      AOSpecularMultiplier = 0.700000

      Ugly the ugly effect is made buy realy high
      AOAmbientMultiplier try somting like 1.0 and see the changes

      will realsed a better update for SSAO but the idea is you can change tha values to fit your eye candy. I left the values high so ppl can notice the differences
    2. Aztha974
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      Thank you for your help.
      I understand better how it all works. It seems that the cave below hendrik's hut is bugged, same for some sewers, even without any mods and any tweaks, there are these horrible gray reflections.
      Thanks again.
    3. RagnarofKlausenburg
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      i think i can tweak them in a env file if you send my some screen shots or map location.
    4. Aztha974
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      It's very nice of you. I find it strange that nobody talks about it, maybe I have a problem with my games or my settings and only me has this problem.
      Here is some example, with the location on the map and the screens:

      Screen

      Screenshots are taken without any light or weather mods, and without custom.ini. You suspected well that with the custom.ini, even last "Better SSAO" or "Better HBAO+", the gray reflection is accentuated, and if I use a light mod, even a mod made for dx12 like RPL Lighting mod, the places of the screens are with gray reflections on all that metal or reflective texture, even Toussaint, Exclusively during the day and indoors. Afterwards, it may be the mod that is badly adjusted or my pc that does not render well enough.
      And since I find that the basic version of the game lacks something, there is no other alternative than a light mod or your mod.

      I recall that I play under DX12, No RT, and that this problem only appears if I set the SSR to "High". Regardless of the game settings, or those of my screen, the problem appears as soon as SSR is on "high".
      Of course I can compensate via the gamma of the game or my screen, or by increasing the AOinterior, but suddenly, all the places in the game are necessarily affected and not very realistic or immersive. I can also play with the SSR on "Low", but suddenly I have bad renderings on the water and illogical reflections on the characters and the textures, especially during bad weather or places with a lot of light sources . And playing under dx11... it's not crazy in terms of performance since the latest game updates.

      Vanilla bug or my bad parameter, in any case I'm limited ^^'
      Thanks for your time anyway.
    5. RagnarofKlausenburg
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      hey i think i know what the problem is. If you simply delete values i custom.ini some values  simply overrite  your dx12user.setting in ...Documents\The Witcher 3 so to fix this go in your settings filies and loook for AO settings there [PostProcess] somewere here maybe the got overriten

      The same happens if you just delete the custom.ini i think the AO settings get overwritten and saved

      if that dose not help will try today to work more on the HBAOenv Dark maybe i can fix the issue there
    6. Aztha974
      Aztha974
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      Thanks for your consideration.
      I followed your instructions, I went to see in dx12user.setting, and there is no AO in [PostProcess].

      Spoiler:  
      Show
      dx12user.setting
      [Rendering/RT/HBIL]
      UseHBIL=false
      HBILImpact=1
      [NaturalMotionWheel]
      userJogSpeed=0
      stateIdMin=1
      userSpeedFromIdle=1
      [Gameplay/EntityPool]
      SpawnedLimit=160
      [Hidden]
      HasSeenGotyWelcomeMessage=true
      HasSetup=true
      uiVerticalFrameScale=1
      uiHorizontalFrameScale=1
      [RTXGI/GlobalGrid]
      ProbeMaxRayDist=128
      [Localization]
      RequestedSpeechLanguage=
      SpeechLanguage=FR
      RequestedTextLanguage=
      TextLanguage=FR
      [Viewport]
      VSync=false
      Resolution="1920x1080"
      ReflexMode=0
      FullScreenMode=2
      VSyncThreshold=0
      OutputMonitor=0
      [SetSkillPointsPerLevel]
      SetSkillPointsPerLevelValue=3
      SetSkillPointsPerLevelSwitch=true
      [Hud]
      MinimapRotation=false
      MinimapFocusClues=true
      NPCNames=false
      DialogChoiceScale=-2
      OnelinersModule=false
      ControlsFeedbackModule=false
      SubtitleScale=-2
      [RTXGI]
      SkyLightSaturation=1
      SkyLightIntensity=1
      [Budget]
      TerrainTileMipDataBudget=100
      TerrainTileMinTimeout=2
      DecalBudget=512
      TerrainTileTimeout=10
      OcclusionQueryAdditionalMemory=5
      TerrainTileLoadingTimeout=5
      [ContentManager/Mods]
      MaxNameLength=64
      Enabled=true
      [Audio]
      MusicVolume=65
      Subtitles=true
      [LoadingScreen/TCR]
      ShowProgress=true
      [Game]
      DoNotPauseWhileStopped=false
      [Scripts]
      DebugScriptsForceFlush=true
      DebugScriptsLogDir=
      [PostProcess]
      AllowChromaticAberration=false
      SharpenAmount=2
      FSR2SharpnessHigh=1
      MotionBlurPositionTreshold=0.05
      DLSSQuality=1
      AllowVignette=false
      LockhartPerformanceMode=true
      RCASAmount=0.2
      AAMode=6
      FSR2SharpnessLow=0.3
      DLSSGMode=0
      MotionBlurRotationTreshold=1
      FogUseDistInColorLerp=1
      AllowMotionBlur=false
      FSR1Quality=0
      AllowLensEffects=false
      NISSharpness=0.2
      AllowDOF=false
      SSAOEnabled=2
      EnableFSR1=true
      MotionBlurIntensity=10
      AllowBlur=false
      FSR2Quality=0
      [Input]
      PadVibrationEnabled=true
      KeyboardCooldownSpeed=0.1
      InvertCameraXOnMouse=false
      InvertCameraYOnMouse=false
      CameraAutoRotX=true
      FreeCameraSpeed=1
      PadVibrationAmount=10
      InvertCameraX=false
      UIMouseSensitivity=1
      CameraAutoRotY=true
      RightStickCameraSensitivity=1
      InvertCameraY=false
      RightStickAimSensitivity=1
      MouseSensitivity=1
      SteamController=0
      ForceDisablePad=false
      FreeCameraSensitivity=1
      AdaptiveTriggersEnabled=true
      AdaptiveTriggersAmount=10
      [DLC]
      DlcEnabled_dlc_kmta_001=1
      DlcEnabled_dlc_048_930=1
      DlcEnabled_vagabondarmor=1
      DlcEnabled_dlc_039_930=1
      DlcEnabled_dlc_010_001=1
      DlcEnabled_dlc_015_001=1
      DlcEnabled_dlc_witcherlorecollection=1
      DlcEnabled_dlc_005_001=1
      DlcEnabled_dlc_007_001=1
      DlcEnabled_dlc_omelette=1
      DlcEnabled_dlc_040_170=1
      DlcEnabled_dlc_037_332=1
      DlcEnabled_dlc_013_001=1
      DlcEnabled_dlc_004_001=0
      DlcEnabled_dlc_017_001=1
      DlcEnabled_dlc_047_510=1
      DlcEnabled_dlc_006_001=0
      DlcEnabled_dlc_3733_002=1
      DlcEnabled_dlc_001_001=1
      DlcEnabled_dlc_008_001=1
      DlcEnabled_dlc_011_001=1
      DlcEnabled_dlc_020_001=1
      DlcEnabled_dlc_002_001=1
      DlcEnabled_dlc_bia=1
      DlcEnabled_dlc_animation_bottles=1
      DlcEnabled_DLC99=1
      DlcEnabled_ep1=1
      DlcEnabled_dlc_014_001=1
      DlcEnabled_dlc_3733_001=0
      DlcEnabled_dlc_042_420=1
      DlcEnabled_dlc_009_001=1
      DlcEnabled_dlc_018_001=1
      DlcEnabled_bob_000_000=1
      DlcEnabled_abob_001_001=1
      DlcEnabled_dlcice=1
      DlcEnabled_dlc_bootstrap=1
      DlcEnabled_dlcquen=1
      DlcEnabled_dlc_040_160=1
      DlcEnabled_dlc_012_001=1
      DlcEnabled_dlc_028_180=1
      DlcEnabled_dlc_wlc=1
      DlcEnabled_dlc_003_001=1
      DlcEnabled_dlc_016_001=1
      DlcEnabled_dlc_011_002=0
      [Rendering/RT/RoughnessRemap]
      RemapDerivative0=0
      RemapDerivative3=1
      RemapDerivative2=1
      RemapDerivative1=2
      [CAanimspeed]
      CArepairswordsp=0.7499999999999999
      CAdrinkpotionsp=0.7499999999999999
      CAdblootstartsp=1.35
      CAdrinksp=0.7499999999999999
      CAlootstartsp=1.35
      CAworkbenchsp=0.7499999999999999
      CAgrindstonesp=0.7499999999999999
      CArepairarmorsp=0.7499999999999999
      CAeatsp=0.7499999999999999
      CAoilsp=0.7499999999999999
      [Gameplay]
      ConsentTelemetry=true
      MotionSicknessFocusMode=true
      DisableAutomaticSwordSheathe=true
      Difficulty=2
      CrossProgression=false
      EnableAlternateSignCasting=1
      HudTutorialEnabled=false
      EnableUberMovement=1
      EnableAlternateCombatCamera=0
      AutoCameraCenter=false
      [LevelOfDetail]
      SwarmHideDistance=200
      DecalsHideDistance=90
      DimmerHideDistance=60
      DynamicDecalsHideDistance=20
      StripeHideDistance=60
      [csmcr_MainMenu]
      slowSFX=1
      dismemberChance=80
      finisherChance=100
      perfectDodgeOnly=3
      igniNormalOnly=2
      critSloMoisLoaded=2.4
      critSloMoToggle=true
      aardSweepOnly=2
      slowOnDead=1
      finisherCamToggle=0
      [NaturalTorchlight]
      GlobalNearMod=-0.5
      GlobalFarMod=-0.5
      Shadows=1
      [General]
      ConfigVersion=5
      [LoadingScreen/Editor]
      Disabled=false
      [Rendering/RT]
      EnableAOSSSampling=true
      EnableRT=false
      RTGIPreset=false
      Shadows=false
      EnableRtRadiance=false
      RTAOEnabled=true
      EnableAOPretrace=true
      [LoadingOverlay/TCR]
      FadeOutCooldownExtraTime=1
      FadeInSpinnerTime=1
      NoninteractiveSpinnerTime=3
      FadeOutSpinnerTime=1
      NoninteractiveEndCooldown=1
      [RTXGI/Grid1]
      ProbeMaxRayDist=128
      [Visuals]
      HdrPaperWhite=300
      AllowClothSimulationOnGpu=false
      InventoryBgColorScaleB=0.036
      InventoryFixedLuminance=0.25
      HdrGamma1=1.1
      InventoryBgColorScaleG=0.034
      MovieFramerate=30
      GammaValue=1
      MaxTVBrightness=900
      InventoryBgColorScaleR=0.02
      HdrGamma2=8
      [Galaxy]
      regUrlPlain=
      DevSaveMarks=false
      regUrlCoded=
      tokenRefA="WeOTkkgU3zqo37DYZNqm3YkGWgodnmzEmQgPT3eepJn88-Emis3QSMSspRxy2nlR"
      RewardsState=
      regTokenExpiryH=0
      regTokenPlain=
      regQRCode=
      SaveAllowTickMarks=true
      regTokenCoded=
      tokenRefX=
      regTokenExpiryL=0
      [Rendering]
      AllowReflex=true
      ShowStreamlineConsole=false
      GrassDensity=3500
      DecalsSpawnDistanceCutoff=10
      GlobalOceanTesselationFactor=52
      DisableSmallCameraLights=true
      CascadeShadowFadeTreshold=1
      HairWorksGlobalWidthLimit=5
      CascadeShadowDistanceScale2=1.5
      MaxTextureAnizotropy=16
      AllowDLSS=true
      DynamicDecalsChunkLimit=9000
      HairWorksGlobalDensityQuality=1
      CascadeShadowDistanceScale3=1.5
      HairWorkstGlobalDensityLimit=2
      TextureStreamingHeadsDistanceLimitSq=100
      MeshLODDistanceScale=1.5
      ScaleformTextureUnstreamDelay=2.5
      DecalsChance=1
      MaxAtlasTextureSize=4096
      TerrainReadAheadDistance=200
      AllowDLSSG=true
      SSREnabled=false
      HairWorksLevel=2
      MaxTextureArraySize=2048
      TerrainScreenSpaceErrorThreshold=1.6
      TerrainScreenSpaceErrorThresholdFar=3.5
      TextureStreamingCharacterDistanceLimitSq=225
      MaxTerrainShadowAtlasCount=4
      DisableAllCameraLights=true
      TextureStreamingDistanceLimitSq=40000
      HairWorksGlobalDetailLODFactor=1
      AllowStreamline=true
      TextureMipBias=-2
      HardwareCursor=true
      DeveloperMode=false
      DynamicDecalsLimit=9000
      TextureInFlightCountBudget=12
      DisableBigCameraLights=true
      DynamicResolutionPercentage=-1
      CascadeShadowmapSize=4096
      CascadeShadowDistanceScale0=1.8
      MeshRenderingDistanceScale=1.5
      CascadeShadowQuality=1
      HairWorksAALevel=8
      TextureInFlightCountBudgetLoadingMode=256
      CascadeShadowDistanceScale1=1.5
      [Input/Gestures]
      EnableSwipe=true
      EnablePan=true
      EnableGestures=true
      EnablePinch=true
      [Visuals4K]
      PerformanceMode=false
      [csmcr_SlowMoFactor]
      igniSlowMoFactor=0.4
      aardSlowMoFactor=0.4
      dodgeRollSlowMoFactor=0.5
      criticalHitSlowMoFactor=0.5
      dismemberSlowMoFactor=0.3
      counterAttackSlowMoFactor=0.5
      horseCombatSlowMoFactor=0.25
      horseAimSlowMoFactor=0.3
      [LoadingScreen]
      FadeInTime=3
      SkipShowWithAnyKey=true
      GameRevealTime=3
      SkipHideDelay=3
      SkipInputDelay=0.25
      FadeOutTime=1.5
      SkipAutoshow=false
      [Rendering/TAA]
      CASPacked=false
      CASDistanceDecayStrength=0.6
      CASAmountNear=1
      CASAmount=1
      CASDistanceDecayPower=1.5
      CASDenoise=true
      TAAUseLDS=false
      CASDistanceBased=true
      CASFast=false
      CASAmountFar=0
      EnableCAS=true
      [CAsettings]
      CAeat=0
      CAanimcombat=1
      CAbottletype=1
      CAworkbench=1
      CArepaircombat=0
      CAoilcombat=0
      CAherb=0
      CAdrinkpotion=0
      CAautooil=true
      CAgrindstone=1
      CAInit=true
      CArepairsword=1
      CAdrink=0
      CAloot=1
      CAautogrind=1
      CArepairarmor=1
      CAoil=1
      CAinv=1
      [Engine]
      LimitFPS=60
      [csmcr_SlowMoChance]
      counterAttackSlowMoChance=75
      criticalHitSlowMoChance=20
      aardSlowMoChance=85
      dodgeRollSlowMoChance=100
      dismemberSlowMoChance=80
      igniSlowMoChance=70
      [Rendering/SpeedTree]
      GrassGenerationEfficiency=0.075
      GrassDistanceScale=2.5
      FoliageDistanceScale=1.8
      FoliageShadowDistanceScale=54
      GrassRingSize=8388608
      [Rendering/TrimGrass]
      trimSlopeMost=0.6
      trimSizeMedium=0.65
      trimSlopeMedium=0.07
      trimSizeBig=1.2
      trimSizeSmall=0.1
      trimSlopeLeast=0.01
      [Gameplay/BoatCamera]
      BoatLocalSpaceCamera=false
      [swordFX]
      yrdenOption=0
      silverRuneOption=0
      quenOption=0
      igniOption=0
      steelEffectOption=0
      aardOption=0
      axiiOption=0
      infusionOption=1
      poisonOption=0
      silverEffectOption=16
      silverPoisonOption=0
      steelRuneOption=0
      steelLevelOption=0
      silverLevelOption=2
      steelPoisonOption=0
      [Save]
      ShowCompatWarning=false
      [Kinect]
      Kinect=true
      [Foliage]
      MaxVisibilityDepth=24


      Noted that I also use the "DisableAllCameraLights=true". But it doesn't change anything if I disable it (I tried just in case). I only add the lines to deactivate the artificial lights, otherwise I don't change anything else. I've always thought this might be a basic bug, but browsing the nexus no one talks about it, same with White orchard Lighting ou RPL Lighting Mod No RT version (both for next-gen version), nobody complain about it or talk about reflection problem, yet as soon as I use a light mod or your custom.ini, with the SSR on "High", I have gray reflections. So I'm a bit confused.

      EDITED:
      Some example with only the last update of your "better SSAO" with the SSR on "high":

      At Toussaint, the metals and crockery lose detail and are blurry.
      Toussain
      In the other regions, the sewers and the metal braziers have strange reflections, the ground with cobblestones or tiles too, as well as the character, and during bad weather too.
      Other Regions

      Maybe you can figure out what's going on, or have an alternative, because I can't improve the visuals of the game without having to sacrifice SSR, and so many additions for the DX12.
  9. cocovalpo
    cocovalpo
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    Is it my idea or did this mod restore vanilla wind before next gen? I don't know, but I noticed a rather strange change in the hangman's tree and watch over the swamp
    1. RagnarofKlausenburg
      RagnarofKlausenburg
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      yes i did make some changes to wind. If we are talking about the optional ENV file
    2. cocovalpo
      cocovalpo
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      Great job, I really missed that feeling of immersion, of wind, thank you very much!
  10. fabreg78
    fabreg78
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    Hello, is there any way to fix the lighting of some monsters in dark places? Thank you
    1. RagnarofKlausenburg
      RagnarofKlausenburg
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      play with AO InteriorMultiplier= 0.50000


      AO AmbientMultiplier = 0.7000

      AO DiffuseMultiplier = 0.77000
      inside the costum.ini
      tell me if helps
    2. fabreg78
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      Thanks, much better.