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VictoriaNiche

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RagnarofKlausenburg

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; =======================================
; Witcher 3 RTX Lighting Realism Preset
; Author: [RagnarOfKlausenburg]
; Description: Subtle realism lighting overhaul with softer AO, cleaner foliage, and warmer GI bounce.
; =======================================

[Rendering/RayTracing]
RayTracingAmbientOcclusionPower=1 ; Default: 2.0 — Softer, less harsh AO shadows
RayTracingAmbientOcclusionRayCount=1 ; Default: 1 — Performance-friendly, standard quality
RayTracingAmbientOcclusionRadius=0.17 ; Default: 2.0 — Tighter AO radius, no excessive spread

[Rendering]
HBAODetailMult=3.000000 ; Default: 4.0 — Slightly reduced fine AO detail
HBAOCoarseMult=0.750000 ; Default: 1.0 — Softer ambient AO in open areas

[Rendering/RT]
NrdAmbientOcclusionPower=1.42 ; Default: 2.0 — Reduced AO strength post-denoising
AOAlphaTestMipLevel=1.000000 ; Default: 3.0 — Higher alpha precision for foliage AO
ColorBalanceScale=1.127 ; Default: 1.0 — Slightly richer color in RT GI bounce lighting