This page was last updated on 12 February 2023, 9:22PM
Changelogs
Version 0.6
Improved overall GI accuracy.
NumClassification*RaysPerProbe was set too low in the previous version. increased the value inline with ProbeSpacing leading to more accurate GI and less visual glitches
Version 0.5
Two different versions are available now:
Quality which is closer to v0.4.1 in terms of performance but more accurate GI. Better 'draw distance' than vanilla because of more spacing between probes. 1/2 ray count compared to vanilla. marginally less accurate GI. 20-30% higher fps than vanilla.
Performance which has even higher performance than v0.3. Same 'draw distance' as vanilla by having less probes but more spacing inbetween them. 1/4 ray count compared to vanilla. less accurate GI. 40-50% higher fps than vanilla.
Version 0.4.1
Reverted Probecount to vanilla (80->64) as it causes issues.
increased probespacing to increase RTGI distance (1.2->1.4).
Version 0.4
This version has lower performance than v0.3 but much higher RTGI distance than vanilla. Ray count is 1/2 compared to vanilla so around 25% more performance !