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DerGoldsucher and CursedWitcher

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CursedWitcher

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  1. CursedWitcher
    CursedWitcher
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    Important maintenances in progress to fix a bug.

    I tried to archive to current main files to prevent you from downloading this mod (I don't think it worked), because I'd rather prevent you from installing/merging, encountering the bug and feeling frustration, than having the redo the whole process when I'll upload the next update in few days. Fortunately, all those who installed the latest version won't have to remerge any script.

    I'll be back at home and available to take care of this for Tuesday, thank you for your understanding and patience, I really appreciate those who support me in the adjustments I make while still learning about modding, see you soon:)
  2. AikiDemon
    AikiDemon
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    возможно ли когда-нибудь создать патч совместимости с модом Brew With A View - Enhanced Meditation And Alchemy? (этот мод делает апхимию возможной только во время медитации (как это было в Witcher 2))

    is it possible to ever make a compatibility patch for the mod  Brew With A View - Enhanced Meditation And Alchemy? (this mod makes achemy possible only during meditation (like it was in Witcher 2))
  3. vanLostman
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    Fehlt was nicht, du hast die Item Stapelbar gemacht 9999, aber die Kräuter sind nur 100 Stapelbar.
    Ist das absichtlich so oder brauch ich den Mod von DerGoldsucher

    Isn't something missing? You've made the item stackable to 9999, but the
    herbs are only stackable to 100. Is this intentional or do I need the
    mod from DerGoldsucher
    1. CursedWitcher
      CursedWitcher
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      Thanks for pointing that out! You're absolutely right – this was a small oversight in the previous version. I've now fixed the issue and increased the herbs' stack size to 9999 as well. The updated version will be published shortly. Thanks again for your attention and support!

      Danke für den Hinweis! Du hast völlig recht – das war ein kleines Versäumnis in der vorherigen Version. Ich habe das Problem mittlerweile behoben und die Stapelgröße der Kräuter ebenfalls auf 9999 erhöht. Die aktualisierte Version wird in Kürze veröffentlicht. Nochmals vielen Dank für deine Aufmerksamkeit und Unterstützung!
    2. vanLostman
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      Danke schön
  4. mxrenallen
    mxrenallen
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    Hmm... for some reason this mod seems to have removed the existence of bombs from my alchemy crafting. Cant even use console commands to get the recipes lol. But when I remove it, my bombs are back. Odd. Not a big deal for me, just thought I'd mention it. 
    1. CursedWitcher
      CursedWitcher
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      Ohh, maybe something wrong happened when I recooked the mod, I'm really sorry to hear this, it currently doesn't occur on my end but I know that it happened to my girlfriend until I fixed it in her installation, so it doesn't sound strange to me, I'll be back at home for Tuesday and at this moment, I'll gladly fix it

      Thank you for reporting, for your understanding and patience
    2. mxrenallen
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      No rush at all, I wasnt even reporting so much as musing because it made me chuckle when even the recipe commands failed. Its like Geralt straight up forgot how to craft bombs XD
      "additem" still works for the bombs themselves, and I only ever use them for monster nests or similar situations where its necessary to begin with so i havent actually needed more than like two anyway. Great mod, overall, it makes my obsessive flower-picking actually worthwhile- thanks for putting this together, I dont think I can ever play it without this mod again lol
    3. CursedWitcher
      CursedWitcher
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      Thank you a lot! I loved this mod a lot as well and since I couldn't live without it, I updated it for Next Gen Edition and each patch as fast as I could. But since the mod limit has been a considerable issue for me in the last years, I merged every single xml file in a huge compilation, to ease the merging process of new mods I install and avoid the limit. So I needed to extract everything from it each time I had to share an update. I know I fixed it in the compilation but forgot to do so in the mod itself because I rushed this update since I've been inactive for a long time. But I made the adjustments yesterday and it's theoretically ready. I only have to come back home to test it on my PC, just to make sure everything is fine. Maybe I'll upload it tonight or tomorrow:)
    4. mxrenallen
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      That's fast, thank you! 
  5. satityr
    satityr
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    Hi, hopefully someone can provide me with some answers, Can someone confirm if this Is working for 4.0.4? also would this work with Additional? (Alchemy https://www.nexusmods.com/witcher3/mods/3793)
    Thank you 
    1. ElementaryLewis
      ElementaryLewis
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      Currently not, it needs update for 4.04
    2. satityr
      satityr
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      Thanks
    3. Veanes
      Veanes
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      The update has just been posted for version 4.04a
  6. greenboy1991
    greenboy1991
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    Ошибка [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): не удалось найти функцию «ShouldAutoApplyOilImmediately».
    Ошибка [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): не удалось найти функцию «ShouldAutoApplyOilImmediately».
    Ошибка [ content0]game\gameplay\effects\effects\other\oil.ws(177): не удалось найти функцию «ShouldAutoApplyOil».
    Ошибка [content0]game\gui\main_menu\ingamemenu.ws(1516): не удалось найти функцию «SetAutoApplyOils».
    Ошибка [content0]game\gui\main_menu\ingamemenu.ws(1518): не удалось найти функцию «SetAutoApplyOils».
    Ошибка [content0]game\player\states\vehicles\horseriding.ws(141): не удалось найти функцию «ShouldAutoApplyOil».
    Предупреждение [content0]engine\environment.ws(30): глобальная собственная функция EnableDebugOverlayFilter не была экспортирована из кода C++.
    Предупреждение [content0]engine\environment.ws(32): глобальная собственная функция EnableDebugPostProcess не была экспортирована из кода C++.
    Предупреждение [content0]engine\showflags.ws(11): глобальная собственная функция DebugSetEShowFlag не была экспортирована из кода C++.
    Fresh clean game, one of your mods won’t start
    1. Godslayer40000
      Godslayer40000
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      mod does not work in 4.0.4. you cant play it currently.
    2. kikosawa
      kikosawa
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      it does, you just have to finesse your ay with script merger a bit
  7. Gergo900410
    Gergo900410
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    Could you make this mod compatible  the sort everything and complete animations redux ?
    https://www.nexusmods.com/witcher3/mods/5012
    https://www.nexusmods.com/witcher3/mods/1710
    1. CursedWitcher
      CursedWitcher
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      I'm already using those three all together, I don't remember making any patch, I simply merged them. Something I could consider anyway but making patches for every mod incompatibilities would take so much time. But I can confirm they are mergeable
    2. cyb13582414938
      cyb13582414938
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      GO
    3. Gergo900410
      Gergo900410
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      Could you make this mod compatible Basic Cooking Recipes mod ?
      https://www.nexusmods.com/witcher3/mods/6880
    4. kikosawa
      kikosawa
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      They can't be merged though. They require some code tweaking to work together
  8. gnilobaiter
    gnilobaiter
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    Idk how, but on 1.7-4.03 version all working good...
    Playing on 4.04. 

  9. WTFplay4funFTW
    WTFplay4funFTW
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    Hello, i noticed there was a new hotfix(update) today.
    This hotfix currently does not yet function with 4.04 is this correct?
    1. CursedWitcher
      CursedWitcher
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      You're right, I haven't updated that mod for Patch 4.04 because I stoppped modded for a while. I was burned out from updating everything all over again everytime a new patch was releasing and my very busy life. But I'm slowly returning with moderate modding and I'd like to update this one. Better Alchemy is going to take sometime because I haven't only updated it, I brought a lot of new things and made it compatible with all the alchemy mods I personally use. My challenge is going to find the most efficient way to release a Default Better Alchemy Next Gen Edition and a "Plus" version that include compatibility with all these mods, and make sure I get everyone's permission to do so aswell. Better Alchemy is pretty much them mod that take me the most time to prepare because my own Better Alchemy has a lot of other mods included since I could not use it for potions/decoctions only and let other items added from mods stay on the Vanilla items count system (Singletonitem system). Thank you for your patience and I'll be looking for someone to test it before releasing the new update if anyone is interested:)

      For everyone : Please note my private messages box is currently not working on Nexus for unknown reasons so I'm not ignoring anyone but I won't be able to see your messages until it's fixed, thank you
  10. gnilobaiter
    gnilobaiter
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    4.04 doesn't work
    1. CursedWitcher
      CursedWitcher
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      It's the most obvious thing to expect when a new patch come, I think modders already know it very well. It's already planned to update it eventually, but I have like 20 mods to update including some mods I have made but never uploaded, some older mods that were left abandonned. I have to make my game work on my end aswell, because there's no way I'll ever play to this without all my mods. But it's in my plans, as soon as I have time. I'm currently slowly working on this and I'll eventually release most of them, one by one.
    2. indefiance
      indefiance
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      THis is the only alchemy mod that doesn't look like it will break every other mod in my list.  I hope you find the time to update it.
  11. applefttsher
    applefttsher
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    any way to make it compatible with VladHUD?
    1. CursedWitcher
      CursedWitcher
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      Maybe.. I tried this wonderful mod but never actually integrated it to my own installation due to countless incompatibilities to all these awesome UI mods out there.