This page was last updated on 29 April 2025, 10:20PM
Changelogs
Version V2.0-4.04a
I simply added def_item_herbs.xml to both standard and new game plus files to increase stackable herbs values to 9999 just like all other items. That's all. Let me know if there's anything else to improve and I'll see when I can do it, thank you
Version V1.9-4.04a
Fixed two bugs, one with bombs not appearing in their crafting panel, the other with inconsistent ingredients being withdrawn when crafting/brewing. Also restored almost each value to their initial amounts. (eg: I previously changed stats for potions, mutagens, bombs). If someone wanted their alchemical products changed, there's plenty of available mods for that. So, it's now friendlier for those who wanted an experience to remain closer to vanilla gameplay.
Version V1.8-4.04a
Updated for V4.04a
Version V1.7
Improved recipes, now tier 2-3 will craft/brew 2 alchemical items of each, since they require one of the previous tier, it will feel less like you're wasting your ingredients but I raised some requirements, especially for herbs. I also changed some rare/limited ingredients to their common equivalents so you can always craft/brew more. I restablished Pops Antidote Default Icon, because not everyone have Brothers in Arms to get their new icon, merge your xmls if you want they new icon:) Fixed economical aspect & stats issues and more. No script re-merge required!
Version V1.6-V4.01
Fixed a bug that caused alchemical recipes to take twice the amount of common ingredients! Thank you to Zowbaid for noticing and reporting this!
Version V1.6-V4.00-Hotfix2
Fixed a bug that caused alchemical recipes to take twice the amount of common ingredients! Thank you to Zowbaid for noticing and reporting this! I also fixed the Hotfix 2 version for those who are still using it.