The Witcher 3
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PK Cheap - SiccW33d - Lewis Elementary

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SiccW33d

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  1. SiccW33d
    SiccW33d
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    Report bugs in the (BUGS) tab, and please be precise as possible. 

    When it comes to conflicts with other mods, I can't possibly download and test every mod, but I can try and make it compatible with said specific mod, but in order to do that, I need to know the name of the scripts that are conflicting.

    "Also, when manually merging, for example selecting both B and C in kdiff, it's important to select them in the correct order. If you select B then C, that's the order it will add into the merge. You have to look at the scripts being compared and make sure that you aren't adding merged code into the middle of another function, for example.

    If you're not familiar with script/code syntax, this may not make sense to you, but let me try: the most important thing is that when you see an opening curly brace, {there always needs to be a closing} to complete the code block. Let's say option C is the beginning part of a code block, and B is a separate line/block, you'll want to select B first, so it's above, then select C, so it comes after B. otherwise, B will be placed in the middle of the C code block, breaking the script." --exploiteddna

    -- To add to this: most modders add the name of the mod in the code like this ( 
    //modBuffCharges ) to make it easier to find the changes, try to keep these parts of the code together whenever possible.
  2. franchivp
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    I can't merge it with W3EE,
    Will you make a Compatibility Patch?
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(14402): Found unexpected '}'
  3. shojin01
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    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11972): Unknown type 'CompleteAnimationsManager' for property 'CompleteAnimations'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11982): Unknown type 'CompleteAnimationsManagerStateCAAnimation' for property '__ret'.
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    I only have complete animation redux next gen 4.04 and GSaWC installed. I overwited the mod file with the optional patch. Pls help tq.
    1. ElementaryLewis
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      Right now, I test both the mods, with compatibility patch installed after and manually.
      No errors and no bugs.

      I suggest you install those mods again, and then the compatibility patch manually. Don't forget to run Script Merger.
  4. delular100
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    Hello! Please consider making a patch for the mod Restored Content - Shrines of Verna - Next-Gen, as well as, if needed, one for Food Buff Icon.
    1. ElementaryLewis
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      Why shall we? Does it cause merged conflict?
    2. delular100
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      In regads to Shrines of Verna, is so the buff applied by the shrine can work with under the features of this mod, in the same way. I guess you can ignore the other one, unless they make the Place of Power buffs colored too.
    3. ElementaryLewis
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      Then how would you decount the buff? For each hit you receive?
    4. delular100
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      Could be, or for each amount of specified vitality lost.
  5. sylwestreczek
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    I have a question, why is this mod "Buffs Persist After Meditation (Next-Gen)" recommended for the Buff Charge mod?  We're talking about charges, not the duration time of buff sword, armor or power place. After my meditation, I use "Friendly Meditation" , all charges of armor(25), sword(100) or Pop(15) is still ACTIVE after med. My meditate is on real time always (FM), The rest charge or all charges after Med to be used again always. So what is these mod to do?  It doesn't change anything... Unless it was supposed to work for me so that the charges would disappear after meditation, but I don't have any mod for that and they don't disappear even with Friendly Meditation. When all my buff expire or how can I turn them off? Only Must use all the charges or start new game. 
    1. ElementaryLewis
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      "Buffs Persist After Meditation" is not in the recommended list, but rather in the "Know conflict" list.
      I write an instruction for how to solve this conflict if you use both mods.
  6. FoGsesipod
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    How does this mod work with the Blood and Wine buff that makes grindstones and benches last forever? If I remember correctly there's also one to make Places of Power last forever also.
    1. ElementaryLewis
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      You confuse with the Heart of Stone runework skill.
      And if you equip one of those skill, the buff is infinite like in vanilla.
    2. FoGsesipod
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      Oh yea your right, been a looong time since i played through witcher 3 lol.
      So i assume the mutagen that makes places of power infinite (but you can only have one) works similarly? just overrides this mod?

      I meant the skill, gorged on power under general.
    3. ElementaryLewis
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      It doesn't override the mod. It was made with this skill in mind
      You will get infinite buff.
  7. VidZiZD
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    Hello everyone and SiccW33d, first off I will say that the mod you created was amazing and updating it for the Next-Gen is amazing awesome keep doing what you do best! Am a freshly newcomer in to this modding community and am having trouble making these two mods. 

    Now the real reason am making a comment in this section is because am having a problem merging these two mods which is Buff ChargesComplete Animations Redux

    My error log for my efforts of fixing this is this:
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12239): Function 'CAInit' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12247): Function 'GetAnimatedState' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12252): Function 'CAApplyOil' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12253): Function 'CAContainerProcessLoot' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12254): Function 'CAConsume' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12255): Function 'CADrinkPotion' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12256): Function 'CADrinkPotionInv' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12257): Function 'CARepairBuffWeapon' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12262): Function 'CARepairBuffArmor' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12267): Function 'CARepairSword' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12271): Function 'CARepairArmor' is already defined in class 'W3PlayerWitcher'.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12275): Function 'CAOpenBottleSound' is already defined in class 'W3PlayerWitcher'.
    Warning [mod0000_mergedfiles]game\mod\hudefaulticons.ws(16): Native function 'GetItemIconPathByUniqueID' was not exported from class 'HUDefaultIcons' in C++ code.
    Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.



    I did merge them and after merging them well this ended up a disaster for my end!
    Any help is amazingly appreciate it and please no hate because am new to this game and the modding community THANK YOU!

    PS. my conflicts are always the playerwitcher.ws and some extra problems are just affected which I can fix it by delete the mod Buffcharges, Complete Redux.
    1. ElementaryLewis
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      Looks to me you incorrectly install those mods, as well as the compatibility patch. Let's try again:

      • Remove mods in the same way you install them.
      • Install mods using Witcher 3 Mod Manager: Buff Charges, Immersive Buff Charges and Complete Animation Redux.
      • In the Buff Charges mod files, there is Complete Animation Redux compatibility patch, download it.
      • Then navigate to the Witcher 3"s directory folder (where there are Bin, DLC, Content, Mods, ...). Extract the compatibility there and prompt yes to overwrite all files.
      • Then use Script Merger and merge all scripts.

      If the errors persist, please take a screenshot to your mods folder, and your Script Merger showing all merged mods.
    2. VidZiZD
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      Update: After doing steps on how to carefully install them and solve some conflicts here is what my error log says:

      Error [mod0000_mergedfiles]game\player\playerwitcher.ws(10599): Found unexpected '}'
      Error [mod0000_mergedfiles]game\player\playerwitcher.ws(10601): Found unexpected '}'
      Error [mod0000_mergedfiles]game\player\playerwitcher.ws(10604): Found unexpected '}'
      Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12375): Found unexpected '}'

      Now less error but some unexpected close curly brace, right now i still don't know my error it could probably my mods or priority or even how my mod order works.

      Here is my list of my script mergers:

      https://ibb.co/S7KNJbG
      https://ibb.co/TPdjswY
      https://ibb.co/Hnjmxz4
      https://ibb.co/QJV2ddJ

      List of my mods folder:

      https://ibb.co/3SZynbK
      https://ibb.co/QrZ0816
      https://ibb.co/jvLmmQV
      https://ibb.co/hHG4qfd
      https://ibb.co/3kYpz9R

      I have also had bundle merges, but I don't think it's really related to my problem currently.
    3. ElementaryLewis
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      Install the updated Complete Animation patch, I got the same errors and manage to fix it.
    4. VidZiZD
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      Thank you so much for you're time! ITS FIXED.
  8. Dyvalas
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    The compatibility patch with "Additional Perks" is stilla t version 1.6, while the main mod is 1.7.

    Can the patch still be used without any problem?
    1. ElementaryLewis
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      Yes. Don't worry if some patch are based on older version. If I don't update them, that's mean there was no need.
    2. Dyvalas
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      Thanks, I just wanted to be sure
  9. Zowbaid
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    Hey, I just wanted to say, it seems that even though this mod uses Charges instead of a timer, there still seems to be an invisible timer in the background. The charges will eventually disappear after some time has passed or after meditating a few hours. Is there a way to fix this so that the charges will never go away until the number of charges is used up? Thank you.
    1. ElementaryLewis
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      Thanks for the report.
      Version 1.5 uploaded.
    2. Zowbaid
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      Thank you for uploading that so fast. Although, I still lose the charge after meditating still...I'm using Friendly meditation to move time. Is this a problem with that mod maybe? I should've mentioned, this is an issue with the Places of Power shrines. The weapon and armor buffs have no issues.


      EDIT: I tried adding this fix posted in the original mod's page PoPBC by kusillo from 2020. It seems to fix it actually.
    3. ElementaryLewis
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      Thanks for pointing me out.
      1.6 version uploaded.
  10. kikosawa
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    I don't see why the patch for CompleteAnimations had to make it so the buffs are applied before animations are complete, no pun intended. I fixed it.

    https://drive.google.com/drive/folders/1IHojN1MDYtUqWTzcM620U48TX7utCD6T?usp=sharing
    1. ElementaryLewis
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      Thanks for the fix.
      Version 1.5 uploaded.
  11. xMatth3w
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    Hey, I'm having a problem with the config menu, options don't change charges no matter what I set it to, using Standalone GSaWBC.
    When I manually change the value inside r4Player.ws changes do take effect. Might be worth looking into :)
    1. ElementaryLewis
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      Thanks for the report. It's fixed now.
    2. kikosawa
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      Still broken for me...
    3. ElementaryLewis
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      Which files do you use?
    4. kikosawa
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      Grindstone and Workbench Charges + CompleteAnimations compatibility patch. The config menu ingame doesn't show text and you can't adjust anything.
    5. ElementaryLewis
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      Did you install CompleteAnimations compatibility patch with a mod manager?
      Because the instruction say you should install manually instead.
    6. ElementaryLewis
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      It's fixed. Sorry for the inconvenience.
    7. kikosawa
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      Thank you so much!