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RovanFrost

Uploaded by

RovanFrost

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About this mod

Animations for interface and some events.
(Next Gen Edition)

Requirements
Permissions and credits
Translations
  • Turkish
  • Mandarin
  • French
Changelogs
Donations
For Witcher 3 v4.04 (Redkit Update 2).

-Description-


1) Adds animations for opening panels.
Such as:
/ Inventory / Character / Bestiary / Meditations, etc.

2) Adds animations for some events.
Such as:
Receiving a new quest / Map pins from the noticeboard / Finding a treasure /
Logging a new monster / New recipe, etc.

3) Adds reading animations.
Such as:
Books / Notes / Maps / Pictures.



-FAQ-
Some explanations of the options:

"Interface Items" - Changing interface animation Items texture.

"Animations break " - You can choose to interrupt animations (Disabled/Instantly/Delayed).
Interrupting with a delay (about half a second) is made so that you don't accidentally interrupt an animation
(e.g. spamming a space during dialogue) but still be able to interrupt it.

"Animation block" -You can block the animation while holding an item.
For example:  Do not play the animation when holding a torch ( Do not hide the torch ).

"Animation chance" - Is made so that animations do not annoy and are not always played.



-Gamepads-
You can use this mod with a gamepad.
Some animations won't work ( panel opening ), but you can use some gamepad mod to access them.



-Installation-

Basic:
1) Unzip the archive container to the root folder of the game (or use W3MM).

2) Edit the dx11filelist.txt and dx12filelist.txt files
          located in Witcher3\bin\config\r4game\user_config_matrix\pc\
          add line with text " modInterfaceAnim.xml; " at the bottom of the text.


3) Use Script Merger to find and resolve conflicts.

Сompatibility patches:

1) Do not use "The Witcher 3 Mod Manager" or any other software to install patch.

2) Make sure that the version of the
"CPatch" matches the version
of the mod (for which you are installing it), otherwise the work may not be correct.


3) Unpack with replacement "mod_InterfaceAnim" folder over
installed "mod_InterfaceAnim" ( Core mod ).


4) Use "Script Merger" to find and resolve conflicts.

5) Always select "A" (mod_InterfaceAnim) when merging local files (read more in the patch text file).


-Credits-
crthdr For coding advice and help with the w2ent timers.
LeutnantJoker For help in finding bugs and some fixes.
yrik1083 For help with testing and finding bugs.
speartooth For help with testing on the gamepad.
mutantspicy For help testing with "Ultimate Native Controller - NEXT GEN"

wonchu81 For polish translation.