The current W3EER version is 1.42g, your patch is for version 1.39i. It doesn't work anymore (or at least I can't make it work following your instructions).
Error [mod_interfaceanim]local\interfaceanim\interfaceanim_override.ws(137): Wrap function 'ShowBookPopup' must wrap an existing function.
In your instructions you say the patch is for both the original and simplified versions, but W3EE Redux has only one version (maybe that was a thing in the past, idk). I tried installing the patch for both versions, and I always get that error.
1) The simplified version is not the official version and you will not find it on the mod page. 2) I will check if there are any errors and make a new patch, but I will have to wait because I have very little free time.
That was incredibly quick! Thank you so much, but I'm still getting the same error. Now there's a different number though.
Error [mod_interfaceanim]local\interfaceanim\interfaceanim_override.ws(253): Wrap function 'ShowBookPopup' must wrap an existing function.
Is it perhaps because I'm using W3EE Redux + VladUI? Update: I managed to make it work by installing the mod, the patch, and erasing this part from \interfaceanim_override.ws:
if (!InterfaceAnim().Animate('ReadBackpack',,,item)) { wrappedMethod( item ); } } I don't know if there will be any side effects, but so far so good. I can even open books from the quick inventory and still get the correct animation. I had to delete the paintings part of the code as well because it gave an error when I only deleted the books part.
Redux for W3EE (NextGen) 1.4.2g + Vladimir UI (For 4.04-NextGen) 2.2.1-Bandaid + Vladimir UI EE Patch NG for 1.4.2g (unofficial). Works great without any errors.
By removing these functions you will not be able to play animation from pop-up windows (Letter V), from inventory, and returning to inventory after reading will not work. However, quick inventory can work because it uses another function.
Error you pointed out is a mod can't find function in class that was renamed from CR4InventoryMenu to WmkCR4InventoryMenu in the new version of W3EE.
In the latest CPatch for W3EE I changed the class to fit the new realities of W3EE. But now you get an error that this class is not found. You may be using a different version, or you installed something incorrectly (I mean W3EE+Vlad patch).
Repair: Reinstall IA + CPatch. Open the folder with the patch Vlad+B3EE or Merge foulder Open the file \content\scripts\game\gui\menus\inventoryMenu.ws Find class name (~46 line), something like this: class WmkCR4InventoryMenu extends CR4MenuBase or class CR4InventoryMenu extends CR4MenuBase
"WmkCR4InventoryMenu" / "CR4InventoryMenu" is class name.
Open InterfaceAnim_Override.ws and change @wrapMethod( WmkCR4InventoryMenu ) function ShowBookPopup ( etc. etc. etc. ) to @wrapMethod( Сlass that is specified in the inventoryMenu.ws ) function ShowBookPopup( etc. etc. etc.
Error [mod_interfaceanim]local\interfaceanim\interfaceanim_meditation.ws(32): 'spawnedCampFire' is not a member of 'handle:W3PlayerWitcher' Error [mod_interfaceanim]local\interfaceanim\interfaceanim_meditation.ws(42): Could not find function 'OnHoldToMeditate'
I use friendly meditation and this mod and it gives me this error
I checked, everything is fine. This error indicates that IA cannot find the FMED variable associated with the camp fire. Apparently, you have an incorrect merge of FMED with another mod. I think even if you remove IA, you will get another error. IA does not require merging, so you can safely remove it without redoing your merge and check.
hey mate nice mod, i really love it i'd give it a 10/10 if not one issue when it sometimes breaks camera , only fix is to trigger animation again so it resets the camera.
it mostly happens when the animation plays after/berofe cutscene.
sorry mate , lemme send you another link, basically IF i disable camera offset setting it is going to work ok (thats what i did ), but i dont think it is that easy to fix it- not worth your time at least. But what worth ur time is to look to another bug when journal animation triggers at the same time when cutscene starts, the hud will not disappear and u gotta reload save to fix it. i cannot reproduce 2nd bug BUT the fix is to disable quest update animations ,
link to save with 1st bug with camera https://drive.google.com/file/d/1XG1t- H2JZW7OjMu7Qeb1GwKNufjltuWw/view?usp=sharing
i guess ive found a save right before the second bug where hud doesnt disappear (make sure to set anim. chance to 100% so it triggers faster ) https://imgur.com/a/K8CYPGh
I dont know for sure if it is your mod but, it only happens after your journal animations. Anyway im glad that it isnt a huge problem, i dont get that bug anymore. i can send you my modlist if it can help? https://imgur.com/VF0dtus
No offense, but if every time I get such lists and am forced to look for incompatibilities with my mods, I will never sleep, and I have a maximum of an hour a day for mods. If you have an incompatibility with some mod, find which one and I will fix it.
i mean its not of a big issue , at least not game breaking and definetly not worth your time , wish you luck buddy and ty again for this mod
i know it is not the right place to ask but. i get the weird face bug where face kinda moves out of sync with head, see below https://imgur.com/iUREDrF
with the alchemy and this mod compatch file - it creates 75 unresolved errors, do I have to everysingle line or just the top one??? its pretty confusing
What you wrote is confusing. What version of the alchemy mod, what errors (at least a couple were written). *do I have to everysingle line or just the top one (I don't get it at all). Have you read how to install? I'm not a fortune teller. The best way is to send me screenshots on discord.
Ah, well the mod was updated and you install the old version of the compatibility file. It didn't bother you? And it was written about this in the first post...
Updated the compatibility file to the current version. 1) Delete the merge of Alchemy with IA and the IA mod folder. 2) Install it again, after that the compatibility patch. The merge is no longer needed.
Hello, great mod. Unfortunally, i`m not able to get it work. I installed the mod dropping the bin,dlc and mods folder into witcher path. I used Script merger, but it doesn`t show me any conflict with other mod. When i launch the game, it wont boot. I`m stuck on a black screen and only way to exit is kill the withcer.exe After uninstalling ur mod, the game correctly boot.
How do you know it's great if it doesn't start? :-) Unfortunately I can't help you, you are the only person with this problem. Or you can write to me in discord and I will try to figure it out. Maybe you installed something incorrectly...
Ahhahah, from the image and the concept I thinked it was a great mod :). I love this type of mod, that increase the immersion of the game. Anyway i manage to solve. The mod work as intended now. The problem was that i exceeded the maximum mod limit. Removing other mod fixed the issue.
From what i read on various post, NGE remove the ''soft limit'' which consist in ~ 10 mods. But the ''hard limit'' still remain (which is ~200 from what i read). Actually, i have 163 mods, 358 scripts and 199 bundle. I noticed that when i go over 199 bundle the game wont launch. Dont know if there is a limit even for scripts or mod...
312 comments
https://discord.gg/xpwjHjfztw
Be careful with third party translations, they may be outdated.
If CPatch is older than the mod you are installing it for, it may not work correctly.
So if you have a bug let me know and I will update.
Write bugs in "Bugs" please.
Error [mod_interfaceanim]local\interfaceanim\interfaceanim_override.ws(137): Wrap function 'ShowBookPopup' must wrap an existing function.
In your instructions you say the patch is for both the original and simplified versions, but W3EE Redux has only one version (maybe that was a thing in the past, idk). I tried installing the patch for both versions, and I always get that error.
2) I will check if there are any errors and make a new patch, but I will have to wait because I have very little free time.
Now works without merge.
Error [mod_interfaceanim]local\interfaceanim\interfaceanim_override.ws(253): Wrap function 'ShowBookPopup' must wrap an existing function.
Is it perhaps because I'm using W3EE Redux + VladUI?
Update: I managed to make it work by installing the mod, the patch, and erasing this part from \interfaceanim_override.ws:
@wrapMethod( WmkCR4InventoryMenu ) function ShowBookPopup(BookTitle:string, BookText:string, item : SItemUniqueId, optional singleBookMode : bool )
{
if (!InterfaceAnim().Animate('ReadBackpack',,,item))
{
wrappedMethod( BookTitle, BookText, item, singleBookMode );
}
}
/***inventoryMenu.ws***/
/***inventoryMenu.ws***/
@wrapMethod( WmkCR4InventoryMenu ) function ShowPainting(item : SItemUniqueId)
{
if( !_inv.IsBookRead( item ) )
{
_inv.ReadBook( item );
}
if (!InterfaceAnim().Animate('ReadBackpack',,,item))
{
wrappedMethod( item );
}
}
I don't know if there will be any side effects, but so far so good. I can even open books from the quick inventory and still get the correct animation. I had to delete the paintings part of the code as well because it gave an error when I only deleted the books part.
Works great without any errors.
By removing these functions you will not be able to play animation from pop-up windows (Letter V), from inventory, and returning to inventory after reading will not work.
However, quick inventory can work because it uses another function.
Error you pointed out is a mod can't find function in class that was renamed from CR4InventoryMenu to WmkCR4InventoryMenu in the new version of W3EE.
In the latest CPatch for W3EE I changed the class to fit the new realities of W3EE. But now you get an error that this class is not found.
You may be using a different version, or you installed something incorrectly (I mean W3EE+Vlad patch).
Repair:
Reinstall IA + CPatch.
Open the folder with the patch Vlad+B3EE or Merge foulder
Open the file \content\scripts\game\gui\menus\inventoryMenu.ws
Find class name (~46 line), something like this:
class WmkCR4InventoryMenu extends CR4MenuBase
or
class CR4InventoryMenu extends CR4MenuBase
"WmkCR4InventoryMenu" / "CR4InventoryMenu" is class name.
Open InterfaceAnim_Override.ws
and change
@wrapMethod( WmkCR4InventoryMenu ) function ShowBookPopup ( etc. etc. etc. )
to
@wrapMethod( Сlass that is specified in the inventoryMenu.ws ) function ShowBookPopup( etc. etc. etc.
Error [mod_interfaceanim]local\interfaceanim\interfaceanim_meditation.ws(42): Could not find function 'OnHoldToMeditate'
I use friendly meditation and this mod and it gives me this error
This error indicates that IA cannot find the FMED variable associated with the camp fire.
Apparently, you have an incorrect merge of FMED with another mod. I think even if you remove IA, you will get another error.
IA does not require merging, so you can safely remove it without redoing your merge and check.
can somebody help me?
it mostly happens when the animation plays after/berofe cutscene.
anyway have a nice day
, lemme send you another link, basically IF i disable camera offset setting it is going to work ok (thats what i did ), but i dont think it is that easy to fix it- not worth your time at least. But what worth ur time is to look to another bug when journal animation triggers at the same time when cutscene starts, the hud will not disappear and u gotta reload save to fix it. i cannot reproduce 2nd bug BUT the fix is to disable quest update animations ,
link to save with 1st bug with camera https://drive.google.com/file/d/1XG1t-
H2JZW7OjMu7Qeb1GwKNufjltuWw/view?usp=sharing
i guess ive found a save right before the second bug where hud doesnt disappear (make sure to set anim. chance to 100% so it triggers faster )
https://imgur.com/a/K8CYPGh
https://drive.google.com/file/d/1i2cJC77u422ay2XV-9CkjSD767eHZ1qK/view?usp=sharing
удачи в исправлении
I dont know for sure if it is your mod but, it only happens after your journal animations. Anyway im glad that it isnt a huge problem, i dont get that bug anymore.
i can send you my modlist if it can help?
https://imgur.com/VF0dtus
no i dont use weeee , that sh-t is too complex
i know it is not the right place to ask but. i get the weird face bug where face kinda moves out of sync with head, see below
https://imgur.com/iUREDrF
can you possibly say what might cause this?
edit: fixed, thank you very much for helping
What version of the alchemy mod, what errors (at least a couple were written).
*do I have to everysingle line or just the top one (I don't get it at all). Have you read how to install?
I'm not a fortune teller.
The best way is to send me screenshots on discord.
It didn't bother you? And it was written about this in the first post...
Updated the compatibility file to the current version.
1) Delete the merge of Alchemy with IA and the IA mod folder.
2) Install it again, after that the compatibility patch.
The merge is no longer needed.
If there are minor flaws, but they are difficult to fix because of the mechanics of Eternal crap mod.
Edit: I figured it out! although is there a way to completely disable the "meditation" interface animation where he pulls out a clock?
Unfortunally, i`m not able to get it work.
I installed the mod dropping the bin,dlc and mods folder into witcher path. I used Script merger, but it doesn`t show me any conflict with other mod.
When i launch the game, it wont boot. I`m stuck on a black screen and only way to exit is kill the withcer.exe
After uninstalling ur mod, the game correctly boot.
Unfortunately I can't help you, you are the only person with this problem.
Or you can write to me in discord and I will try to figure it out.
Maybe you installed something incorrectly...
Anyway i manage to solve. The mod work as intended now.
The problem was that i exceeded the maximum mod limit. Removing other mod fixed the issue.
Endorse it. Great work.
Actually, i have 163 mods, 358 scripts and 199 bundle. I noticed that when i go over 199 bundle the game wont launch. Dont know if there is a limit even for scripts or mod...