We are getting a lot of the same questions, so we are posting this sticky to address some general housekeeping items and FAQs. Please take the time to read through this before you post.
Housekeeping:
Do not post questions like "Is this [enter name here] fix included". We have all fixes listed on the Description page, and we provide a full change list of everything we've done. Search for it there, and if you don't see it listed, it means we have not included it.
Keep all comments professional and respectful. If you don't like our mod, that's fine. No one is forcing you to download it. But post negative comments somewhere else.
We're not going to debate the ethics of CDPR implementing some of BiA into next-gen in this forum. Feel free to join the discussion on our Discord. #next-gen
FAQs: Q: Is this version the same as BiA for classic gen (1.31/1.32)? A: No. CDPR integrated some of BiA into next-gen version 4.0, which required us to test every file and every fix. In cases where CDPR integrated a fix, we removed it from BiA. This is a best practice not to have vanilla/unnecessary files in a mod. Additionally, CDPR changed how some of the files work, so we could not simply port over the old version. Each fix that was brought into the next-gen version of BiA was rebuilt from the ground up to ensure compatibility.
Q: Can I use the BiA from classic gen with next-gen? A: We strongly advise against this. We kept the page for classic gen available for people who are still playing 1.31/1.32 to have access to BiA for that version. But we do not recommend anyone install it on the next-gen version. Doing so runs a high risk of breaking multiple aspects of the game and corrupting your save file.
Q: Does this work for all languages? A: Yes. Most of our edits have nothing to do with the language files, so it will continue to work in all supported localizations. In a handful of cases we have had to add our own text to the mod. In these rare cases, we have worked with members of the community to translate the text into all localizations. When you unzip our mod, you will see .w3strings files for all languages.
Q: This mod conflicts with [enter name here] mod. What do I do? A: If there is a compatibility patch available, then install it according to the instructions on the patch's page. If no compatibility patch exists, you can request one on our Discord page. The BiA authors make no promises for creating compatibility patches, but there are a lot of users in the BiA community and someone might be willing to make the patch. In the absence of a patch, our rule of thumb with conflicts is to give priority to the mod that matters more to you - but be wary if the conflicts are .w2phase or .w2scene files. We recommend giving BiA priority in those conflicts because it can break your game/save file.
Q: Can I install / upgrade this mod during a playthrough? A: Yes. We recommend updating whenever we release a new version. Sometimes it addresses a defect in a previous version, but mostly it makes for a cleaner experience. Be aware that some fixes are not retroactive, meaning you'll need a save file from before that point, otherwise it will take effect on the next playthrough. We do not recommend uninstalling BiA during a playthrough. This mod changes a lot of the quests for the sake of fixing bugs and improving user experience, but if you remove it during a playthrough, some quests may get stuck as a result.
Q: How can I notify you if there are new bugs to fix? A: If you want to report a bug, post it on our Discord. #bug-reports. However, be aware that we do not have any plans at the moment to continue adding new fixes to BiA. We consider this version to be final, and our mod team has moved on to other things.
The teleportation portal seems to have a vanilla bug where after passing through it if the player doesn't continue to walk away from it immediately, it stays there and doesn't disappear. Ruins the moment or cutscenes, with that loud sound going in the background.
Error [modbrothersinarms]game\player\r4player.ws(3556): Could not find function 'MonsterCategoryToOilNames' Error [modbrothersinarms]game\player\playerwitcher.ws(5048): I dont know any 'EISPM_RadialMenuSlot3' Error [modbrothersinarms]game\player\playerwitcher.ws(5063): I dont know any 'EISPM_RadialMenuSlot1' Error [modbrothersinarms]game\player\playerwitcher.ws(5081): I dont know any 'EISPM_RadialMenuSlot4' Error [modbrothersinarms]game\player\playerwitcher.ws(5095): I dont know any 'EISPM_RadialMenuSlot2' Error [modbrothersinarms]game\player\playerwitcher.ws(11768): Could not find function 'DisableRadialMenuInput' Error [modbrothersinarms]game\player\playerwitcher.ws(11833): I dont know any 'EISPM_RadialMenuSteelOil' Error [modbrothersinarms]game\player\playerwitcher.ws(11838): I dont know any 'EISPM_RadialMenuSilverOil' Error [modbrothersinarms]game\player\playerinput.ws(1396): I dont know any 'EISPM_RadialMenuSlot1' Error [modbrothersinarms]game\player\playerinput.ws(1398): I dont know any 'EISPM_RadialMenuSlot3' Error [modbrothersinarms]game\player\playerinput.ws(1412): I dont know any 'EISPM_RadialMenuSlot2' Error [modbrothersinarms]game\player\playerinput.ws(1414): I dont know any 'EISPM_RadialMenuSlot4' Error [modbrothersinarms]game\player\playerinput.ws(1497): I dont know any 'EISPM_RadialMenuSlot1' Error [modbrothersinarms]game\player\playerinput.ws(1500): I dont know any 'EISPM_RadialMenuSlot2' Error [modbrothersinarms]game\player\playerinput.ws(1503): I dont know any 'EISPM_RadialMenuSlot3' Error [modbrothersinarms]game\player\playerinput.ws(1506): I dont know any 'EISPM_RadialMenuSlot4'
You're using an outdated mod on Next Gen 4.04 Make sure each mod confirm to work on 4.04 in the description or mod files. Or was updated since 19th July 2023. Also, don't look to popular mods, you should sort as "Last Updated" to get recent and Next Gen mods.
Hi all! First of all thanks for the mod and all your work. This is an unrelated question but has anyone figured out how to fix the muffled effects sounds (like sword hits mainly)? I have searched everywhere and found no solution yet and it seems like BiA doesn't fix it either.
One fix I've been wishing for a long time is addressing the compressed SFX of swords hitting enemies (particularly when the foes are uttering noises like roars or taunts). It's been like this ever since the patch 4.00 release and has never been fixed. Here's a video uploaded by one of many people who suffer this issue https://www.youtube.com/watch?v=kT3KaKtQYEI.
I tried messing with the sound settings in both my game and my PC, but I found no fix.
If you could look into this, I'd be super grateful.
Please help me i am desperate, during swords and dumping quest the part where you have to mark 3 crates with chalk, i can only mark one of them and interact button doesnt show up for the other 2, i tried doing everything, disabling all mods, going back to a previous save where the quest had not started yet, the fix isnt listed here and couldnt find anything on the internet either.
Sorry, never heard of the issue. Is it one specific crate that works for you and others not? Or can you mark either one of the 3 and then other 2 get disabled?
the one near to the entrance works, the 2 at the back of the warehouse dont no matter what i do, a few others had the same issue on reddit, i raised a ticket with cdpr too
how do i share? could you guide me? and i have the safe of before i talk to hattori now, should i progress the mission till i get to the warehouse point and then share?
Upload the save files on any file sharing platform (Google Drive, dropbox, wetransfer, etc.) and send me the link. Yes, progress the story until you're about to go into the warehouse. Maybe right before talking with Sukrus around the corner.
This bug is indeed baked in your save game, changing any mods doesn't affect it. I don't know how you got it, because it's not really a vanilla bug (first time I hear of this), nor it's a bug created by BIA, as it completely breaks game progression and would have long since been reported. In any case, doesn't really matter at the end of the day, I created you a hack-mod to force the game to accept just 1 crate marked. Download here Install as any other mod and make sure it has priority over BIA. Load the game, do the warehouse section, save the game, then remove the mod.
i got 1 bug in mission "An Elusive Thief" when you try to enter house there are a invincible wall right on the door that prevent you from enter that house. With that bug that make you can;t complete mission.
try running a script merger and if that doesnt work you probably have a mod which is incompatible with the next gen update, you will have to do hit and trial method until you find the mod which is causing the issue, its annoying but thats the only way it will work
Thank you for making this mod, for my favorite game ever, it must have taken an ungodly amount of time and effort.
I have a question: this mod is compatible with "Ciri witcher ending restoration", yes? https://www.nexusmods.com/witcher3/mods/9651 I see some mention of the ciri witcher ending scene restoration in your change list, but not sure if this is a different scene than what the other mod edits, if the mods have overlap or if the other mod has scene restorations that BIA doesn't.
BIA restores one line of dialogue during the scene between Ciri and Geralt. As far as I know, the mod you linked restores the same, plus more. So you should be able to use both mods together, provided the other mod has priority over BIA.
2333 comments
If you need to contact us, this is the best place to do it.
We are getting a lot of the same questions, so we are posting this sticky to address some general housekeeping items and FAQs. Please take the time to read through this before you post.
Housekeeping:
FAQs:
Q: Is this version the same as BiA for classic gen (1.31/1.32)?
A: No. CDPR integrated some of BiA into next-gen version 4.0, which required us to test every file and every fix. In cases where CDPR integrated a fix, we removed it from BiA. This is a best practice not to have vanilla/unnecessary files in a mod. Additionally, CDPR changed how some of the files work, so we could not simply port over the old version. Each fix that was brought into the next-gen version of BiA was rebuilt from the ground up to ensure compatibility.
Q: Can I use the BiA from classic gen with next-gen?
A: We strongly advise against this. We kept the page for classic gen available for people who are still playing 1.31/1.32 to have access to BiA for that version. But we do not recommend anyone install it on the next-gen version. Doing so runs a high risk of breaking multiple aspects of the game and corrupting your save file.
Q: Does this work for all languages?
A: Yes. Most of our edits have nothing to do with the language files, so it will continue to work in all supported localizations. In a handful of cases we have had to add our own text to the mod. In these rare cases, we have worked with members of the community to translate the text into all localizations. When you unzip our mod, you will see .w3strings files for all languages.
Q: This mod conflicts with [enter name here] mod. What do I do?
A: If there is a compatibility patch available, then install it according to the instructions on the patch's page. If no compatibility patch exists, you can request one on our Discord page. The BiA authors make no promises for creating compatibility patches, but there are a lot of users in the BiA community and someone might be willing to make the patch. In the absence of a patch, our rule of thumb with conflicts is to give priority to the mod that matters more to you - but be wary if the conflicts are .w2phase or .w2scene files. We recommend giving BiA priority in those conflicts because it can break your game/save file.
Q: Can I install / upgrade this mod during a playthrough?
A: Yes. We recommend updating whenever we release a new version. Sometimes it addresses a defect in a previous version, but mostly it makes for a cleaner experience. Be aware that some fixes are not retroactive, meaning you'll need a save file from before that point, otherwise it will take effect on the next playthrough. We do not recommend uninstalling BiA during a playthrough. This mod changes a lot of the quests for the sake of fixing bugs and improving user experience, but if you remove it during a playthrough, some quests may get stuck as a result.
Q: How can I notify you if there are new bugs to fix?
A: If you want to report a bug, post it on our Discord. #bug-reports. However, be aware that we do not have any plans at the moment to continue adding new fixes to BiA. We consider this version to be final, and our mod team has moved on to other things.
Or the mod's development is over?
Error [modbrothersinarms]game\player\playerwitcher.ws(5048): I dont know any 'EISPM_RadialMenuSlot3'
Error [modbrothersinarms]game\player\playerwitcher.ws(5063): I dont know any 'EISPM_RadialMenuSlot1'
Error [modbrothersinarms]game\player\playerwitcher.ws(5081): I dont know any 'EISPM_RadialMenuSlot4'
Error [modbrothersinarms]game\player\playerwitcher.ws(5095): I dont know any 'EISPM_RadialMenuSlot2'
Error [modbrothersinarms]game\player\playerwitcher.ws(11768): Could not find function 'DisableRadialMenuInput'
Error [modbrothersinarms]game\player\playerwitcher.ws(11833): I dont know any 'EISPM_RadialMenuSteelOil'
Error [modbrothersinarms]game\player\playerwitcher.ws(11838): I dont know any 'EISPM_RadialMenuSilverOil'
Error [modbrothersinarms]game\player\playerinput.ws(1396): I dont know any 'EISPM_RadialMenuSlot1'
Error [modbrothersinarms]game\player\playerinput.ws(1398): I dont know any 'EISPM_RadialMenuSlot3'
Error [modbrothersinarms]game\player\playerinput.ws(1412): I dont know any 'EISPM_RadialMenuSlot2'
Error [modbrothersinarms]game\player\playerinput.ws(1414): I dont know any 'EISPM_RadialMenuSlot4'
Error [modbrothersinarms]game\player\playerinput.ws(1497): I dont know any 'EISPM_RadialMenuSlot1'
Error [modbrothersinarms]game\player\playerinput.ws(1500): I dont know any 'EISPM_RadialMenuSlot2'
Error [modbrothersinarms]game\player\playerinput.ws(1503): I dont know any 'EISPM_RadialMenuSlot3'
Error [modbrothersinarms]game\player\playerinput.ws(1506): I dont know any 'EISPM_RadialMenuSlot4'
Make sure each mod confirm to work on 4.04 in the description or mod files. Or was updated since 19th July 2023.
Also, don't look to popular mods, you should sort as "Last Updated" to get recent and Next Gen mods.
I tried messing with the sound settings in both my game and my PC, but I found no fix.
If you could look into this, I'd be super grateful.
link for the save file
In any case, doesn't really matter at the end of the day, I created you a hack-mod to force the game to accept just 1 crate marked.
Download here
Install as any other mod and make sure it has priority over BIA. Load the game, do the warehouse section, save the game, then remove the mod.
错误 [content0]game\quests\quest_function.ws(9015):找不到函数 'SetCannotUseUndyingSkill'
错误 [content0]game\gameplay\items\spells\quenentity.ws(89):找不到函数 'IsSuperchargedSign'
错误 [content0]game\gameplay\items\spells\yrdenentity.ws(126):找不到函数 'IsSuperchargedSign'
错误 [modbrothersinarms]game\player\r4player.ws(11294):找不到函数 'IsSuperchargedSign'
错误 [content0]game\photomodemanager.ws(87):找不到函数 'HasActiveTutorial'
错误 [modbrothersinarms]game\player\playerinput.ws(1389):找不到函数 'GetRadialPopupShown'
错误 [modbrothersinarms]game\player\playerinput.ws(1396):找不到函数 'PotionSelectionPopup'
错误 [modbrothersinarms]game\player\playerinput.ws(1398):找不到函数 'PotionSelectionPopup'
错误 [modbrothersinarms]game\player\playerinput.ws(1412):找不到函数 'PotionSelectionPopup'
错误 [modbrothersinarms]game\player\playerinput.ws(1414):找不到函数 'PotionSelectionPopup'
错误 [modbrothersinarms]game\player\playerinput.ws(1497):找不到函数 'PotionSelectionPopup'
错误 [modbrothersinarms]game\player\playerinput.ws(1500):找不到函数 'PotionSelectionPopup'
错误 [modbrothersinarms]game\player\playerinput.ws(1503):找不到函数 'PotionSelectionPopup'
错误 [modbrothersinarms]game\player\playerinput.ws(1506):找不到函数 'PotionSelectionPopup'
错误 [modbrothersinarms]game\player\playerinput.ws(1528):找不到函数 'OilSelectionPopup'
错误 [modbrothersinarms]game\player\playerinput.ws(1532):找不到函数 'OilSelectionPopup'
错误 [modbrothersinarms]game\player\playerinput.ws(1556):找不到函数 'GetRadialPopupShown'
错误 [modbrothersinarms]game\player\playerinput.ws(1590):找不到函数 'GetRadialPopupShown'
错误 [modbrothersinarms]game\player\playerinput.ws(1622):找不到函数 'GetRadialPopupShown'
错误 [modbrothersinarms]game\player\playerinput.ws(1651):找不到函数“GetRadialPopupShown”
错误 [content0]game\gameplay\actions\baseaction.ws(712):找不到函数“IsSuperchargedSign”
错误 [content0]game\gui\popups\itemselectionpopup.ws(289):找不到函数“EnableRadialInput”
错误 [content0]game\gui\popups\itemselectionpopup.ws(300):找不到函数“EnableRadialInput”
错误 [content0]game\gui\popups\itemselectionpopup.ws(311):找不到函数“EnableRadialInput”
错误 [content0]game\gui\popups\itemselectionpopup.ws(322):找不到函数“EnableRadialInput”
错误 [content0]game\gui\popups\itemselectionpopup.ws(333):找不到函数“EnableRadialInput”
错误 [content0]game\gui\popups\itemselectionpopup.ws(345):找不到函数“EnableRadialInput”
错误 [content0]game\gui\popups\itemselectionpopup.ws(394):找不到函数 'EnableRadialInput'
错误 [content0]game\gameplay\ability\playerabilitymanager.ws(2670):无法在此处调用类 'W3PlayerWitcher' 中的私有函数 'RemoveExtraOilsFromItem'。
错误 [content0]game\gameplay\ability\playerabilitymanager.ws(2674):无法在此处调用类“W3PlayerWitcher”中的私有函数“RemoveExtraOilsFromItem”。
警告 [content0]engine\environment.ws(30):未从 C++ 代码中导出全局本机函数“EnableDebugOverlayFilter”。
警告 [content0]engine\environment.ws(32):全局原生函数“EnableDebugPostProcess”未从 C++ 代码中导出。
我按照教程安装了这个 mod,为什么我会收到这些错误?????
I have a question: this mod is compatible with "Ciri witcher ending restoration", yes? https://www.nexusmods.com/witcher3/mods/9651
I see some mention of the ciri witcher ending scene restoration in your change list, but not sure if this is a different scene than what the other mod edits, if the mods have overlap or if the other mod has scene restorations that BIA doesn't.