The Witcher 3

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MerseyRockoff

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MerseyRockoff

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79 comments

  1. wtf123123
    wtf123123
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    Hi, for some weird reason, this mod works an older completed game (base game and all expansions) but not on my current NG+ save (base game and only HoS completed so far). I have completed the Cabaret quest in both saves. I think this could be the mod not recognizing that I have met the conditions, could you maybe help me troubleshoot this?
    1. MerseyRockoff
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      Do you know how to check if a certain fact is present in your game?
    2. lucmac
      lucmac
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      same problem here
    3. MerseyRockoff
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      We solved this issue over on Discord. You can contact me here: MerseyRockoff#7033
      Not saying you have the same issue, but we can at least try.
  2. 1962sweet
    1962sweet
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    I love everything you create, I am eternally grateful to you!
  3. flognoux1
    flognoux1
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    Hi,
    I love your mod !
    But I wanted to know if it was possible to make the same thing with Eskel/Lambert/Keira/Letho in Kaer Morhen, Vernon/Ves in their hiding place (if they stay alive) and Cerys/Hjalmar in Kaer Trolde (I can forget other characters like Mousesack or Dijkstra (if he stays alive)) ; it would make the places more interesting.
    Thank you and sorry for my English (I'm French...).
    1. MerseyRockoff
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      Of course it can be done, but I am currently in hiatus (waiting for REDkit to be released to do any modding again).
    2. flognoux1
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      Thank you for your answer, I understand.
      Do you know when Redkit will be released ? Because you make a good job, and it would be a shame if we had to wait 2 years ;)
  4. zzjay
    zzjay
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    Hello, i have been using this mod to text textures on NPCs, however i have a question about Margarita... Why does she spawn with clean texures, despite the mod not having a texture.cache file?

    Are the texures from the game itself and they were unused, or?
    1. MerseyRockoff
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      Clean Margarita is now part of the vanilla game (since next-gen) and her texture are in the game's files.
    2. zzjay
      zzjay
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      i see, thanks :)
      thats good to know they went around and changed such a small issue
    3. ElementaryLewis
      ElementaryLewis
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      REALLY? I know one classic mod that does that!!
      I need to add this in the list of unneeded mods.
    4. zzjay
      zzjay
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      i can confirm, they added the clean texture, i managed to extract it with wolvenkit as well
  5. ThunderBlossom
    ThunderBlossom
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    Great work with this! Also your Character Restoration Project sounds freaking awesome! Thank you for what you have already built. I would love to see our good mates Letho and Iorveth at the party if possible. Maybe they are skulking/chilling out back of the Chameleon because they had to sneak into the city to attend the party, fugitives that they are. Regardless I'm excited to see what you make and remember to take breaks so you don't burn out!! Donating and following <3
    1. MerseyRockoff
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      I managed to port Iorveth into W3 even using current tools, so it should only get easier this year. So, stay tuned. Might make something interesting. Thank you for the support.
  6. PaulSimonBarCarloson
    PaulSimonBarCarloson
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    This mods is great! Really makes the world feel more alive in the post-game. Hope we can see something similar for Skellige and Kaer Morhen too
    1. Eddeothus
      Eddeothus
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      I think that Geralt suggested that the Sorcerers and Mages could relocation to Kaer Morhen and Philippa was talking about restoring the Sorcerers guild. Having them relocate there post story makes sense regardless of how the war goes.  And maybe Keira could take up shop in the haunted tower that she was interested in, with Lambert hanging out near her home. And Escal at the Inn in White Orchard. Would be nice to find a place for Regis that makes sense storywise too.
    2. PaulSimonBarCarloson
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      Having the Lodge in Kaer Morhen does't really make sense in my book. They already found asylum in Nilfgaard so it makes sense for them to stay in Novigrad which is neutral territory. I agree though that having a place for Eskel, Lambert and Keira would be cool, even if the witchers said they don't want to return to the keep after Vesemir's death. Also, I'd like a similar mod for Skellige and Toussaint, it would make sense for Fringilla to stay in her country.
    3. MerseyRockoff
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      With the release of REDkit making these kind of mods are going to be 10x easier than now. So I will probably do some kind of character restoration project in various places of the world. Might even bring back some characters from past games.
    4. PaulSimonBarCarloson
      PaulSimonBarCarloson
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      Cool! Looking forward to it
  7. IanBrettCooper
    IanBrettCooper
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    Great work! Thanks for this. I noticed a minor bug that I believe is associated with this DLC - when it's raining everyone inside the Chameleon is wet.
    1. MerseyRockoff
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      No, that's a vanilla bug, the game considers Chameleon interior area. You can also sprint there normally. You can use Brothers in Arms mod to fixe that.
  8. Crusadio
    Crusadio
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    I just finished the main quest with "Something Ends, Something Begins" and completet the Cabaret quest aswell earlier but no special guest spawn at all in the chameleon (no one besides Dandelion and Zoltan). The unicorn and megascope is there. I think i met the conditions but maybe not recognizes by the mod? Can i do something to make them appear?
    1. MerseyRockoff
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      Dandelion and Zoltan are there even without the mod. For whatever reason the mod's quest phase has not initialized. It's hard for me to guess, why that is. Do you know how to check if certain "fact" is in your game?
    2. Crusadio
      Crusadio
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      No I don't know, could you tell me how I can check?
    3. MerseyRockoff
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      I can, but can you maybe join the BIA Discord page, it would take a lot less time.
  9. Gergo900410
    Gergo900410
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    Could you create some simiral for Corvo Bianco ?
    1. MerseyRockoff
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      Yes, it is in the plans, I just wish I would have more free time.
    2. krull32
      krull32
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      Great, can't wait. After Blood and Wine and Geralt with his place it makes more sense when they are at his home.
    3. jackblade67
      jackblade67
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      that would be great and the place is much bigger
    4. raidersGB
      raidersGB
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      we are looking forward to...
  10. tomfrost435
    tomfrost435
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    Is this compatible with the Corvo Bianco mod you've made?
    1. MerseyRockoff
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      Yes, although some characters will be both in Novigrad and Toussaint at the same time.